#134 Vaporeon

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex
Champions Pokédex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Vaporeon
Japan: Showers
シャワーズ
French: Aquali
German: Aquana
Korean: 샤미드
National: #134
Male :88%
Female :12%
Water-type
Classification Height Weight
Bubble Jet Pokémon 3'03"
1m
63.9lbs
29kg
Abilities: Water Absorb - Hydration
Water Absorb: The Pokémon heals up to 1/4 of its maximum Hit Points when hit with Water-type moves. :
Hydration: All status problems: Burn, Paralysis, Sleep, Frozen and Poison, are healed when raining.

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *0.5 *0.5 *2 *2 *0.5 *1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *0.5 *1
Evolutionary Chain
Vaporeon

Standard Moves

Attack NameTypeCat.Att.Acc.PPEffect %
Acid Armor Acid Armor - Poison-type Acid Armor: Other Move -- 101 --
Boosts the user's Defense stat by 2 stages.
Alluring Voice Alluring Voice - Fairy-type Alluring Voice: Special Move 80 100 --
Confuses the target if its stats were boosted during the turn this move is used.
Aqua Ring Aqua Ring - Water-type Aqua Ring: Other Move -- 101 --
The user gains the Aqua Ring status.
Baby-Doll Eyes Baby-Doll Eyes - Fairy-type Baby-Doll Eyes: Other Move -- 100 --
Lowers the target's Attack stat by 1 stage.
Baton Pass Baton Pass - Normal-type Baton Pass: Other Move -- 101 --
The user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes a substitute or other such effects they will be passed on to the Pokémon switching in.
Bite Bite - Dark-type Bite: Physical Move 60 100 30
Has a 30% chance of making the target flinch.
Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 10
Has a 10% chance of freezing targets. This move never misses in snow.
Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 30
Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- 101 --
Boosts the user's Sp. Atk and Sp. Def stats by 1 stage.
Charm Charm - Fairy-type Charm: Other Move -- 100 --
Lowers the target's Attack stat by 2 stages.
Chilling Water Chilling Water - Water-type Chilling Water: Special Move 50 100 --
Lowers the target's Attack stat by 1 stage.
Copycat Copycat - Normal-type Copycat: Other Move -- 101 --
The user mimics the move that was last used. This move fails if no other move has been used yet.
Covet Covet - Normal-type Covet: Physical Move 60 100 --
If the user is not already holding an item it steals the target's held item.
Curse Curse - Ghost-type Curse: Other Move -- 101 --
Detect Detect - Fighting-type Detect: Other Move -- 101 --
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Dig Dig - Ground-type Dig: Physical Move 80 100 --
The user gains the Underground status on the turn this move is used then attacks on the following turn.
Dive Dive - Water-type Dive: Physical Move 80 100 --
The user gains the Submerged status on the turn this move is used then attacks on the following turn.
Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 100 --
The user takes 1/3 of the damage dealt by this move.
Endure Endure - Normal-type Endure: Other Move -- 101 --
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Facade Facade - Normal-type Facade: Physical Move 70 100 --
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Fake Tears Fake Tears - Dark-type Fake Tears: Other Move -- 100 --
Lowers the target's Sp. Def stat by 2 stages.
Flail Flail - Normal-type Flail: Physical Move ?? 100 --
The less HP the user has left the greater this move's power (ranging between 20 and 200).
Flip Turn Flip Turn - Water-type Flip Turn: Physical Move 60 100 --
After attacking the user switches out of battle to be replaced by another party Pokémon.
Focus Energy Focus Energy - Normal-type Focus Energy: Other Move -- 101 --
The user gains a 2-stage Critical-Hit Ratio Boost.
Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 --
The user gains the Recharging status on the turn after this move is used.
Haze Haze - Ice-type Haze: Other Move -- 101 --
Eliminates every stat change on the entire field.
Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 --
Boosts the power of an ally's move by 50% during the turn this move is used.
Hydro Pump Hydro Pump - Water-type Hydro Pump: Special Move 110 80 --
Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 --
The user gains the Recharging status on the turn after this move is used.
Hyper Voice Hyper Voice - Normal-type Hyper Voice: Special Move 90 100 --
Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10
Has a 10% chance of freezing the target.
Icy Wind Icy Wind - Ice-type Icy Wind: Special Move 55 95 --
Lowers targets' Speed stats by 1 stage.
Iron Tail Iron Tail - Steel-type Iron Tail: Physical Move 100 75 30
Has a 30% chance of lowering the target's Defense stat by 1 stage.
Last Resort Last Resort - Normal-type Last Resort: Physical Move 140 100 --
This move fails unless the user has already used all the other moves it knows.
Liquidation Liquidation - Water-type Liquidation: Physical Move 85 100 20
Has a 20% chance of lowering the target's Defense stat by 1 stage.
Mud-Slap Mud-Slap - Ground-type Mud-Slap: Special Move 20 100 --
Lowers the target's accuracy by 1 stage.
Muddy Water Muddy Water - Water-type Muddy Water: Special Move 90 85 30
Has a 30% chance of lowering targets' accuracy by 1 stage.
Protect Protect - Normal-type Protect: Other Move -- 101 --
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Quick Attack Quick Attack - Normal-type Quick Attack: Physical Move 40 100 --
Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 --
Summons rain for 5 turns.
Rest Rest - Psychic-type Rest: Other Move -- 101 --
Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Roar Roar - Normal-type Roar: Other Move -- 101 --
If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random.
Round Round - Normal-type Round: Special Move 60 100 --
If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled.
Scald Scald - Water-type Scald: Special Move 80 100 30
Has a 30% chance of burning the target. Cures the user and target of being frozen.
Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 20
Has a 20% chance of lowering the target's Sp. Def stat by 1 stage.
Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 --
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Snore Snore - Normal-type Snore: Special Move 50 100 30
Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Stored Power Stored Power - Psychic-type Stored Power: Special Move 20 100 --
This move's power is increased by 20 for each stage that the user's stats have been boosted.
Substitute Substitute - Normal-type Substitute: Other Move -- 101 --
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 --
Summons harsh sunlight for 5 turns.
Surf Surf - Water-type Surf: Special Move 90 100 --
This move's power is doubled against targets that have the Submerged status.
Tickle Tickle - Normal-type Tickle: Other Move -- 100 --
Lowers the target's Attack and Defense stats by 1 stage.
Trailblaze Trailblaze - Grass-type Trailblaze: Physical Move 50 100 --
Boosts the user's Speed stat by 1 stage.
Water Pulse Water Pulse - Water-type Water Pulse: Special Move 60 100 20
Has a 20% chance of confusing the target.
Waterfall Waterfall - Water-type Waterfall: Physical Move 80 100 20
Has a 20% chance of making the target flinch.
Weather Ball Weather Ball - Normal-type Weather Ball: Special Move 50 100 --
When a weather condition is present this move's power is doubled and its type changes. Harsh sunlight
Fire type. Rain
Water type. Snow
Ice type. Sandstorm
Rock type.
Whirlpool Whirlpool - Water-type Whirlpool: Special Move 35 85 100
Gives the target the Bound status. This move's power is doubled if the target has the Submerged status.
 - -type :  Move -- -- --
Yawn Yawn - Normal-type Yawn: Other Move -- 101 --
Makes the target drowsy. This move never misses.



Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 525 130 65 60 110 95 65
Max Stats
Hindering Nature
Standard 205 - 237 76 - 105 72 - 100 117 - 145 103 - 132 76 - 105
Max Stats
Neutral Nature
Standard 205 - 237 85 - 117 80 - 112 130 - 162 115 - 147 85 - 117
Max Stats
Beneficial Nature
Standard 205 - 237 93 - 128 88 - 123 143 - 178 126 - 161 93 - 128
130
65
60
65
95
110

<--- Ditto #132
Ditto
#135
Jolteon
Jolteon --->