Pokémon Black 2 and White 2, like previous games released within the middle of a generation, have produced a variety of moveset changes for multiple Pokémon. These changes are minor, providing new moves into the Pokémon's learnset. Below is a list of all the Pokémon with new learnsets and their entire level up.
|  #027 Sandshrew | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Scratch |  |  | 40 | 100 | 35 | -- | 
				| Hard, pointed, and sharp claws rake the target to inflict damage. | 
				| — | Defense Curl |  |  | -- | -- | 40 | -- | 
				| The user curls up to conceal weak spots and raise its Defense stat. | 
				| 3 | Sand-attack |  |  | -- | 100 | 15 | -- | 
				| Sand is hurled in the target's face, reducing its accuracy. | 
				| 5 | Poison Sting |  |  | 15 | 100 | 35 | 30 | 
				| The user stabs the target with a poisonous stinger. This may also poison the target. | 
				| 7 | Rollout |  |  | 30 | 90 | 20 | -- | 
				| The user continually rolls into the target over five turns. It becomes stronger each time it hits. | 
				| 9 | Rapid Spin |  |  | 20 | 100 | 40 | -- | 
				| A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. | 
				| 11 | Swift |  |  | 60 | -- | 20 | -- | 
				| Star-shaped rays are shot at the opposing team. This attack never misses. | 
				| 14 | Fury Cutter |  |  | 20 | 95 | 20 | -- | 
				| The target is slashed with scythes or claws. Its power increases if it hits in succession. | 
				| 17 | Magnitude |  |  | ?? | 100 | 30 | -- | 
				| The user looses a ground-shaking quake affecting everyone around the user. Its power varies. | 
				| 20 | Fury Swipes |  |  | 18 | 80 | 15 | -- | 
				| The target is raked with sharp claws or scythes for two to five times in quick succession. | 
				| 23 | Sand Tomb |  |  | 35 | 85 | 15 | 100 | 
				| The user traps the target inside a harshly raging sandstorm for four to five turns. | 
				| 26 | Slash |  |  | 70 | 100 | 20 | -- | 
				| The target is attacked with a slash of claws or blades. Critical hits land more easily. | 
				| 30 | Dig |  |  | 80 | 100 | 10 | -- | 
				| The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | 
				| 34 | Gyro Ball |  |  | ?? | 100 | 5 | -- | 
				| The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | 
				| 38 | Swords Dance |  |  | -- | -- | 30 | -- | 
				| A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | 
				| 42 | Sandstorm |  |  | -- | -- | 10 | -- | 
				| A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | 
				| 46 | Earthquake |  |  | 100 | 100 | 10 | -- | 
				| The user sets off an earthquake that strikes those around it. | 
|  #028 Sandslash | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Scratch |  |  | 40 | 100 | 35 | -- | 
				| Hard, pointed, and sharp claws rake the target to inflict damage. | 
				| — | Defense Curl |  |  | -- | -- | 40 | -- | 
				| The user curls up to conceal weak spots and raise its Defense stat. | 
				| — | Sand-attack |  |  | -- | 100 | 15 | -- | 
				| Sand is hurled in the target's face, reducing its accuracy. | 
				| — | Poison Sting |  |  | 15 | 100 | 35 | 30 | 
				| The user stabs the target with a poisonous stinger. This may also poison the target. | 
				| 3 | Sand-attack |  |  | -- | 100 | 15 | -- | 
				| Sand is hurled in the target's face, reducing its accuracy. | 
				| 5 | Poison Sting |  |  | 15 | 100 | 35 | 30 | 
				| The user stabs the target with a poisonous stinger. This may also poison the target. | 
				| 7 | Rollout |  |  | 30 | 90 | 20 | -- | 
				| The user continually rolls into the target over five turns. It becomes stronger each time it hits. | 
				| 9 | Rapid Spin |  |  | 20 | 100 | 40 | -- | 
				| A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. | 
				| 11 | Swift |  |  | 60 | -- | 20 | -- | 
				| Star-shaped rays are shot at the opposing team. This attack never misses. | 
				| 14 | Fury Cutter |  |  | 20 | 95 | 20 | -- | 
				| The target is slashed with scythes or claws. Its power increases if it hits in succession. | 
				| 17 | Magnitude |  |  | ?? | 100 | 30 | -- | 
				| The user looses a ground-shaking quake affecting everyone around the user. Its power varies. | 
				| 20 | Fury Swipes |  |  | 18 | 80 | 15 | -- | 
				| The target is raked with sharp claws or scythes for two to five times in quick succession. | 
				| 22 | Crush Claw |  |  | 75 | 95 | 10 | -- | 
				| The user slashes the target with hard and sharp claws. It may also lower the target's Defense. | 
				| 23 | Sand Tomb |  |  | 35 | 85 | 15 | 100 | 
				| The user traps the target inside a harshly raging sandstorm for four to five turns. | 
				| 26 | Slash |  |  | 70 | 100 | 20 | -- | 
				| The target is attacked with a slash of claws or blades. Critical hits land more easily. | 
				| 30 | Dig |  |  | 80 | 100 | 10 | -- | 
				| The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | 
				| 34 | Gyro Ball |  |  | ?? | 100 | 5 | -- | 
				| The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | 
				| 38 | Swords Dance |  |  | -- | -- | 30 | -- | 
				| A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | 
				| 42 | Sandstorm |  |  | -- | -- | 10 | -- | 
				| A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | 
				| 46 | Earthquake |  |  | 100 | 100 | 10 | -- | 
				| The user sets off an earthquake that strikes those around it. | 
|  #035 Clefairy | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Pound |  |  | 40 | 100 | 35 | -- | 
				| The target is physically pounded with a long tail or a foreleg, etc. | 
				| — | Growl |  |  | -- | 100 | 40 | -- | 
				| The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | 
				| 4 | Encore |  |  | -- | 100 | 5 | -- | 
				| The user compels the target to keep using only the move it last used for three turns. | 
				| 7 | Sing |  |  | -- | 55 | 15 | -- | 
				| A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. | 
				| 10 | Doubleslap |  |  | 15 | 85 | 10 | -- | 
				| The target is slapped repeatedly, back and forth, two to five times in a row. | 
				| 13 | Defense Curl |  |  | -- | -- | 40 | -- | 
				| The user curls up to conceal weak spots and raise its Defense stat. | 
				| 16 | Follow Me |  |  | -- | -- | 20 | -- | 
				| The user draws attention to itself, making all targets take aim only at the user. | 
				| 19 | Bestow |  |  | -- | -- | 15 | -- | 
				| The user passes its held item to the target when the target isn't holding an item. | 
				| 22 | Wake-up Slap |  |  | 60 | 100 | 10 | -- | 
				| This attack inflicts big damage on a sleeping target. It also wakes the target up, however. | 
				| 25 | Minimize |  |  | -- | -- | 20 | -- | 
				| The user compresses its body to make itself look smaller, which sharply raises its evasiveness. | 
				| 28 | Stored Power |  |  | 20 | 100 | 10 | -- | 
				| The user attacks the target with stored power. The more the user's stats are raised, the greater the damage. | 
				| 31 | Metronome |  |  | -- | -- | 10 | -- | 
				| The user waggles a finger and stimulates its brain into randomly using nearly any move. | 
				| 34 | Cosmic Power |  |  | -- | -- | 20 | -- | 
				| The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. | 
				| 37 | Lucky Chant |  |  | -- | -- | 30 | -- | 
				| The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. | 
				| 40 | Body Slam |  |  | 85 | 100 | 15 | 30 | 
				| The user drops onto the target with its full body weight. It may also leave the target with paralysis. | 
				| 43 | Moonlight |  |  | -- | -- | 5 | -- | 
				| The user restores its own HP. The amount of HP regained varies with the weather. | 
				| 46 | Light Screen |  |  | -- | -- | 30 | -- | 
				| A wondrous wall of light is put up to suppress damage from special attacks for five turns. | 
				| 49 | Gravity |  |  | -- | -- | 5 | -- | 
				| Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. | 
				| 52 | Meteor Mash |  |  | 100 | 85 | 10 | -- | 
				| The target is hit with a hard punch fired like a meteor. It may also raise the user's Attack. | 
				| 55 | Healing Wish |  |  | -- | -- | 10 | -- | 
				| The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. | 
				| 58 | After You |  |  | -- | -- | 15 | -- | 
				| The user helps the target and makes it use its move right after the user. | 
|  #037 Vulpix | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Ember |  |  | 40 | 100 | 25 | 10 | 
				| The target is attacked with small flames. It may also leave the target with a burn. | 
				| 4 | Tail Whip |  |  | -- | 100 | 30 | -- | 
				| The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | 
				| 7 | Roar |  |  | -- | 100 | 20 | -- | 
				| The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. | 
				| 10 | Quick Attack |  |  | 40 | 100 | 30 | -- | 
				| The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | 
				| 12 | Fire Spin |  |  | 35 | 85 | 15 | 100 | 
				| The target becomes trapped within a fierce vortex of fire that rages for four to five turns. | 
				| 15 | Confuse Ray |  |  | -- | 100 | 10 | -- | 
				| The target is exposed to a sinister ray that triggers confusion. | 
				| 18 | Imprison |  |  | -- | -- | 10 | -- | 
				| If the opponents know any move also known by the user, the opponents are prevented from using it. | 
				| 20 | Faint Attack |  |  | 60 | -- | 20 | -- | 
				| The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | 
				| 23 | Flame Burst |  |  | 70 | 100 | 15 | -- | 
				| The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. | 
				| 26 | Will-o-wisp |  |  | -- | 75 | 15 | -- | 
				| The user shoots a sinister, bluish-white flame at the target to inflict a burn. | 
				| 28 | Hex |  |  | 50 | 100 | 10 | -- | 
				| This relentless attack does massive damage to a target affected by status problems. | 
				| 31 | Payback |  |  | 50 | 100 | 10 | -- | 
				| If the user moves after the target, this attack's power will be doubled. | 
				| 34 | Flamethrower |  |  | 95 | 100 | 15 | 10 | 
				| The target is scorched with an intense blast of fire. It may also leave the target with a burn. | 
				| 36 | Safeguard |  |  | -- | -- | 25 | -- | 
				| The user creates a protective field that prevents status problems for five turns. | 
				| 39 | Extrasensory |  |  | 80 | 100 | 30 | -- | 
				| The user attacks with an odd, unseeable power. It may also make the target flinch. | 
				| 42 | Fire Blast |  |  | 120 | 85 | 5 | 10 | 
				| The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | 
				| 44 | Grudge |  |  | -- | -- | 5 | -- | 
				| If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. | 
				| 47 | Captivate |  |  | -- | 100 | 20 | -- | 
				| If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | 
				| 50 | Inferno |  |  | 100 | 50 | 5 | 100 | 
				| The user attacks by engulfing the target in an intense fire. It leaves the target with a burn. | 
|  #041 Zubat | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Leech Life |  |  | 20 | 100 | 15 | -- | 
				| The user drains the target's blood. The user's HP is restored by half the damage taken by the target. | 
				| 4 | Supersonic |  |  | -- | 55 | 20 | -- | 
				| The user generates odd sound waves from its body. It may confuse the target. | 
				| 8 | Astonish |  |  | 30 | 100 | 15 | -- | 
				| The user attacks the target while shouting in a startling fashion. It may also make the target flinch. | 
				| 12 | Bite |  |  | 60 | 100 | 25 | -- | 
				| The target is bitten with viciously sharp fangs. It may make the target flinch. | 
				| 15 | Wing Attack |  |  | 60 | 100 | 35 | -- | 
				| The target is struck with large, imposing wings spread wide to inflict damage. | 
				| 19 | Confuse Ray |  |  | -- | 100 | 10 | -- | 
				| The target is exposed to a sinister ray that triggers confusion. | 
				| 23 | Swift |  |  | 60 | -- | 20 | -- | 
				| Star-shaped rays are shot at the opposing team. This attack never misses. | 
				| 26 | Air Cutter |  |  | 55 | 95 | 25 | -- | 
				| The user launches razor-like wind to slash the opposing team. Critical hits land more easily. | 
				| 30 | Acrobatics |  |  | 55 | 100 | 15 | -- | 
				| The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | 
				| 34 | Mean Look |  |  | -- | -- | 5 | -- | 
				| The user pins the target with a dark, arresting look. The target becomes unable to flee. | 
				| 37 | Poison Fang |  |  | 50 | 100 | 15 | 30 | 
				| The user bites the target with toxic fangs. It may also leave the target badly poisoned. | 
				| 41 | Haze |  |  | -- | -- | 30 | -- | 
				| The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | 
				| 45 | Air Slash |  |  | 75 | 95 | 20 | -- | 
				| The user attacks with a blade of air that slices even the sky. It may also make the target flinch. | 
|  #042 Golbat | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Screech |  |  | -- | 85 | 40 | -- | 
				| An earsplitting screech harshly reduces the target's Defense stat. | 
				| — | Leech Life |  |  | 20 | 100 | 15 | -- | 
				| The user drains the target's blood. The user's HP is restored by half the damage taken by the target. | 
				| — | Supersonic |  |  | -- | 55 | 20 | -- | 
				| The user generates odd sound waves from its body. It may confuse the target. | 
				| — | Astonish |  |  | 30 | 100 | 15 | -- | 
				| The user attacks the target while shouting in a startling fashion. It may also make the target flinch. | 
				| 4 | Supersonic |  |  | -- | 55 | 20 | -- | 
				| The user generates odd sound waves from its body. It may confuse the target. | 
				| 8 | Astonish |  |  | 30 | 100 | 15 | -- | 
				| The user attacks the target while shouting in a startling fashion. It may also make the target flinch. | 
				| 12 | Bite |  |  | 60 | 100 | 25 | -- | 
				| The target is bitten with viciously sharp fangs. It may make the target flinch. | 
				| 15 | Wing Attack |  |  | 60 | 100 | 35 | -- | 
				| The target is struck with large, imposing wings spread wide to inflict damage. | 
				| 19 | Confuse Ray |  |  | -- | 100 | 10 | -- | 
				| The target is exposed to a sinister ray that triggers confusion. | 
				| 24 | Swift |  |  | 60 | -- | 20 | -- | 
				| Star-shaped rays are shot at the opposing team. This attack never misses. | 
				| 28 | Air Cutter |  |  | 55 | 95 | 25 | -- | 
				| The user launches razor-like wind to slash the opposing team. Critical hits land more easily. | 
				| 33 | Acrobatics |  |  | 55 | 100 | 15 | -- | 
				| The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | 
				| 38 | Mean Look |  |  | -- | -- | 5 | -- | 
				| The user pins the target with a dark, arresting look. The target becomes unable to flee. | 
				| 42 | Poison Fang |  |  | 50 | 100 | 15 | 30 | 
				| The user bites the target with toxic fangs. It may also leave the target badly poisoned. | 
				| 47 | Haze |  |  | -- | -- | 30 | -- | 
				| The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | 
				| 52 | Air Slash |  |  | 75 | 95 | 20 | -- | 
				| The user attacks with a blade of air that slices even the sky. It may also make the target flinch. | 
|  #053 Persian | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Switcheroo |  |  | -- | 100 | 10 | -- | 
				| The user trades held items with the target faster than the eye can follow. | 
				| — | Scratch |  |  | 40 | 100 | 35 | -- | 
				| Hard, pointed, and sharp claws rake the target to inflict damage. | 
				| — | Growl |  |  | -- | 100 | 40 | -- | 
				| The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | 
				| — | Bite |  |  | 60 | 100 | 25 | -- | 
				| The target is bitten with viciously sharp fangs. It may make the target flinch. | 
				| — | Fake Out |  |  | 40 | 100 | 10 | -- | 
				| An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | 
				| 6 | Bite |  |  | 60 | 100 | 25 | -- | 
				| The target is bitten with viciously sharp fangs. It may make the target flinch. | 
				| 9 | Fake Out |  |  | 40 | 100 | 10 | -- | 
				| An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | 
				| 14 | Fury Swipes |  |  | 18 | 80 | 15 | -- | 
				| The target is raked with sharp claws or scythes for two to five times in quick succession. | 
				| 17 | Screech |  |  | -- | 85 | 40 | -- | 
				| An earsplitting screech harshly reduces the target's Defense stat. | 
				| 22 | Faint Attack |  |  | 60 | -- | 20 | -- | 
				| The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | 
				| 25 | Taunt |  |  | -- | 100 | 20 | -- | 
				| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
				| 28 | Swift |  |  | 60 | -- | 20 | -- | 
				| Star-shaped rays are shot at the opposing team. This attack never misses. | 
				| 32 | Power Gem |  |  | 70 | 100 | 20 | -- | 
				| The user attacks with a ray of light that sparkles as if it were made of gemstones. | 
				| 37 | Slash |  |  | 70 | 100 | 20 | -- | 
				| The target is attacked with a slash of claws or blades. Critical hits land more easily. | 
				| 44 | Nasty Plot |  |  | -- | -- | 20 | -- | 
				| The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. | 
				| 49 | Assurance |  |  | 50 | 100 | 10 | -- | 
				| If the target has already taken some damage in the same turn, this attack's power is doubled. | 
				| 56 | Captivate |  |  | -- | 100 | 20 | -- | 
				| If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | 
				| 61 | Night Slash |  |  | 70 | 100 | 15 | -- | 
				| The user slashes the target the instant an opportunity arises. Critical hits land more easily. | 
				| 68 | Feint |  |  | 30 | 100 | 10 | -- | 
				| An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. | 
|  #054 Psyduck | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Water Sport |  |  | -- | -- | 15 | -- | 
				| The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | 
				| — | Scratch |  |  | 40 | 100 | 35 | -- | 
				| Hard, pointed, and sharp claws rake the target to inflict damage. | 
				| 4 | Tail Whip |  |  | -- | 100 | 30 | -- | 
				| The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | 
				| 8 | Water Gun |  |  | 40 | 100 | 25 | -- | 
				| The target is blasted with a forceful shot of water. | 
				| 11 | Disable |  |  | -- | 100 | 20 | -- | 
				| For four turns, this move prevents the target from using the move it last used. | 
				| 15 | Confusion |  |  | 50 | 100 | 25 | 10 | 
				| The target is hit by a weak telekinetic force. It may also leave the target confused. | 
				| 18 | Water Pulse |  |  | 60 | 100 | 20 | 20 | 
				| The user attacks the target with a pulsing blast of water. It may also confuse the target. | 
				| 22 | Fury Swipes |  |  | 18 | 80 | 15 | -- | 
				| The target is raked with sharp claws or scythes for two to five times in quick succession. | 
				| 25 | Screech |  |  | -- | 85 | 40 | -- | 
				| An earsplitting screech harshly reduces the target's Defense stat. | 
				| 29 | Zen Headbutt |  |  | 80 | 90 | 15 | -- | 
				| The user focuses its willpower to its head and attacks the target. It may also make the target flinch. | 
				| 32 | Aqua Tail |  |  | 90 | 90 | 10 | -- | 
				| The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | 
				| 36 | Soak |  |  | -- | 100 | 20 | -- | 
				| The user shoots a torrent of water at the target and changes the target's type to Water. | 
				| 39 | Psych Up |  |  | -- | -- | 10 | -- | 
				| The user hypnotizes itself into copying any stat change made by the target. | 
				| 43 | Amnesia |  |  | -- | -- | 20 | -- | 
				| The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | 
				| 46 | Hydro Pump |  |  | 120 | 80 | 5 | -- | 
				| The target is blasted by a huge volume of water launched under great pressure. | 
				| 50 | Wonder Room |  |  | -- | -- | 10 | -- | 
				| The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | 
|  #055 Golduck | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Aqua Jet |  |  | 40 | 100 | 20 | -- | 
				| The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | 
				| — | Water Sport |  |  | -- | -- | 15 | -- | 
				| The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | 
				| — | Scratch |  |  | 40 | 100 | 35 | -- | 
				| Hard, pointed, and sharp claws rake the target to inflict damage. | 
				| — | Tail Whip |  |  | -- | 100 | 30 | -- | 
				| The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | 
				| — | Water Gun |  |  | 40 | 100 | 25 | -- | 
				| The target is blasted with a forceful shot of water. | 
				| 4 | Tail Whip |  |  | -- | 100 | 30 | -- | 
				| The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | 
				| 8 | Water Gun |  |  | 40 | 100 | 25 | -- | 
				| The target is blasted with a forceful shot of water. | 
				| 11 | Disable |  |  | -- | 100 | 20 | -- | 
				| For four turns, this move prevents the target from using the move it last used. | 
				| 15 | Confusion |  |  | 50 | 100 | 25 | 10 | 
				| The target is hit by a weak telekinetic force. It may also leave the target confused. | 
				| 18 | Water Pulse |  |  | 60 | 100 | 20 | 20 | 
				| The user attacks the target with a pulsing blast of water. It may also confuse the target. | 
				| 22 | Fury Swipes |  |  | 18 | 80 | 15 | -- | 
				| The target is raked with sharp claws or scythes for two to five times in quick succession. | 
				| 25 | Screech |  |  | -- | 85 | 40 | -- | 
				| An earsplitting screech harshly reduces the target's Defense stat. | 
				| 29 | Zen Headbutt |  |  | 80 | 90 | 15 | -- | 
				| The user focuses its willpower to its head and attacks the target. It may also make the target flinch. | 
				| 32 | Aqua Tail |  |  | 90 | 90 | 10 | -- | 
				| The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | 
				| 38 | Soak |  |  | -- | 100 | 20 | -- | 
				| The user shoots a torrent of water at the target and changes the target's type to Water. | 
				| 43 | Psych Up |  |  | -- | -- | 10 | -- | 
				| The user hypnotizes itself into copying any stat change made by the target. | 
				| 49 | Amnesia |  |  | -- | -- | 20 | -- | 
				| The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | 
				| 54 | Hydro Pump |  |  | 120 | 80 | 5 | -- | 
				| The target is blasted by a huge volume of water launched under great pressure. | 
				| 60 | Wonder Room |  |  | -- | -- | 10 | -- | 
				| The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | 
|  #058 Growlithe | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Bite |  |  | 60 | 100 | 25 | -- | 
				| The target is bitten with viciously sharp fangs. It may make the target flinch. | 
				| — | Roar |  |  | -- | 100 | 20 | -- | 
				| The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. | 
				| 6 | Ember |  |  | 40 | 100 | 25 | 10 | 
				| The target is attacked with small flames. It may also leave the target with a burn. | 
				| 8 | Leer |  |  | -- | 100 | 30 | -- | 
				| The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | 
				| 10 | Odor Sleuth |  |  | -- | -- | 40 | -- | 
				| Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | 
				| 12 | Helping Hand |  |  | -- | -- | 20 | -- | 
				| The user assists an ally by boosting the power of its attack. | 
				| 17 | Flame Wheel |  |  | 60 | 100 | 25 | 10 | 
				| The user cloaks itself in fire and charges at the target. It may also leave the target with a burn. | 
				| 19 | Reversal |  |  | ?? | 100 | 15 | -- | 
				| An all-out attack that becomes more powerful the less HP the user has. | 
				| 21 | Fire Fang |  |  | 65 | 95 | 15 | 10 | 
				| The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned. | 
				| 23 | Take Down |  |  | 90 | 85 | 20 | -- | 
				| A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | 
				| 28 | Flame Burst |  |  | 70 | 100 | 15 | -- | 
				| The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. | 
				| 30 | Agility |  |  | -- | -- | 30 | -- | 
				| The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | 
				| 32 | Retaliate |  |  | 70 | 100 | 5 | -- | 
				| The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. | 
				| 34 | Flamethrower |  |  | 95 | 100 | 15 | 10 | 
				| The target is scorched with an intense blast of fire. It may also leave the target with a burn. | 
				| 39 | Crunch |  |  | 80 | 100 | 15 | -- | 
				| The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. | 
				| 41 | Heat Wave |  |  | 100 | 90 | 10 | 10 | 
				| The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn. | 
				| 43 | Outrage |  |  | 120 | 100 | 10 | -- | 
				| The user rampages and attacks for two to three turns. It then becomes confused, however. | 
				| 45 | Flare Blitz |  |  | 120 | 100 | 15 | 10 | 
				| The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned. | 
|  #081 Magnemite | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Tackle |  |  | 50 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| 4 | Supersonic |  |  | -- | 55 | 20 | -- | 
				| The user generates odd sound waves from its body. It may confuse the target. | 
				| 7 | Thundershock |  |  | 40 | 100 | 30 | 10 | 
				| A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. | 
				| 11 | Sonicboom |  |  | ?? | 90 | 20 | -- | 
				| The target is hit with a destructive shock wave that always inflicts 20 HP damage. | 
				| 15 | Thunder Wave |  |  | -- | 100 | 20 | -- | 
				| A weak electric charge is launched at the target. It causes paralysis if it hits. | 
				| 18 | Magnet Bomb |  |  | 60 | -- | 20 | -- | 
				| The user launches steel bombs that stick to the target. This attack will not miss. | 
				| 21 | Spark |  |  | 65 | 100 | 20 | 30 | 
				| The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. | 
				| 25 | Mirror Shot |  |  | 65 | 85 | 10 | -- | 
				| The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy. | 
				| 29 | Metal Sound |  |  | -- | 85 | 40 | -- | 
				| A horrible sound like scraping metal harshly reduces the target's Sp. Def stat. | 
				| 32 | Electro Ball |  |  | ?? | 100 | 10 | -- | 
				| The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. | 
				| 35 | Flash Cannon |  |  | 80 | 100 | 10 | -- | 
				| The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat. | 
				| 39 | Screech |  |  | -- | 85 | 40 | -- | 
				| An earsplitting screech harshly reduces the target's Defense stat. | 
				| 43 | Discharge |  |  | 80 | 100 | 15 | 30 | 
				| A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. | 
				| 46 | Lock-on |  |  | -- | -- | 5 | -- | 
				| The user takes sure aim at the target. It ensures the next attack does not fail to hit the target. | 
				| 49 | Magnet Rise |  |  | -- | -- | 10 | -- | 
				| The user levitates using electrically generated magnetism for five turns. | 
				| 53 | Gyro Ball |  |  | ?? | 100 | 5 | -- | 
				| The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | 
				| 57 | Zap Cannon |  |  | 120 | 50 | 5 | 100 | 
				| The user fires an electric blast like a cannon to inflict damage and cause paralysis. | 
|  #082 Magneton | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Tri Attack |  |  | 80 | 100 | 10 | 20 | 
				| The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis. | 
				| — | Tackle |  |  | 50 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | Supersonic |  |  | -- | 55 | 20 | -- | 
				| The user generates odd sound waves from its body. It may confuse the target. | 
				| — | Thundershock |  |  | 40 | 100 | 30 | 10 | 
				| A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. | 
				| — | Sonicboom |  |  | ?? | 90 | 20 | -- | 
				| The target is hit with a destructive shock wave that always inflicts 20 HP damage. | 
				| 4 | Supersonic |  |  | -- | 55 | 20 | -- | 
				| The user generates odd sound waves from its body. It may confuse the target. | 
				| 7 | Thundershock |  |  | 40 | 100 | 30 | 10 | 
				| A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. | 
				| 11 | Sonicboom |  |  | ?? | 90 | 20 | -- | 
				| The target is hit with a destructive shock wave that always inflicts 20 HP damage. | 
				| 15 | Thunder Wave |  |  | -- | 100 | 20 | -- | 
				| A weak electric charge is launched at the target. It causes paralysis if it hits. | 
				| 18 | Magnet Bomb |  |  | 60 | -- | 20 | -- | 
				| The user launches steel bombs that stick to the target. This attack will not miss. | 
				| 21 | Spark |  |  | 65 | 100 | 20 | 30 | 
				| The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. | 
				| 25 | Mirror Shot |  |  | 65 | 85 | 10 | -- | 
				| The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy. | 
				| 29 | Metal Sound |  |  | -- | 85 | 40 | -- | 
				| A horrible sound like scraping metal harshly reduces the target's Sp. Def stat. | 
				| 34 | Electro Ball |  |  | ?? | 100 | 10 | -- | 
				| The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. | 
				| 39 | Flash Cannon |  |  | 80 | 100 | 10 | -- | 
				| The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat. | 
				| 45 | Screech |  |  | -- | 85 | 40 | -- | 
				| An earsplitting screech harshly reduces the target's Defense stat. | 
				| 51 | Discharge |  |  | 80 | 100 | 15 | 30 | 
				| A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. | 
				| 56 | Lock-on |  |  | -- | -- | 5 | -- | 
				| The user takes sure aim at the target. It ensures the next attack does not fail to hit the target. | 
				| 62 | Magnet Rise |  |  | -- | -- | 10 | -- | 
				| The user levitates using electrically generated magnetism for five turns. | 
				| 67 | Gyro Ball |  |  | ?? | 100 | 5 | -- | 
				| The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | 
				| 73 | Zap Cannon |  |  | 120 | 50 | 5 | 100 | 
				| The user fires an electric blast like a cannon to inflict damage and cause paralysis. | 
|  #088 Grimer | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Pound |  |  | 40 | 100 | 35 | -- | 
				| The target is physically pounded with a long tail or a foreleg, etc. | 
				| — | Poison Gas |  |  | -- | 80 | 40 | -- | 
				| A cloud of poison gas is sprayed in the face of opposing Pokémon. It may poison those hit. | 
				| 4 | Harden |  |  | -- | -- | 30 | -- | 
				| The user stiffens all the muscles in its body to raise its Defense stat. | 
				| 7 | Mud-slap |  |  | 20 | 100 | 10 | -- | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
				| 12 | Disable |  |  | -- | 100 | 20 | -- | 
				| For four turns, this move prevents the target from using the move it last used. | 
				| 15 | Sludge |  |  | 65 | 100 | 20 | 30 | 
				| Unsanitary sludge is hurled at the target. It may also poison the target. | 
				| 18 | Minimize |  |  | -- | -- | 20 | -- | 
				| The user compresses its body to make itself look smaller, which sharply raises its evasiveness. | 
				| 21 | Mud Bomb |  |  | 65 | 85 | 10 | -- | 
				| The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. | 
				| 26 | Sludge Bomb |  |  | 90 | 100 | 10 | 30 | 
				| Unsanitary sludge is hurled at the target. It may also poison the target. | 
				| 29 | Fling |  |  | ?? | 100 | 10 | -- | 
				| The user flings its held item at the target to attack. Its power and effects depend on the item. | 
				| 32 | Screech |  |  | -- | 85 | 40 | -- | 
				| An earsplitting screech harshly reduces the target's Defense stat. | 
				| 37 | Sludge Wave |  |  | 95 | 100 | 10 | 10 | 
				| It swamps the area around the user with a giant sludge wave. It may also poison those hit. | 
				| 40 | Acid Armor |  |  | -- | -- | 40 | -- | 
				| The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. | 
				| 43 | Gunk Shot |  |  | 120 | 70 | 5 | 30 | 
				| The user shoots filthy garbage at the target to attack. It may also poison the target. | 
				| 48 | Memento |  |  | -- | 100 | 10 | -- | 
				| The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk. | 
|  #089 Muk | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Pound |  |  | 40 | 100 | 35 | -- | 
				| The target is physically pounded with a long tail or a foreleg, etc. | 
				| — | Poison Gas |  |  | -- | 80 | 40 | -- | 
				| A cloud of poison gas is sprayed in the face of opposing Pokémon. It may poison those hit. | 
				| — | Harden |  |  | -- | -- | 30 | -- | 
				| The user stiffens all the muscles in its body to raise its Defense stat. | 
				| — | Mud-slap |  |  | 20 | 100 | 10 | -- | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
				| 4 | Harden |  |  | -- | -- | 30 | -- | 
				| The user stiffens all the muscles in its body to raise its Defense stat. | 
				| 7 | Mud-slap |  |  | 20 | 100 | 10 | -- | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
				| 12 | Disable |  |  | -- | 100 | 20 | -- | 
				| For four turns, this move prevents the target from using the move it last used. | 
				| 15 | Sludge |  |  | 65 | 100 | 20 | 30 | 
				| Unsanitary sludge is hurled at the target. It may also poison the target. | 
				| 18 | Minimize |  |  | -- | -- | 20 | -- | 
				| The user compresses its body to make itself look smaller, which sharply raises its evasiveness. | 
				| 21 | Mud Bomb |  |  | 65 | 85 | 10 | -- | 
				| The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. | 
				| 26 | Sludge Bomb |  |  | 90 | 100 | 10 | 30 | 
				| Unsanitary sludge is hurled at the target. It may also poison the target. | 
				| 29 | Fling |  |  | ?? | 100 | 10 | -- | 
				| The user flings its held item at the target to attack. Its power and effects depend on the item. | 
				| 32 | Screech |  |  | -- | 85 | 40 | -- | 
				| An earsplitting screech harshly reduces the target's Defense stat. | 
				| 37 | Sludge Wave |  |  | 95 | 100 | 10 | 10 | 
				| It swamps the area around the user with a giant sludge wave. It may also poison those hit. | 
				| 43 | Acid Armor |  |  | -- | -- | 40 | -- | 
				| The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. | 
				| 49 | Gunk Shot |  |  | 120 | 70 | 5 | 30 | 
				| The user shoots filthy garbage at the target to attack. It may also poison the target. | 
				| 57 | Memento |  |  | -- | 100 | 10 | -- | 
				| The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk. | 
|  #095 Onix | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Mud Sport |  |  | -- | -- | 15 | -- | 
				| The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. | 
				| — | Tackle |  |  | 50 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | Harden |  |  | -- | -- | 30 | -- | 
				| The user stiffens all the muscles in its body to raise its Defense stat. | 
				| — | Bind |  |  | 15 | 85 | 20 | 100 | 
				| Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | 
				| 4 | Curse |  |  | -- | -- | 10 | -- | 
				| A move that works differently for the Ghost type than for all other types. | 
				| 7 | Rock Throw |  |  | 50 | 90 | 15 | -- | 
				| The user picks up and throws a small rock at the target to attack. | 
				| 10 | Rage |  |  | 20 | 100 | 20 | -- | 
				| As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | 
				| 13 | Rock Tomb |  |  | 50 | 80 | 10 | -- | 
				| Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | 
				| 16 | Stealth Rock |  |  | -- | -- | 20 | -- | 
				| The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle. | 
				| 19 | Rock Polish |  |  | -- | -- | 20 | -- | 
				| The user polishes its body to reduce drag. It can sharply raise the Speed stat. | 
				| 22 | Smack Down |  |  | 50 | 100 | 15 | 100 | 
				| The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit. | 
				| 25 | Dragonbreath |  |  | 60 | 100 | 20 | 30 | 
				| The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis. | 
				| 28 | Slam |  |  | 80 | 75 | 20 | -- | 
				| The target is slammed with a long tail, vines, etc., to inflict damage. | 
				| 31 | Screech |  |  | -- | 85 | 40 | -- | 
				| An earsplitting screech harshly reduces the target's Defense stat. | 
				| 34 | Rock Slide |  |  | 75 | 90 | 10 | -- | 
				| Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | 
				| 37 | Sand Tomb |  |  | 35 | 85 | 15 | 100 | 
				| The user traps the target inside a harshly raging sandstorm for four to five turns. | 
				| 40 | Iron Tail |  |  | 100 | 75 | 15 | -- | 
				| The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. | 
				| 43 | Dig |  |  | 80 | 100 | 10 | -- | 
				| The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | 
				| 46 | Stone Edge |  |  | 100 | 80 | 5 | -- | 
				| The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. | 
				| 49 | Double-edge |  |  | 120 | 100 | 15 | -- | 
				| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | 
				| 52 | Sandstorm |  |  | -- | -- | 10 | -- | 
				| A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | 
|  #102 Exeggcute | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Barrage |  |  | 15 | 85 | 20 | -- | 
				| Round objects are hurled at the target to strike two to five times in a row. | 
				| — | Uproar |  |  | 90 | 100 | 10 | -- | 
				| The user attacks in an uproar for three turns. Over that time, no one can fall asleep. | 
				| — | Hypnosis |  |  | -- | 60 | 20 | -- | 
				| The user employs hypnotic suggestion to make the target fall into a deep sleep. | 
				| 7 | Reflect |  |  | -- | -- | 20 | -- | 
				| A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | 
				| 11 | Leech Seed |  |  | -- | 90 | 10 | -- | 
				| A seed is planted on the target. It steals some HP from the target every turn. | 
				| 17 | Bullet Seed |  |  | 25 | 100 | 30 | -- | 
				| The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession. | 
				| 19 | Stun Spore |  |  | -- | 75 | 30 | -- | 
				| The user scatters a cloud of paralyzing powder. It may leave the target with paralysis. | 
				| 21 | Poisonpowder |  |  | -- | 75 | 35 | -- | 
				| The user scatters a cloud of poisonous dust on the target. It may poison the target. | 
				| 23 | Sleep Powder |  |  | -- | 75 | 15 | -- | 
				| The user scatters a big cloud of sleep-inducing dust around the target. | 
				| 27 | Confusion |  |  | 50 | 100 | 25 | 10 | 
				| The target is hit by a weak telekinetic force. It may also leave the target confused. | 
				| 33 | Worry Seed |  |  | -- | 100 | 10 | -- | 
				| A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. | 
				| 37 | Natural Gift |  |  | ?? | 100 | 15 | -- | 
				| The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
				| 43 | Solarbeam |  |  | 120 | 100 | 10 | -- | 
				| A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | 
				| 47 | Extrasensory |  |  | 80 | 100 | 30 | -- | 
				| The user attacks with an odd, unseeable power. It may also make the target flinch. | 
				| 53 | Bestow |  |  | -- | -- | 15 | -- | 
				| The user passes its held item to the target when the target isn't holding an item. | 
|  #109 Koffing | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Poison Gas |  |  | -- | 80 | 40 | -- | 
				| A cloud of poison gas is sprayed in the face of opposing Pokémon. It may poison those hit. | 
				| — | Tackle |  |  | 50 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| 4 | Smog |  |  | 20 | 70 | 20 | 40 | 
				| The target is attacked with a discharge of filthy gases. It may also poison the target. | 
				| 7 | Smokescreen |  |  | -- | 100 | 20 | -- | 
				| The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy. | 
				| 12 | Assurance |  |  | 50 | 100 | 10 | -- | 
				| If the target has already taken some damage in the same turn, this attack's power is doubled. | 
				| 15 | Clear Smog |  |  | 50 | -- | 15 | -- | 
				| The user attacks by throwing a clump of special mud. All status changes are returned to normal. | 
				| 18 | Sludge |  |  | 65 | 100 | 20 | 30 | 
				| Unsanitary sludge is hurled at the target. It may also poison the target. | 
				| 23 | Selfdestruct |  |  | 200 | 100 | 5 | -- | 
				| The user attacks everything around it by causing an explosion. The user faints upon using this move. | 
				| 26 | Haze |  |  | -- | -- | 30 | -- | 
				| The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | 
				| 29 | Gyro Ball |  |  | ?? | 100 | 5 | -- | 
				| The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | 
				| 34 | Sludge Bomb |  |  | 90 | 100 | 10 | 30 | 
				| Unsanitary sludge is hurled at the target. It may also poison the target. | 
				| 37 | Explosion |  |  | 250 | 100 | 5 | -- | 
				| The user explodes to inflict damage on those around it. The user faints upon using this move. | 
				| 40 | Destiny Bond |  |  | -- | -- | 5 | -- | 
				| When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints. | 
				| 45 | Memento |  |  | -- | 100 | 10 | -- | 
				| The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk. | 
|  #110 Weezing | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Poison Gas |  |  | -- | 80 | 40 | -- | 
				| A cloud of poison gas is sprayed in the face of opposing Pokémon. It may poison those hit. | 
				| — | Tackle |  |  | 50 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | Smog |  |  | 20 | 70 | 20 | 40 | 
				| The target is attacked with a discharge of filthy gases. It may also poison the target. | 
				| — | Smokescreen |  |  | -- | 100 | 20 | -- | 
				| The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy. | 
				| 4 | Smog |  |  | 20 | 70 | 20 | 40 | 
				| The target is attacked with a discharge of filthy gases. It may also poison the target. | 
				| 7 | Smokescreen |  |  | -- | 100 | 20 | -- | 
				| The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy. | 
				| 12 | Assurance |  |  | 50 | 100 | 10 | -- | 
				| If the target has already taken some damage in the same turn, this attack's power is doubled. | 
				| 15 | Clear Smog |  |  | 50 | -- | 15 | -- | 
				| The user attacks by throwing a clump of special mud. All status changes are returned to normal. | 
				| 18 | Sludge |  |  | 65 | 100 | 20 | 30 | 
				| Unsanitary sludge is hurled at the target. It may also poison the target. | 
				| 23 | Selfdestruct |  |  | 200 | 100 | 5 | -- | 
				| The user attacks everything around it by causing an explosion. The user faints upon using this move. | 
				| 26 | Haze |  |  | -- | -- | 30 | -- | 
				| The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | 
				| 29 | Double Hit |  |  | 35 | 90 | 10 | -- | 
				| The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row. | 
				| 34 | Sludge Bomb |  |  | 90 | 100 | 10 | 30 | 
				| Unsanitary sludge is hurled at the target. It may also poison the target. | 
				| 40 | Explosion |  |  | 250 | 100 | 5 | -- | 
				| The user explodes to inflict damage on those around it. The user faints upon using this move. | 
				| 46 | Destiny Bond |  |  | -- | -- | 5 | -- | 
				| When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints. | 
				| 54 | Memento |  |  | -- | 100 | 10 | -- | 
				| The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk. | 
|  #114 Tangela | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Ingrain |  |  | -- | -- | 20 | -- | 
				| The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. | 
				| — | Constrict |  |  | 10 | 100 | 35 | -- | 
				| The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat. | 
				| 4 | Sleep Powder |  |  | -- | 75 | 15 | -- | 
				| The user scatters a big cloud of sleep-inducing dust around the target. | 
				| 7 | Vine Whip |  |  | 35 | 100 | 15 | -- | 
				| The target is struck with slender, whiplike vines to inflict damage. | 
				| 10 | Absorb |  |  | 20 | 100 | 25 | -- | 
				| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
				| 14 | Poisonpowder |  |  | -- | 75 | 35 | -- | 
				| The user scatters a cloud of poisonous dust on the target. It may poison the target. | 
				| 17 | Bind |  |  | 15 | 85 | 20 | 100 | 
				| Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | 
				| 20 | Growth |  |  | -- | -- | 40 | -- | 
				| The user's body grows all at once, raising the Attack and Sp. Atk stats. | 
				| 23 | Mega Drain |  |  | 40 | 100 | 15 | -- | 
				| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
				| 27 | Knock Off |  |  | 20 | 100 | 20 | -- | 
				| The user slaps down the target's held item, preventing that item from being used in the battle. | 
				| 30 | Stun Spore |  |  | -- | 75 | 30 | -- | 
				| The user scatters a cloud of paralyzing powder. It may leave the target with paralysis. | 
				| 33 | Natural Gift |  |  | ?? | 100 | 15 | -- | 
				| The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
				| 36 | Giga Drain |  |  | 75 | 100 | 10 | -- | 
				| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
				| 40 | Ancientpower |  |  | 60 | 100 | 5 | -- | 
				| The user attacks with a prehistoric power. It may also raise all the user's stats at once. | 
				| 43 | Slam |  |  | 80 | 75 | 20 | -- | 
				| The target is slammed with a long tail, vines, etc., to inflict damage. | 
				| 46 | Tickle |  |  | -- | 100 | 20 | -- | 
				| The user tickles the target into laughing, reducing its Attack and Defense stats. | 
				| 49 | Wring Out |  |  | ?? | 100 | 5 | -- | 
				| The user powerfully wrings the target. The more HP the target has, the greater this attack's power. | 
				| 53 | Power Whip |  |  | 120 | 85 | 10 | -- | 
				| The user violently whirls its vines or tentacles to harshly lash the target. | 
|  #120 Staryu | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Tackle |  |  | 50 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | Harden |  |  | -- | -- | 30 | -- | 
				| The user stiffens all the muscles in its body to raise its Defense stat. | 
				| 6 | Water Gun |  |  | 40 | 100 | 25 | -- | 
				| The target is blasted with a forceful shot of water. | 
				| 10 | Rapid Spin |  |  | 20 | 100 | 40 | -- | 
				| A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. | 
				| 12 | Recover |  |  | -- | -- | 10 | -- | 
				| Restoring its own cells, the user restores its own HP by half of its max HP. | 
				| 15 | Camouflage |  |  | -- | -- | 20 | -- | 
				| The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. | 
				| 18 | Swift |  |  | 60 | -- | 20 | -- | 
				| Star-shaped rays are shot at the opposing team. This attack never misses. | 
				| 22 | Bubblebeam |  |  | 65 | 100 | 20 | -- | 
				| A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. | 
				| 25 | Minimize |  |  | -- | -- | 20 | -- | 
				| The user compresses its body to make itself look smaller, which sharply raises its evasiveness. | 
				| 30 | Gyro Ball |  |  | ?? | 100 | 5 | -- | 
				| The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | 
				| 33 | Light Screen |  |  | -- | -- | 30 | -- | 
				| A wondrous wall of light is put up to suppress damage from special attacks for five turns. | 
				| 36 | Brine |  |  | 65 | 100 | 10 | -- | 
				| If the target's HP is down to about half, this attack will hit with double the power. | 
				| 40 | Reflect Type |  |  | -- | -- | 15 | -- | 
				| The user reflects the target's type, making it the same type as the target. | 
				| 43 | Power Gem |  |  | 70 | 100 | 20 | -- | 
				| The user attacks with a ray of light that sparkles as if it were made of gemstones. | 
				| 48 | Cosmic Power |  |  | -- | -- | 20 | -- | 
				| The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. | 
				| 52 | Hydro Pump |  |  | 120 | 80 | 5 | -- | 
				| The target is blasted by a huge volume of water launched under great pressure. | 
|  #122 Mr. Mime | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Magical Leaf |  |  | 60 | -- | 20 | -- | 
				| The user scatters curious leaves that chase the target. This attack will not miss. | 
				| — | Quick Guard |  |  | -- | -- | 15 | -- | 
				| The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises. | 
				| — | Wide Guard |  |  | -- | -- | 10 | -- | 
				| The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. | 
				| — | Power Swap |  |  | -- | -- | 10 | -- | 
				| The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target. | 
				| — | Guard Swap |  |  | -- | -- | 10 | -- | 
				| The user employs its psychic power to switch changes to its Defense and Sp. Def with the target. | 
				| — | Barrier |  |  | -- | -- | 30 | -- | 
				| The user throws up a sturdy wall that sharply raises its Defense stat. | 
				| — | Confusion |  |  | 50 | 100 | 25 | 10 | 
				| The target is hit by a weak telekinetic force. It may also leave the target confused. | 
				| 4 | Copycat |  |  | -- | -- | 20 | -- | 
				| The user mimics the move used immediately before it. The move fails if no other move has been used yet. | 
				| 8 | Meditate |  |  | -- | -- | 40 | -- | 
				| The user meditates to awaken the power deep within its body and raise its Attack stat. | 
				| 11 | Doubleslap |  |  | 15 | 85 | 10 | -- | 
				| The target is slapped repeatedly, back and forth, two to five times in a row. | 
				| 15 | Mimic |  |  | -- | -- | 10 | -- | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | 
				| 15 | Psywave |  |  | ?? | 80 | 15 | -- | 
				| The target is attacked with an odd  psychic wave. The attack varies in intensity. | 
				| 18 | Encore |  |  | -- | 100 | 5 | -- | 
				| The user compels the target to keep using only the move it last used for three turns. | 
				| 22 | Light Screen |  |  | -- | -- | 30 | -- | 
				| A wondrous wall of light is put up to suppress damage from special attacks for five turns. | 
				| 22 | Reflect |  |  | -- | -- | 20 | -- | 
				| A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | 
				| 25 | Psybeam |  |  | 65 | 100 | 20 | 10 | 
				| The target is attacked with a peculiar ray. It may also cause confusion. | 
				| 29 | Substitute |  |  | -- | -- | 10 | -- | 
				| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
				| 32 | Recycle |  |  | -- | -- | 10 | -- | 
				| The user recycles a held item that has been used in battle so it can be used again. | 
				| 36 | Trick |  |  | -- | 100 | 10 | -- | 
				| The user catches the target off guard and swaps its held item with its own. | 
				| 39 | Psychic |  |  | 90 | 100 | 10 | -- | 
				| The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | 
				| 43 | Role Play |  |  | -- | -- | 10 | -- | 
				| The user mimics the target completely, copying the target's natural Ability. | 
				| 46 | Baton Pass |  |  | -- | -- | 40 | -- | 
				| The user switches places with a party Pokémon in waiting, passing along any stat changes. | 
				| 50 | Safeguard |  |  | -- | -- | 25 | -- | 
				| The user creates a protective field that prevents status problems for five turns. | 
|  #125 Electabuzz | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Quick Attack |  |  | 40 | 100 | 30 | -- | 
				| The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | 
				| — | Leer |  |  | -- | 100 | 30 | -- | 
				| The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | 
				| — | Thundershock |  |  | 40 | 100 | 30 | 10 | 
				| A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. | 
				| 5 | Thundershock |  |  | 40 | 100 | 30 | 10 | 
				| A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. | 
				| 8 | Low Kick |  |  | ?? | 100 | 20 | -- | 
				| A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. | 
				| 12 | Swift |  |  | 60 | -- | 20 | -- | 
				| Star-shaped rays are shot at the opposing team. This attack never misses. | 
				| 15 | Shock Wave |  |  | 60 | -- | 20 | -- | 
				| The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. | 
				| 19 | Thunder Wave |  |  | -- | 100 | 20 | -- | 
				| A weak electric charge is launched at the target. It causes paralysis if it hits. | 
				| 22 | Electro Ball |  |  | ?? | 100 | 10 | -- | 
				| The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. | 
				| 26 | Light Screen |  |  | -- | -- | 30 | -- | 
				| A wondrous wall of light is put up to suppress damage from special attacks for five turns. | 
				| 29 | Thunderpunch |  |  | 75 | 100 | 15 | 10 | 
				| The target is punched with an electrified fist. It may also leave the target with paralysis. | 
				| 36 | Discharge |  |  | 80 | 100 | 15 | 30 | 
				| A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. | 
				| 42 | Screech |  |  | -- | 85 | 40 | -- | 
				| An earsplitting screech harshly reduces the target's Defense stat. | 
				| 49 | Thunderbolt |  |  | 95 | 100 | 15 | 10 | 
				| A strong electric blast is loosed at the target. It may also leave the target with paralysis. | 
				| 55 | Thunder |  |  | 120 | 70 | 10 | 30 | 
				| A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. | 
|  #126 Magmar | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Smog |  |  | 20 | 70 | 20 | 40 | 
				| The target is attacked with a discharge of filthy gases. It may also poison the target. | 
				| — | Leer |  |  | -- | 100 | 30 | -- | 
				| The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | 
				| — | Ember |  |  | 40 | 100 | 25 | 10 | 
				| The target is attacked with small flames. It may also leave the target with a burn. | 
				| 5 | Ember |  |  | 40 | 100 | 25 | 10 | 
				| The target is attacked with small flames. It may also leave the target with a burn. | 
				| 8 | Smokescreen |  |  | -- | 100 | 20 | -- | 
				| The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy. | 
				| 12 | Faint Attack |  |  | 60 | -- | 20 | -- | 
				| The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | 
				| 15 | Fire Spin |  |  | 35 | 85 | 15 | 100 | 
				| The target becomes trapped within a fierce vortex of fire that rages for four to five turns. | 
				| 19 | Clear Smog |  |  | 50 | -- | 15 | -- | 
				| The user attacks by throwing a clump of special mud. All status changes are returned to normal. | 
				| 22 | Flame Burst |  |  | 70 | 100 | 15 | -- | 
				| The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. | 
				| 26 | Confuse Ray |  |  | -- | 100 | 10 | -- | 
				| The target is exposed to a sinister ray that triggers confusion. | 
				| 29 | Fire Punch |  |  | 75 | 100 | 15 | 10 | 
				| The target is punched with a fiery fist. It may also leave the target with a burn. | 
				| 36 | Lava Plume |  |  | 80 | 100 | 15 | 30 | 
				| An inferno of scarlet flames torches everything around the user. It may leave targets with a burn. | 
				| 42 | Sunny Day |  |  | -- | -- | 5 | -- | 
				| The user intensifies the sun for five turns, powering up Fire-type moves. | 
				| 49 | Flamethrower |  |  | 95 | 100 | 15 | 10 | 
				| The target is scorched with an intense blast of fire. It may also leave the target with a burn. | 
				| 55 | Fire Blast |  |  | 120 | 85 | 5 | 10 | 
				| The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | 
|  #127 Pinsir | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Vicegrip |  |  | 55 | 100 | 30 | -- | 
				| The target is gripped and squeezed from both sides to inflict damage. | 
				| — | Focus Energy |  |  | -- | -- | 30 | -- | 
				| The user takes a deep breath and focuses so that critical hits land more easily. | 
				| 4 | Bind |  |  | 15 | 85 | 20 | 100 | 
				| Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | 
				| 8 | Seismic Toss |  |  | ?? | 100 | 20 | -- | 
				| The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | 
				| 11 | Harden |  |  | -- | -- | 30 | -- | 
				| The user stiffens all the muscles in its body to raise its Defense stat. | 
				| 15 | Revenge |  |  | 60 | 100 | 10 | -- | 
				| An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. | 
				| 18 | Brick Break |  |  | 75 | 100 | 15 | -- | 
				| The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. | 
				| 22 | Vital Throw |  |  | 70 | -- | 10 | -- | 
				| The user attacks last. In return, this throw move is guaranteed not to miss. | 
				| 26 | Submission |  |  | 80 | 80 | 25 | -- | 
				| The user grabs the target and recklessly dives for the ground. It also hurts the user slightly. | 
				| 29 | X-scissor |  |  | 80 | 100 | 15 | -- | 
				| The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. | 
				| 33 | Storm Throw |  |  | 40 | 100 | 10 | -- | 
				| The user strikes the target with a fierce blow. This attack always results in a critical hit. | 
				| 36 | Thrash |  |  | 120 | 100 | 10 | -- | 
				| The user rampages and attacks for two to three turns. It then becomes confused, however. | 
				| 40 | Swords Dance |  |  | -- | -- | 30 | -- | 
				| A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | 
				| 43 | Superpower |  |  | 120 | 100 | 5 | -- | 
				| The user attacks the target with great power. However, it also lowers the user's Attack and Defense. | 
				| 47 | Guillotine |  |  | ?? | 30 | 5 | -- | 
				| A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits. | 
|  #133 Eevee | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Helping Hand |  |  | -- | -- | 20 | -- | 
				| The user assists an ally by boosting the power of its attack. | 
				| — | Tackle |  |  | 50 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | Tail Whip |  |  | -- | 100 | 30 | -- | 
				| The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | 
				| 5 | Sand-attack |  |  | -- | 100 | 15 | -- | 
				| Sand is hurled in the target's face, reducing its accuracy. | 
				| 9 | Growl |  |  | -- | 100 | 40 | -- | 
				| The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | 
				| 13 | Quick Attack |  |  | 40 | 100 | 30 | -- | 
				| The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | 
				| 17 | Bite |  |  | 60 | 100 | 25 | -- | 
				| The target is bitten with viciously sharp fangs. It may make the target flinch. | 
				| 21 | Covet |  |  | 60 | 100 | 40 | -- | 
				| The user endearingly approaches the target, then steals the target's held item. | 
				| 25 | Take Down |  |  | 90 | 85 | 20 | -- | 
				| A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | 
				| 29 | Charm |  |  | -- | 100 | 20 | -- | 
				| The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. | 
				| 33 | Baton Pass |  |  | -- | -- | 40 | -- | 
				| The user switches places with a party Pokémon in waiting, passing along any stat changes. | 
				| 37 | Double-edge |  |  | 120 | 100 | 15 | -- | 
				| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | 
				| 41 | Last Resort |  |  | 140 | 100 | 5 | -- | 
				| This move can be used only after the user has used all the other moves it knows in the battle. | 
				| 45 | Trump Card |  |  | ?? | -- | 5 | -- | 
				| The fewer PP this move has, the greater its attack power. | 
|  #134 Vaporeon | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Helping Hand |  |  | -- | -- | 20 | -- | 
				| The user assists an ally by boosting the power of its attack. | 
				| — | Tackle |  |  | 50 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | Tail Whip |  |  | -- | 100 | 30 | -- | 
				| The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | 
				| 5 | Sand-attack |  |  | -- | 100 | 15 | -- | 
				| Sand is hurled in the target's face, reducing its accuracy. | 
				| 9 | Water Gun |  |  | 40 | 100 | 25 | -- | 
				| The target is blasted with a forceful shot of water. | 
				| 13 | Quick Attack |  |  | 40 | 100 | 30 | -- | 
				| The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | 
				| 17 | Water Pulse |  |  | 60 | 100 | 20 | 20 | 
				| The user attacks the target with a pulsing blast of water. It may also confuse the target. | 
				| 21 | Aurora Beam |  |  | 65 | 100 | 20 | -- | 
				| The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. | 
				| 25 | Aqua Ring |  |  | -- | -- | 20 | -- | 
				| The user envelops itself in a veil made of water. It regains some HP on every turn. | 
				| 29 | Acid Armor |  |  | -- | -- | 40 | -- | 
				| The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. | 
				| 33 | Haze |  |  | -- | -- | 30 | -- | 
				| The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | 
				| 37 | Muddy Water |  |  | 95 | 85 | 10 | -- | 
				| The user attacks by shooting muddy water at the opposing team. It may also lower the targets' accuracy. | 
				| 41 | Last Resort |  |  | 140 | 100 | 5 | -- | 
				| This move can be used only after the user has used all the other moves it knows in the battle. | 
				| 45 | Hydro Pump |  |  | 120 | 80 | 5 | -- | 
				| The target is blasted by a huge volume of water launched under great pressure. | 
|  #135 Jolteon | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Helping Hand |  |  | -- | -- | 20 | -- | 
				| The user assists an ally by boosting the power of its attack. | 
				| — | Tackle |  |  | 50 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | Tail Whip |  |  | -- | 100 | 30 | -- | 
				| The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | 
				| 5 | Sand-attack |  |  | -- | 100 | 15 | -- | 
				| Sand is hurled in the target's face, reducing its accuracy. | 
				| 9 | Thundershock |  |  | 40 | 100 | 30 | 10 | 
				| A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. | 
				| 13 | Quick Attack |  |  | 40 | 100 | 30 | -- | 
				| The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | 
				| 17 | Double Kick |  |  | 30 | 100 | 30 | -- | 
				| The target is quickly kicked twice in succession using both feet. | 
				| 21 | Thunder Fang |  |  | 65 | 95 | 15 | 10 | 
				| The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis. | 
				| 25 | Pin Missile |  |  | 14 | 85 | 20 | -- | 
				| Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | 
				| 29 | Agility |  |  | -- | -- | 30 | -- | 
				| The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | 
				| 33 | Thunder Wave |  |  | -- | 100 | 20 | -- | 
				| A weak electric charge is launched at the target. It causes paralysis if it hits. | 
				| 37 | Discharge |  |  | 80 | 100 | 15 | 30 | 
				| A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. | 
				| 41 | Last Resort |  |  | 140 | 100 | 5 | -- | 
				| This move can be used only after the user has used all the other moves it knows in the battle. | 
				| 45 | Thunder |  |  | 120 | 70 | 10 | 30 | 
				| A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. | 
|  #136 Flareon | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Helping Hand |  |  | -- | -- | 20 | -- | 
				| The user assists an ally by boosting the power of its attack. | 
				| — | Tackle |  |  | 50 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | Tail Whip |  |  | -- | 100 | 30 | -- | 
				| The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | 
				| 5 | Sand-attack |  |  | -- | 100 | 15 | -- | 
				| Sand is hurled in the target's face, reducing its accuracy. | 
				| 9 | Ember |  |  | 40 | 100 | 25 | 10 | 
				| The target is attacked with small flames. It may also leave the target with a burn. | 
				| 13 | Quick Attack |  |  | 40 | 100 | 30 | -- | 
				| The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | 
				| 17 | Bite |  |  | 60 | 100 | 25 | -- | 
				| The target is bitten with viciously sharp fangs. It may make the target flinch. | 
				| 21 | Fire Fang |  |  | 65 | 95 | 15 | 10 | 
				| The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned. | 
				| 25 | Fire Spin |  |  | 35 | 85 | 15 | 100 | 
				| The target becomes trapped within a fierce vortex of fire that rages for four to five turns. | 
				| 29 | Scary Face |  |  | -- | 100 | 10 | -- | 
				| The user frightens the target with a scary face to harshly reduce its Speed stat. | 
				| 33 | Smog |  |  | 20 | 70 | 20 | 40 | 
				| The target is attacked with a discharge of filthy gases. It may also poison the target. | 
				| 37 | Lava Plume |  |  | 80 | 100 | 15 | 30 | 
				| An inferno of scarlet flames torches everything around the user. It may leave targets with a burn. | 
				| 41 | Last Resort |  |  | 140 | 100 | 5 | -- | 
				| This move can be used only after the user has used all the other moves it knows in the battle. | 
				| 45 | Fire Blast |  |  | 120 | 85 | 5 | 10 | 
				| The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | 
|  #144 Articuno | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Gust |  |  | 40 | 100 | 35 | -- | 
				| A gust of wind is whipped up by wings and launched at the target to inflict damage. | 
				| — | Powder Snow |  |  | 40 | 100 | 25 | 10 | 
				| The user attacks with a chilling gust of powdery snow. It may also freeze the targets. | 
				| 8 | Mist |  |  | -- | -- | 30 | -- | 
				| The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. | 
				| 15 | Ice Shard |  |  | 40 | 100 | 30 | -- | 
				| The user flash freezes chunks of ice and hurls them at the target. This move always goes first. | 
				| 22 | Mind Reader |  |  | -- | -- | 5 | -- | 
				| The user senses the target's movements with its mind to ensure its next attack does not miss the target. | 
				| 29 | Ancientpower |  |  | 60 | 100 | 5 | -- | 
				| The user attacks with a prehistoric power. It may also raise all the user's stats at once. | 
				| 36 | Agility |  |  | -- | -- | 30 | -- | 
				| The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | 
				| 43 | Ice Beam |  |  | 95 | 100 | 10 | 10 | 
				| The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
				| 50 | Reflect |  |  | -- | -- | 20 | -- | 
				| A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | 
				| 57 | Roost |  |  | -- | -- | 10 | -- | 
				| The user lands and rests its body. It restores the user's HP by up to half of its max HP. | 
				| 64 | Tailwind |  |  | -- | -- | 30 | -- | 
				| The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns. | 
				| 71 | Blizzard |  |  | 120 | 70 | 5 | 10 | 
				| A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. | 
				| 78 | Sheer Cold |  |  | ?? | 30 | 5 | -- | 
				| The target is attacked with a blast of absolute-zero cold. The target instantly faints if it hits. | 
				| 85 | Hail |  |  | -- | -- | 10 | -- | 
				| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | 
				| 92 | Hurricane |  |  | 120 | 70 | 10 | 30 | 
				| The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target. | 
|  #145 Zapdos | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Peck |  |  | 35 | 100 | 35 | -- | 
				| The target is jabbed with a sharply pointed beak or horn. | 
				| — | Thundershock |  |  | 40 | 100 | 30 | 10 | 
				| A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. | 
				| 8 | Thunder Wave |  |  | -- | 100 | 20 | -- | 
				| A weak electric charge is launched at the target. It causes paralysis if it hits. | 
				| 15 | Detect |  |  | -- | -- | 5 | -- | 
				| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
				| 22 | Pluck |  |  | 60 | 100 | 20 | -- | 
				| The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. | 
				| 29 | Ancientpower |  |  | 60 | 100 | 5 | -- | 
				| The user attacks with a prehistoric power. It may also raise all the user's stats at once. | 
				| 36 | Charge |  |  | -- | -- | 20 | -- | 
				| The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat. | 
				| 43 | Agility |  |  | -- | -- | 30 | -- | 
				| The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | 
				| 50 | Discharge |  |  | 80 | 100 | 15 | 30 | 
				| A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. | 
				| 57 | Roost |  |  | -- | -- | 10 | -- | 
				| The user lands and rests its body. It restores the user's HP by up to half of its max HP. | 
				| 64 | Light Screen |  |  | -- | -- | 30 | -- | 
				| A wondrous wall of light is put up to suppress damage from special attacks for five turns. | 
				| 71 | Drill Peck |  |  | 80 | 100 | 20 | -- | 
				| A corkscrewing attack with the sharp beak acting as a drill. | 
				| 78 | Thunder |  |  | 120 | 70 | 10 | 30 | 
				| A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. | 
				| 85 | Rain Dance |  |  | -- | -- | 5 | -- | 
				| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | 
				| 92 | Zap Cannon |  |  | 120 | 50 | 5 | 100 | 
				| The user fires an electric blast like a cannon to inflict damage and cause paralysis. | 
|  #146 Moltres | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Wing Attack |  |  | 60 | 100 | 35 | -- | 
				| The target is struck with large, imposing wings spread wide to inflict damage. | 
				| — | Ember |  |  | 40 | 100 | 25 | 10 | 
				| The target is attacked with small flames. It may also leave the target with a burn. | 
				| 8 | Fire Spin |  |  | 35 | 85 | 15 | 100 | 
				| The target becomes trapped within a fierce vortex of fire that rages for four to five turns. | 
				| 15 | Agility |  |  | -- | -- | 30 | -- | 
				| The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | 
				| 22 | Endure |  |  | -- | -- | 10 | -- | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
				| 29 | Ancientpower |  |  | 60 | 100 | 5 | -- | 
				| The user attacks with a prehistoric power. It may also raise all the user's stats at once. | 
				| 36 | Flamethrower |  |  | 95 | 100 | 15 | 10 | 
				| The target is scorched with an intense blast of fire. It may also leave the target with a burn. | 
				| 43 | Safeguard |  |  | -- | -- | 25 | -- | 
				| The user creates a protective field that prevents status problems for five turns. | 
				| 50 | Air Slash |  |  | 75 | 95 | 20 | -- | 
				| The user attacks with a blade of air that slices even the sky. It may also make the target flinch. | 
				| 57 | Roost |  |  | -- | -- | 10 | -- | 
				| The user lands and rests its body. It restores the user's HP by up to half of its max HP. | 
				| 64 | Heat Wave |  |  | 100 | 90 | 10 | 10 | 
				| The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn. | 
				| 71 | Solarbeam |  |  | 120 | 100 | 10 | -- | 
				| A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | 
				| 78 | Sky Attack |  |  | 140 | 90 | 5 | -- | 
				| A second-turn attack move where critical hits land more easily. It may also make the target flinch. | 
				| 85 | Sunny Day |  |  | -- | -- | 5 | -- | 
				| The user intensifies the sun for five turns, powering up Fire-type moves. | 
				| 92 | Hurricane |  |  | 120 | 70 | 10 | 30 | 
				| The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target. | 
|  #169 Crobat | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Cross Poison |  |  | 70 | 100 | 20 | 10 | 
				| A slashing attack with a poisonous blade that may also leave the target poisoned. Critical hits land more easily. | 
				| — | Screech |  |  | -- | 85 | 40 | -- | 
				| An earsplitting screech harshly reduces the target's Defense stat. | 
				| — | Leech Life |  |  | 20 | 100 | 15 | -- | 
				| The user drains the target's blood. The user's HP is restored by half the damage taken by the target. | 
				| — | Supersonic |  |  | -- | 55 | 20 | -- | 
				| The user generates odd sound waves from its body. It may confuse the target. | 
				| — | Astonish |  |  | 30 | 100 | 15 | -- | 
				| The user attacks the target while shouting in a startling fashion. It may also make the target flinch. | 
				| 4 | Supersonic |  |  | -- | 55 | 20 | -- | 
				| The user generates odd sound waves from its body. It may confuse the target. | 
				| 8 | Astonish |  |  | 30 | 100 | 15 | -- | 
				| The user attacks the target while shouting in a startling fashion. It may also make the target flinch. | 
				| 12 | Bite |  |  | 60 | 100 | 25 | -- | 
				| The target is bitten with viciously sharp fangs. It may make the target flinch. | 
				| 15 | Wing Attack |  |  | 60 | 100 | 35 | -- | 
				| The target is struck with large, imposing wings spread wide to inflict damage. | 
				| 19 | Confuse Ray |  |  | -- | 100 | 10 | -- | 
				| The target is exposed to a sinister ray that triggers confusion. | 
				| 24 | Swift |  |  | 60 | -- | 20 | -- | 
				| Star-shaped rays are shot at the opposing team. This attack never misses. | 
				| 28 | Air Cutter |  |  | 55 | 95 | 25 | -- | 
				| The user launches razor-like wind to slash the opposing team. Critical hits land more easily. | 
				| 33 | Acrobatics |  |  | 55 | 100 | 15 | -- | 
				| The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | 
				| 38 | Mean Look |  |  | -- | -- | 5 | -- | 
				| The user pins the target with a dark, arresting look. The target becomes unable to flee. | 
				| 42 | Poison Fang |  |  | 50 | 100 | 15 | 30 | 
				| The user bites the target with toxic fangs. It may also leave the target badly poisoned. | 
				| 47 | Haze |  |  | -- | -- | 30 | -- | 
				| The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | 
				| 52 | Air Slash |  |  | 75 | 95 | 20 | -- | 
				| The user attacks with a blade of air that slices even the sky. It may also make the target flinch. | 
|  #179 Mareep | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Tackle |  |  | 50 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | Growl |  |  | -- | 100 | 40 | -- | 
				| The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | 
				| 4 | Thunder Wave |  |  | -- | 100 | 20 | -- | 
				| A weak electric charge is launched at the target. It causes paralysis if it hits. | 
				| 8 | Thundershock |  |  | 40 | 100 | 30 | 10 | 
				| A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. | 
				| 11 | Cotton Spore |  |  | -- | 100 | 40 | -- | 
				| The user releases cotton-like spores that cling to the target, harshly reducing its Speed stat. | 
				| 15 | Charge |  |  | -- | -- | 20 | -- | 
				| The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat. | 
				| 18 | Take Down |  |  | 90 | 85 | 20 | -- | 
				| A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | 
				| 22 | Electro Ball |  |  | ?? | 100 | 10 | -- | 
				| The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. | 
				| 25 | Confuse Ray |  |  | -- | 100 | 10 | -- | 
				| The target is exposed to a sinister ray that triggers confusion. | 
				| 29 | Power Gem |  |  | 70 | 100 | 20 | -- | 
				| The user attacks with a ray of light that sparkles as if it were made of gemstones. | 
				| 32 | Discharge |  |  | 80 | 100 | 15 | 30 | 
				| A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. | 
				| 36 | Cotton Guard |  |  | -- | -- | 10 | -- | 
				| The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat. | 
				| 39 | Signal Beam |  |  | 75 | 100 | 15 | 10 | 
				| The user attacks with a sinister beam of light. It may also confuse the target. | 
				| 43 | Light Screen |  |  | -- | -- | 30 | -- | 
				| A wondrous wall of light is put up to suppress damage from special attacks for five turns. | 
				| 46 | Thunder |  |  | 120 | 70 | 10 | 30 | 
				| A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. | 
|  #180 Flaaffy | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Tackle |  |  | 50 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | Growl |  |  | -- | 100 | 40 | -- | 
				| The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | 
				| — | Thunder Wave |  |  | -- | 100 | 20 | -- | 
				| A weak electric charge is launched at the target. It causes paralysis if it hits. | 
				| — | Thundershock |  |  | 40 | 100 | 30 | 10 | 
				| A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. | 
				| 4 | Thunder Wave |  |  | -- | 100 | 20 | -- | 
				| A weak electric charge is launched at the target. It causes paralysis if it hits. | 
				| 8 | Thundershock |  |  | 40 | 100 | 30 | 10 | 
				| A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. | 
				| 11 | Cotton Spore |  |  | -- | 100 | 40 | -- | 
				| The user releases cotton-like spores that cling to the target, harshly reducing its Speed stat. | 
				| 16 | Charge |  |  | -- | -- | 20 | -- | 
				| The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat. | 
				| 20 | Take Down |  |  | 90 | 85 | 20 | -- | 
				| A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | 
				| 25 | Electro Ball |  |  | ?? | 100 | 10 | -- | 
				| The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. | 
				| 29 | Confuse Ray |  |  | -- | 100 | 10 | -- | 
				| The target is exposed to a sinister ray that triggers confusion. | 
				| 34 | Power Gem |  |  | 70 | 100 | 20 | -- | 
				| The user attacks with a ray of light that sparkles as if it were made of gemstones. | 
				| 38 | Discharge |  |  | 80 | 100 | 15 | 30 | 
				| A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. | 
				| 43 | Cotton Guard |  |  | -- | -- | 10 | -- | 
				| The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat. | 
				| 47 | Signal Beam |  |  | 75 | 100 | 15 | 10 | 
				| The user attacks with a sinister beam of light. It may also confuse the target. | 
				| 52 | Light Screen |  |  | -- | -- | 30 | -- | 
				| A wondrous wall of light is put up to suppress damage from special attacks for five turns. | 
				| 56 | Thunder |  |  | 120 | 70 | 10 | 30 | 
				| A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. | 
|  #181 Ampharos | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Fire Punch |  |  | 75 | 100 | 15 | 10 | 
				| The target is punched with a fiery fist. It may also leave the target with a burn. | 
				| — | Tackle |  |  | 50 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | Growl |  |  | -- | 100 | 40 | -- | 
				| The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | 
				| — | Thunder Wave |  |  | -- | 100 | 20 | -- | 
				| A weak electric charge is launched at the target. It causes paralysis if it hits. | 
				| — | Thundershock |  |  | 40 | 100 | 30 | 10 | 
				| A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. | 
				| 4 | Thunder Wave |  |  | -- | 100 | 20 | -- | 
				| A weak electric charge is launched at the target. It causes paralysis if it hits. | 
				| 8 | Thundershock |  |  | 40 | 100 | 30 | 10 | 
				| A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. | 
				| 11 | Cotton Spore |  |  | -- | 100 | 40 | -- | 
				| The user releases cotton-like spores that cling to the target, harshly reducing its Speed stat. | 
				| 16 | Charge |  |  | -- | -- | 20 | -- | 
				| The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat. | 
				| 20 | Take Down |  |  | 90 | 85 | 20 | -- | 
				| A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | 
				| 25 | Electro Ball |  |  | ?? | 100 | 10 | -- | 
				| The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. | 
				| 29 | Confuse Ray |  |  | -- | 100 | 10 | -- | 
				| The target is exposed to a sinister ray that triggers confusion. | 
				| 30 | Thunderpunch |  |  | 75 | 100 | 15 | 10 | 
				| The target is punched with an electrified fist. It may also leave the target with paralysis. | 
				| 35 | Power Gem |  |  | 70 | 100 | 20 | -- | 
				| The user attacks with a ray of light that sparkles as if it were made of gemstones. | 
				| 40 | Discharge |  |  | 80 | 100 | 15 | 30 | 
				| A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. | 
				| 46 | Cotton Guard |  |  | -- | -- | 10 | -- | 
				| The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat. | 
				| 51 | Signal Beam |  |  | 75 | 100 | 15 | 10 | 
				| The user attacks with a sinister beam of light. It may also confuse the target. | 
				| 57 | Light Screen |  |  | -- | -- | 30 | -- | 
				| A wondrous wall of light is put up to suppress damage from special attacks for five turns. | 
				| 62 | Thunder |  |  | 120 | 70 | 10 | 30 | 
				| A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. | 
|  #183 Marill | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Tackle |  |  | 50 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | Bubble |  |  | 20 | 100 | 30 | -- | 
				| A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. | 
				| 2 | Tail Whip |  |  | -- | 100 | 30 | -- | 
				| The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | 
				| 5 | Water Sport |  |  | -- | -- | 15 | -- | 
				| The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | 
				| 7 | Water Gun |  |  | 40 | 100 | 25 | -- | 
				| The target is blasted with a forceful shot of water. | 
				| 10 | Defense Curl |  |  | -- | -- | 40 | -- | 
				| The user curls up to conceal weak spots and raise its Defense stat. | 
				| 10 | Rollout |  |  | 30 | 90 | 20 | -- | 
				| The user continually rolls into the target over five turns. It becomes stronger each time it hits. | 
				| 13 | Bubblebeam |  |  | 65 | 100 | 20 | -- | 
				| A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. | 
				| 16 | Helping Hand |  |  | -- | -- | 20 | -- | 
				| The user assists an ally by boosting the power of its attack. | 
				| 20 | Aqua Tail |  |  | 90 | 90 | 10 | -- | 
				| The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | 
				| 23 | Double-edge |  |  | 120 | 100 | 15 | -- | 
				| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | 
				| 28 | Aqua Ring |  |  | -- | -- | 20 | -- | 
				| The user envelops itself in a veil made of water. It regains some HP on every turn. | 
				| 31 | Rain Dance |  |  | -- | -- | 5 | -- | 
				| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | 
				| 37 | Superpower |  |  | 120 | 100 | 5 | -- | 
				| The user attacks the target with great power. However, it also lowers the user's Attack and Defense. | 
				| 40 | Hydro Pump |  |  | 120 | 80 | 5 | -- | 
				| The target is blasted by a huge volume of water launched under great pressure. | 
|  #184 Azumarill | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Tackle |  |  | 50 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | Bubble |  |  | 20 | 100 | 30 | -- | 
				| A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. | 
				| — | Tail Whip |  |  | -- | 100 | 30 | -- | 
				| The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | 
				| — | Water Sport |  |  | -- | -- | 15 | -- | 
				| The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | 
				| 2 | Tail Whip |  |  | -- | 100 | 30 | -- | 
				| The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | 
				| 5 | Water Sport |  |  | -- | -- | 15 | -- | 
				| The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | 
				| 7 | Water Gun |  |  | 40 | 100 | 25 | -- | 
				| The target is blasted with a forceful shot of water. | 
				| 10 | Defense Curl |  |  | -- | -- | 40 | -- | 
				| The user curls up to conceal weak spots and raise its Defense stat. | 
				| 10 | Rollout |  |  | 30 | 90 | 20 | -- | 
				| The user continually rolls into the target over five turns. It becomes stronger each time it hits. | 
				| 13 | Bubblebeam |  |  | 65 | 100 | 20 | -- | 
				| A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. | 
				| 16 | Helping Hand |  |  | -- | -- | 20 | -- | 
				| The user assists an ally by boosting the power of its attack. | 
				| 21 | Aqua Tail |  |  | 90 | 90 | 10 | -- | 
				| The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | 
				| 25 | Double-edge |  |  | 120 | 100 | 15 | -- | 
				| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | 
				| 31 | Aqua Ring |  |  | -- | -- | 20 | -- | 
				| The user envelops itself in a veil made of water. It regains some HP on every turn. | 
				| 35 | Rain Dance |  |  | -- | -- | 5 | -- | 
				| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | 
				| 42 | Superpower |  |  | 120 | 100 | 5 | -- | 
				| The user attacks the target with great power. However, it also lowers the user's Attack and Defense. | 
				| 46 | Hydro Pump |  |  | 120 | 80 | 5 | -- | 
				| The target is blasted by a huge volume of water launched under great pressure. | 
|  #185 Sudowoodo | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Wood Hammer |  |  | 120 | 100 | 15 | -- | 
				| The user slams its rugged body into the target to attack. The user also sustains serious damage. | 
				| — | Copycat |  |  | -- | -- | 20 | -- | 
				| The user mimics the move used immediately before it. The move fails if no other move has been used yet. | 
				| — | Flail |  |  | ?? | 100 | 15 | -- | 
				| The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | 
				| — | Low Kick |  |  | ?? | 100 | 20 | -- | 
				| A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. | 
				| — | Rock Throw |  |  | 50 | 90 | 15 | -- | 
				| The user picks up and throws a small rock at the target to attack. | 
				| 5 | Flail |  |  | ?? | 100 | 15 | -- | 
				| The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | 
				| 8 | Low Kick |  |  | ?? | 100 | 20 | -- | 
				| A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. | 
				| 12 | Rock Throw |  |  | 50 | 90 | 15 | -- | 
				| The user picks up and throws a small rock at the target to attack. | 
				| 15 | Mimic |  |  | -- | -- | 10 | -- | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | 
				| 15 | Slam |  |  | 80 | 75 | 20 | -- | 
				| The target is slammed with a long tail, vines, etc., to inflict damage. | 
				| 19 | Faint Attack |  |  | 60 | -- | 20 | -- | 
				| The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | 
				| 22 | Rock Tomb |  |  | 50 | 80 | 10 | -- | 
				| Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | 
				| 26 | Block |  |  | -- | -- | 5 | -- | 
				| The user blocks the target's way with arms spread wide to prevent escape. | 
				| 29 | Rock Slide |  |  | 75 | 90 | 10 | -- | 
				| Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | 
				| 33 | Counter |  |  | ?? | 100 | 20 | -- | 
				| A retaliation move that counters any physical attack, inflicting double the damage taken. | 
				| 36 | Sucker Punch |  |  | 80 | 100 | 5 | -- | 
				| This move enables the user to attack first. It fails if the target is not readying an attack, however. | 
				| 40 | Double-edge |  |  | 120 | 100 | 15 | -- | 
				| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | 
				| 43 | Stone Edge |  |  | 100 | 80 | 5 | -- | 
				| The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. | 
				| 47 | Hammer Arm |  |  | 100 | 90 | 10 | -- | 
				| The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. | 
|  #191 Sunkern | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Absorb |  |  | 20 | 100 | 25 | -- | 
				| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
				| — | Growth |  |  | -- | -- | 40 | -- | 
				| The user's body grows all at once, raising the Attack and Sp. Atk stats. | 
				| 4 | Ingrain |  |  | -- | -- | 20 | -- | 
				| The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. | 
				| 7 | Grasswhistle |  |  | -- | 55 | 15 | -- | 
				| The user plays a pleasant melody that lulls the target into a deep sleep. | 
				| 10 | Mega Drain |  |  | 40 | 100 | 15 | -- | 
				| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
				| 13 | Leech Seed |  |  | -- | 90 | 10 | -- | 
				| A seed is planted on the target. It steals some HP from the target every turn. | 
				| 16 | Razor Leaf |  |  | 55 | 95 | 25 | -- | 
				| Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily. | 
				| 19 | Worry Seed |  |  | -- | 100 | 10 | -- | 
				| A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. | 
				| 22 | Giga Drain |  |  | 75 | 100 | 10 | -- | 
				| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
				| 25 | Endeavor |  |  | ?? | 100 | 5 | -- | 
				| An attack move that cuts down the target's HP to equal the user's HP. | 
				| 28 | Synthesis |  |  | -- | -- | 5 | -- | 
				| The user restores its own HP. The amount of HP regained varies with the weather. | 
				| 31 | Natural Gift |  |  | ?? | 100 | 15 | -- | 
				| The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
				| 34 | Solarbeam |  |  | 120 | 100 | 10 | -- | 
				| A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | 
				| 37 | Double-edge |  |  | 120 | 100 | 15 | -- | 
				| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | 
				| 40 | Sunny Day |  |  | -- | -- | 5 | -- | 
				| The user intensifies the sun for five turns, powering up Fire-type moves. | 
				| 43 | Seed Bomb |  |  | 80 | 100 | 15 | -- | 
				| The user slams a barrage of hard-shelled seeds down on the target from above. | 
|  #192 Sunflora | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Absorb |  |  | 20 | 100 | 25 | -- | 
				| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
				| — | Pound |  |  | 40 | 100 | 35 | -- | 
				| The target is physically pounded with a long tail or a foreleg, etc. | 
				| — | Growth |  |  | -- | -- | 40 | -- | 
				| The user's body grows all at once, raising the Attack and Sp. Atk stats. | 
				| 4 | Ingrain |  |  | -- | -- | 20 | -- | 
				| The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. | 
				| 7 | Grasswhistle |  |  | -- | 55 | 15 | -- | 
				| The user plays a pleasant melody that lulls the target into a deep sleep. | 
				| 10 | Mega Drain |  |  | 40 | 100 | 15 | -- | 
				| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
				| 13 | Leech Seed |  |  | -- | 90 | 10 | -- | 
				| A seed is planted on the target. It steals some HP from the target every turn. | 
				| 16 | Razor Leaf |  |  | 55 | 95 | 25 | -- | 
				| Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily. | 
				| 19 | Worry Seed |  |  | -- | 100 | 10 | -- | 
				| A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. | 
				| 22 | Giga Drain |  |  | 75 | 100 | 10 | -- | 
				| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
				| 25 | Bullet Seed |  |  | 25 | 100 | 30 | -- | 
				| The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession. | 
				| 28 | Petal Dance |  |  | 120 | 100 | 10 | -- | 
				| The user attacks the target by scattering petals for two to three turns. The user then becomes confused. | 
				| 31 | Natural Gift |  |  | ?? | 100 | 15 | -- | 
				| The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
				| 34 | Solarbeam |  |  | 120 | 100 | 10 | -- | 
				| A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | 
				| 37 | Double-edge |  |  | 120 | 100 | 15 | -- | 
				| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | 
				| 40 | Sunny Day |  |  | -- | -- | 5 | -- | 
				| The user intensifies the sun for five turns, powering up Fire-type moves. | 
				| 43 | Leaf Storm |  |  | 140 | 90 | 5 | -- | 
				| The user whips up a storm of leaves around the target. The attack's recoil harshly reduces the user's Sp. Atk stat. | 
|  #196 Espeon | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Helping Hand |  |  | -- | -- | 20 | -- | 
				| The user assists an ally by boosting the power of its attack. | 
				| — | Tackle |  |  | 50 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | Tail Whip |  |  | -- | 100 | 30 | -- | 
				| The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | 
				| 5 | Sand-attack |  |  | -- | 100 | 15 | -- | 
				| Sand is hurled in the target's face, reducing its accuracy. | 
				| 9 | Confusion |  |  | 50 | 100 | 25 | 10 | 
				| The target is hit by a weak telekinetic force. It may also leave the target confused. | 
				| 13 | Quick Attack |  |  | 40 | 100 | 30 | -- | 
				| The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | 
				| 17 | Swift |  |  | 60 | -- | 20 | -- | 
				| Star-shaped rays are shot at the opposing team. This attack never misses. | 
				| 21 | Psybeam |  |  | 65 | 100 | 20 | 10 | 
				| The target is attacked with a peculiar ray. It may also cause confusion. | 
				| 25 | Future Sight |  |  | 100 | 100 | 10 | -- | 
				| Two turns after this move is used, a hunk of psychic energy attacks the target. | 
				| 29 | Psych Up |  |  | -- | -- | 10 | -- | 
				| The user hypnotizes itself into copying any stat change made by the target. | 
				| 33 | Morning Sun |  |  | -- | -- | 5 | -- | 
				| The user restores its own HP. The amount of HP regained varies with the weather. | 
				| 37 | Psychic |  |  | 90 | 100 | 10 | -- | 
				| The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | 
				| 41 | Last Resort |  |  | 140 | 100 | 5 | -- | 
				| This move can be used only after the user has used all the other moves it knows in the battle. | 
				| 45 | Power Swap |  |  | -- | -- | 10 | -- | 
				| The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target. | 
|  #197 Umbreon | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Helping Hand |  |  | -- | -- | 20 | -- | 
				| The user assists an ally by boosting the power of its attack. | 
				| — | Tackle |  |  | 50 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | Tail Whip |  |  | -- | 100 | 30 | -- | 
				| The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | 
				| 5 | Sand-attack |  |  | -- | 100 | 15 | -- | 
				| Sand is hurled in the target's face, reducing its accuracy. | 
				| 9 | Pursuit |  |  | 40 | 100 | 20 | -- | 
				| An attack move that inflicts double damage if used on a target that is switching out of battle. | 
				| 13 | Quick Attack |  |  | 40 | 100 | 30 | -- | 
				| The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | 
				| 17 | Confuse Ray |  |  | -- | 100 | 10 | -- | 
				| The target is exposed to a sinister ray that triggers confusion. | 
				| 21 | Faint Attack |  |  | 60 | -- | 20 | -- | 
				| The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | 
				| 25 | Assurance |  |  | 50 | 100 | 10 | -- | 
				| If the target has already taken some damage in the same turn, this attack's power is doubled. | 
				| 29 | Screech |  |  | -- | 85 | 40 | -- | 
				| An earsplitting screech harshly reduces the target's Defense stat. | 
				| 33 | Moonlight |  |  | -- | -- | 5 | -- | 
				| The user restores its own HP. The amount of HP regained varies with the weather. | 
				| 37 | Mean Look |  |  | -- | -- | 5 | -- | 
				| The user pins the target with a dark, arresting look. The target becomes unable to flee. | 
				| 41 | Last Resort |  |  | 140 | 100 | 5 | -- | 
				| This move can be used only after the user has used all the other moves it knows in the battle. | 
				| 45 | Guard Swap |  |  | -- | -- | 10 | -- | 
				| The user employs its psychic power to switch changes to its Defense and Sp. Def with the target. | 
|  #206 Dunsparce | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Rage |  |  | 20 | 100 | 20 | -- | 
				| As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | 
				| — | Defense Curl |  |  | -- | -- | 40 | -- | 
				| The user curls up to conceal weak spots and raise its Defense stat. | 
				| 4 | Rollout |  |  | 30 | 90 | 20 | -- | 
				| The user continually rolls into the target over five turns. It becomes stronger each time it hits. | 
				| 7 | Spite |  |  | -- | 100 | 10 | -- | 
				| The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | 
				| 10 | Pursuit |  |  | 40 | 100 | 20 | -- | 
				| An attack move that inflicts double damage if used on a target that is switching out of battle. | 
				| 13 | Screech |  |  | -- | 85 | 40 | -- | 
				| An earsplitting screech harshly reduces the target's Defense stat. | 
				| 16 | Yawn |  |  | -- | -- | 10 | -- | 
				| The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | 
				| 19 | Ancientpower |  |  | 60 | 100 | 5 | -- | 
				| The user attacks with a prehistoric power. It may also raise all the user's stats at once. | 
				| 22 | Take Down |  |  | 90 | 85 | 20 | -- | 
				| A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | 
				| 25 | Roost |  |  | -- | -- | 10 | -- | 
				| The user lands and rests its body. It restores the user's HP by up to half of its max HP. | 
				| 28 | Glare |  |  | -- | 90 | 30 | -- | 
				| The user intimidates the target with the pattern on its belly to cause paralysis. | 
				| 31 | Dig |  |  | 80 | 100 | 10 | -- | 
				| The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | 
				| 34 | Double-edge |  |  | 120 | 100 | 15 | -- | 
				| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | 
				| 37 | Coil |  |  | -- | -- | 20 | -- | 
				| The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. | 
				| 40 | Endure |  |  | -- | -- | 10 | -- | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
				| 43 | Drill Run |  |  | 80 | 95 | 10 | -- | 
				| The user crashes into its target while rotating its body like a drill. Critical hits land more easily. | 
				| 46 | Endeavor |  |  | ?? | 100 | 5 | -- | 
				| An attack move that cuts down the target's HP to equal the user's HP. | 
				| 49 | Flail |  |  | ?? | 100 | 15 | -- | 
				| The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | 
|  #207 Gligar | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Poison Sting |  |  | 15 | 100 | 35 | 30 | 
				| The user stabs the target with a poisonous stinger. This may also poison the target. | 
				| 4 | Sand-attack |  |  | -- | 100 | 15 | -- | 
				| Sand is hurled in the target's face, reducing its accuracy. | 
				| 7 | Harden |  |  | -- | -- | 30 | -- | 
				| The user stiffens all the muscles in its body to raise its Defense stat. | 
				| 10 | Knock Off |  |  | 20 | 100 | 20 | -- | 
				| The user slaps down the target's held item, preventing that item from being used in the battle. | 
				| 13 | Quick Attack |  |  | 40 | 100 | 30 | -- | 
				| The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | 
				| 16 | Fury Cutter |  |  | 20 | 95 | 20 | -- | 
				| The target is slashed with scythes or claws. Its power increases if it hits in succession. | 
				| 19 | Faint Attack |  |  | 60 | -- | 20 | -- | 
				| The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | 
				| 22 | Acrobatics |  |  | 55 | 100 | 15 | -- | 
				| The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | 
				| 27 | Slash |  |  | 70 | 100 | 20 | -- | 
				| The target is attacked with a slash of claws or blades. Critical hits land more easily. | 
				| 30 | U-turn |  |  | 70 | 100 | 20 | -- | 
				| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 
				| 35 | Screech |  |  | -- | 85 | 40 | -- | 
				| An earsplitting screech harshly reduces the target's Defense stat. | 
				| 40 | X-scissor |  |  | 80 | 100 | 15 | -- | 
				| The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. | 
				| 45 | Sky Uppercut |  |  | 85 | 90 | 15 | -- | 
				| The user attacks the target with an uppercut thrown skyward with force. | 
				| 50 | Swords Dance |  |  | -- | -- | 30 | -- | 
				| A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | 
				| 55 | Guillotine |  |  | ?? | 30 | 5 | -- | 
				| A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits. | 
|  #208 Steelix | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Thunder Fang |  |  | 65 | 95 | 15 | 10 | 
				| The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis. | 
				| — | Ice Fang |  |  | 65 | 95 | 15 | 10 | 
				| The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen. | 
				| — | Fire Fang |  |  | 65 | 95 | 15 | 10 | 
				| The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned. | 
				| — | Mud Sport |  |  | -- | -- | 15 | -- | 
				| The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. | 
				| — | Tackle |  |  | 50 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | Harden |  |  | -- | -- | 30 | -- | 
				| The user stiffens all the muscles in its body to raise its Defense stat. | 
				| — | Bind |  |  | 15 | 85 | 20 | 100 | 
				| Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | 
				| 4 | Curse |  |  | -- | -- | 10 | -- | 
				| A move that works differently for the Ghost type than for all other types. | 
				| 7 | Rock Throw |  |  | 50 | 90 | 15 | -- | 
				| The user picks up and throws a small rock at the target to attack. | 
				| 10 | Rage |  |  | 20 | 100 | 20 | -- | 
				| As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | 
				| 13 | Rock Tomb |  |  | 50 | 80 | 10 | -- | 
				| Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | 
				| 16 | Stealth Rock |  |  | -- | -- | 20 | -- | 
				| The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle. | 
				| 19 | Autotomize |  |  | -- | -- | 15 | -- | 
				| The user sheds part of its body to make itself lighter and sharply raise its Speed stat. | 
				| 22 | Smack Down |  |  | 50 | 100 | 15 | 100 | 
				| The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit. | 
				| 25 | Dragonbreath |  |  | 60 | 100 | 20 | 30 | 
				| The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis. | 
				| 28 | Slam |  |  | 80 | 75 | 20 | -- | 
				| The target is slammed with a long tail, vines, etc., to inflict damage. | 
				| 31 | Screech |  |  | -- | 85 | 40 | -- | 
				| An earsplitting screech harshly reduces the target's Defense stat. | 
				| 34 | Rock Slide |  |  | 75 | 90 | 10 | -- | 
				| Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | 
				| 37 | Crunch |  |  | 80 | 100 | 15 | -- | 
				| The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. | 
				| 40 | Iron Tail |  |  | 100 | 75 | 15 | -- | 
				| The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. | 
				| 43 | Dig |  |  | 80 | 100 | 10 | -- | 
				| The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | 
				| 46 | Stone Edge |  |  | 100 | 80 | 5 | -- | 
				| The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. | 
				| 49 | Double-edge |  |  | 120 | 100 | 15 | -- | 
				| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | 
				| 52 | Sandstorm |  |  | -- | -- | 10 | -- | 
				| A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | 
|  #213 Shuckle | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Withdraw |  |  | -- | -- | 40 | -- | 
				| The user withdraws its body into its hard shell, raising its Defense stat. | 
				| — | Constrict |  |  | 10 | 100 | 35 | -- | 
				| The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat. | 
				| — | Bide |  |  | ?? | -- | 10 | -- | 
				| The user endures attacks for two turns, then strikes back to cause double the damage taken. | 
				| — | Rollout |  |  | 30 | 90 | 20 | -- | 
				| The user continually rolls into the target over five turns. It becomes stronger each time it hits. | 
				| 5 | Encore |  |  | -- | 100 | 5 | -- | 
				| The user compels the target to keep using only the move it last used for three turns. | 
				| 9 | Wrap |  |  | 15 | 90 | 20 | 100 | 
				| A long body or vines are used to wrap and squeeze the target for four to five turns. | 
				| 12 | Struggle Bug |  |  | 30 | 100 | 20 | -- | 
				| While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced. | 
				| 16 | Safeguard |  |  | -- | -- | 25 | -- | 
				| The user creates a protective field that prevents status problems for five turns. | 
				| 20 | Rest |  |  | -- | -- | 10 | -- | 
				| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
				| 23 | Rock Throw |  |  | 50 | 90 | 15 | -- | 
				| The user picks up and throws a small rock at the target to attack. | 
				| 27 | Gastro Acid |  |  | -- | 100 | 10 | -- | 
				| The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. | 
				| 31 | Power Trick |  |  | -- | -- | 10 | -- | 
				| The user employs its psychic power to switch its Attack with its Defense stat. | 
				| 34 | Shell Smash |  |  | -- | -- | 15 | -- | 
				| The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats. | 
				| 38 | Rock Slide |  |  | 75 | 90 | 10 | -- | 
				| Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | 
				| 42 | Bug Bite |  |  | 60 | 100 | 20 | -- | 
				| The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. | 
				| 45 | Power Split |  |  | -- | -- | 10 | -- | 
				| The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target's. | 
				| 45 | Guard Split |  |  | -- | -- | 10 | -- | 
				| The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's. | 
				| 49 | Stone Edge |  |  | 100 | 80 | 5 | -- | 
				| The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. | 
|  #214 Heracross | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Night Slash |  |  | 70 | 100 | 15 | -- | 
				| The user slashes the target the instant an opportunity arises. Critical hits land more easily. | 
				| — | Tackle |  |  | 50 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | Leer |  |  | -- | 100 | 30 | -- | 
				| The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | 
				| — | Horn Attack |  |  | 65 | 100 | 25 | -- | 
				| The target is jabbed with a sharply pointed horn to inflict damage. | 
				| — | Endure |  |  | -- | -- | 10 | -- | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
				| 7 | Fury Attack |  |  | 15 | 85 | 20 | -- | 
				| The target is jabbed repeatedly with a horn or beak two to five times in a row. | 
				| 10 | Aerial Ace |  |  | 60 | -- | 20 | -- | 
				| The user confounds the target with speed, then slashes. The attack lands without fail. | 
				| 16 | Chip Away |  |  | 70 | 100 | 20 | -- | 
				| Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage. | 
				| 19 | Counter |  |  | ?? | 100 | 20 | -- | 
				| A retaliation move that counters any physical attack, inflicting double the damage taken. | 
				| 25 | Brick Break |  |  | 75 | 100 | 15 | -- | 
				| The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. | 
				| 28 | Take Down |  |  | 90 | 85 | 20 | -- | 
				| A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | 
				| 34 | Close Combat |  |  | 120 | 100 | 5 | -- | 
				| The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def. | 
				| 37 | Feint |  |  | 30 | 100 | 10 | -- | 
				| An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. | 
				| 43 | Reversal |  |  | ?? | 100 | 15 | -- | 
				| An all-out attack that becomes more powerful the less HP the user has. | 
				| 46 | Megahorn |  |  | 120 | 85 | 10 | -- | 
				| Using its tough and impressive horn, the user rams into the target with no letup. | 
|  #215 Sneasel | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Scratch |  |  | 40 | 100 | 35 | -- | 
				| Hard, pointed, and sharp claws rake the target to inflict damage. | 
				| — | Leer |  |  | -- | 100 | 30 | -- | 
				| The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | 
				| — | Taunt |  |  | -- | 100 | 20 | -- | 
				| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
				| 8 | Quick Attack |  |  | 40 | 100 | 30 | -- | 
				| The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | 
				| 10 | Faint Attack |  |  | 60 | -- | 20 | -- | 
				| The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | 
				| 14 | Icy Wind |  |  | 55 | 95 | 15 | -- | 
				| The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. | 
				| 16 | Fury Swipes |  |  | 18 | 80 | 15 | -- | 
				| The target is raked with sharp claws or scythes for two to five times in quick succession. | 
				| 20 | Agility |  |  | -- | -- | 30 | -- | 
				| The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | 
				| 22 | Metal Claw |  |  | 50 | 95 | 35 | -- | 
				| The target is raked with steel claws. It may also raise the user's Attack stat. | 
				| 25 | Hone Claws |  |  | -- | -- | 15 | -- | 
				| The user sharpens its claws to boost its Attack stat and accuracy. | 
				| 28 | Beat Up |  |  | ?? | 100 | 10 | -- | 
				| The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. | 
				| 32 | Screech |  |  | -- | 85 | 40 | -- | 
				| An earsplitting screech harshly reduces the target's Defense stat. | 
				| 35 | Slash |  |  | 70 | 100 | 20 | -- | 
				| The target is attacked with a slash of claws or blades. Critical hits land more easily. | 
				| 40 | Snatch |  |  | -- | -- | 10 | -- | 
				| The user steals the effects of any healing or stat-changing move the opponent attempts to use. | 
				| 44 | Punishment |  |  | ?? | 100 | 5 | -- | 
				| This attack's power increases the more the target has powered up with stat changes. | 
				| 47 | Ice Shard |  |  | 40 | 100 | 30 | -- | 
				| The user flash freezes chunks of ice and hurls them at the target. This move always goes first. | 
|  #220 Swinub | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Tackle |  |  | 50 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | Odor Sleuth |  |  | -- | -- | 40 | -- | 
				| Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | 
				| 5 | Mud Sport |  |  | -- | -- | 15 | -- | 
				| The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. | 
				| 8 | Powder Snow |  |  | 40 | 100 | 25 | 10 | 
				| The user attacks with a chilling gust of powdery snow. It may also freeze the targets. | 
				| 11 | Mud-slap |  |  | 20 | 100 | 10 | -- | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
				| 14 | Endure |  |  | -- | -- | 10 | -- | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
				| 18 | Mud Bomb |  |  | 65 | 85 | 10 | -- | 
				| The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. | 
				| 21 | Icy Wind |  |  | 55 | 95 | 15 | -- | 
				| The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. | 
				| 24 | Ice Shard |  |  | 40 | 100 | 30 | -- | 
				| The user flash freezes chunks of ice and hurls them at the target. This move always goes first. | 
				| 28 | Take Down |  |  | 90 | 85 | 20 | -- | 
				| A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | 
				| 35 | Mist |  |  | -- | -- | 30 | -- | 
				| The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. | 
				| 37 | Earthquake |  |  | 100 | 100 | 10 | -- | 
				| The user sets off an earthquake that strikes those around it. | 
				| 40 | Flail |  |  | ?? | 100 | 15 | -- | 
				| The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | 
				| 44 | Blizzard |  |  | 120 | 70 | 5 | 10 | 
				| A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. | 
				| 48 | Amnesia |  |  | -- | -- | 20 | -- | 
				| The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | 
|  #221 Piloswine | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Ancientpower |  |  | 60 | 100 | 5 | -- | 
				| The user attacks with a prehistoric power. It may also raise all the user's stats at once. | 
				| — | Peck |  |  | 35 | 100 | 35 | -- | 
				| The target is jabbed with a sharply pointed beak or horn. | 
				| — | Odor Sleuth |  |  | -- | -- | 40 | -- | 
				| Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | 
				| — | Mud Sport |  |  | -- | -- | 15 | -- | 
				| The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. | 
				| — | Powder Snow |  |  | 40 | 100 | 25 | 10 | 
				| The user attacks with a chilling gust of powdery snow. It may also freeze the targets. | 
				| 5 | Mud Sport |  |  | -- | -- | 15 | -- | 
				| The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. | 
				| 8 | Powder Snow |  |  | 40 | 100 | 25 | 10 | 
				| The user attacks with a chilling gust of powdery snow. It may also freeze the targets. | 
				| 11 | Mud-slap |  |  | 20 | 100 | 10 | -- | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
				| 14 | Endure |  |  | -- | -- | 10 | -- | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
				| 18 | Mud Bomb |  |  | 65 | 85 | 10 | -- | 
				| The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. | 
				| 21 | Icy Wind |  |  | 55 | 95 | 15 | -- | 
				| The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. | 
				| 24 | Ice Fang |  |  | 65 | 95 | 15 | 10 | 
				| The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen. | 
				| 28 | Take Down |  |  | 90 | 85 | 20 | -- | 
				| A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | 
				| 33 | Fury Attack |  |  | 15 | 85 | 20 | -- | 
				| The target is jabbed repeatedly with a horn or beak two to five times in a row. | 
				| 37 | Mist |  |  | -- | -- | 30 | -- | 
				| The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. | 
				| 41 | Thrash |  |  | 120 | 100 | 10 | -- | 
				| The user rampages and attacks for two to three turns. It then becomes confused, however. | 
				| 46 | Earthquake |  |  | 100 | 100 | 10 | -- | 
				| The user sets off an earthquake that strikes those around it. | 
				| 52 | Blizzard |  |  | 120 | 70 | 5 | 10 | 
				| A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. | 
				| 58 | Amnesia |  |  | -- | -- | 20 | -- | 
				| The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | 
|  #222 Corsola | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Tackle |  |  | 50 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| 4 | Harden |  |  | -- | -- | 30 | -- | 
				| The user stiffens all the muscles in its body to raise its Defense stat. | 
				| 8 | Bubble |  |  | 20 | 100 | 30 | -- | 
				| A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. | 
				| 10 | Recover |  |  | -- | -- | 10 | -- | 
				| Restoring its own cells, the user restores its own HP by half of its max HP. | 
				| 13 | Refresh |  |  | -- | -- | 20 | -- | 
				| The user rests to cure itself of a poisoning, burn, or paralysis. | 
				| 17 | Bubblebeam |  |  | 65 | 100 | 20 | -- | 
				| A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. | 
				| 20 | Ancientpower |  |  | 60 | 100 | 5 | -- | 
				| The user attacks with a prehistoric power. It may also raise all the user's stats at once. | 
				| 23 | Lucky Chant |  |  | -- | -- | 30 | -- | 
				| The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. | 
				| 27 | Spike Cannon |  |  | 20 | 100 | 15 | -- | 
				| Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | 
				| 29 | Iron Defense |  |  | -- | -- | 15 | -- | 
				| The user hardens its body's surface like iron, sharply raising its Defense stat. | 
				| 31 | Rock Blast |  |  | 25 | 90 | 10 | -- | 
				| The user hurls hard rocks at the target. Two to five rocks are launched in quick succession. | 
				| 35 | Endure |  |  | -- | -- | 10 | -- | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
				| 38 | Aqua Ring |  |  | -- | -- | 20 | -- | 
				| The user envelops itself in a veil made of water. It regains some HP on every turn. | 
				| 41 | Power Gem |  |  | 70 | 100 | 20 | -- | 
				| The user attacks with a ray of light that sparkles as if it were made of gemstones. | 
				| 45 | Mirror Coat |  |  | ?? | 100 | 20 | -- | 
				| A retaliation move that counters any special attack, inflicting double the damage taken. | 
				| 47 | Earth Power |  |  | 90 | 100 | 10 | -- | 
				| The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def. | 
				| 52 | Flail |  |  | ?? | 100 | 15 | -- | 
				| The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | 
|  #223 Remoraid | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Water Gun |  |  | 40 | 100 | 25 | -- | 
				| The target is blasted with a forceful shot of water. | 
				| 6 | Lock-on |  |  | -- | -- | 5 | -- | 
				| The user takes sure aim at the target. It ensures the next attack does not fail to hit the target. | 
				| 10 | Psybeam |  |  | 65 | 100 | 20 | 10 | 
				| The target is attacked with a peculiar ray. It may also cause confusion. | 
				| 14 | Aurora Beam |  |  | 65 | 100 | 20 | -- | 
				| The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. | 
				| 18 | Bubblebeam |  |  | 65 | 100 | 20 | -- | 
				| A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. | 
				| 22 | Focus Energy |  |  | -- | -- | 30 | -- | 
				| The user takes a deep breath and focuses so that critical hits land more easily. | 
				| 26 | Water Pulse |  |  | 60 | 100 | 20 | 20 | 
				| The user attacks the target with a pulsing blast of water. It may also confuse the target. | 
				| 30 | Signal Beam |  |  | 75 | 100 | 15 | 10 | 
				| The user attacks with a sinister beam of light. It may also confuse the target. | 
				| 34 | Ice Beam |  |  | 95 | 100 | 10 | 10 | 
				| The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
				| 38 | Bullet Seed |  |  | 25 | 100 | 30 | -- | 
				| The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession. | 
				| 42 | Hydro Pump |  |  | 120 | 80 | 5 | -- | 
				| The target is blasted by a huge volume of water launched under great pressure. | 
				| 46 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
				| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
				| 50 | Soak |  |  | -- | 100 | 20 | -- | 
				| The user shoots a torrent of water at the target and changes the target's type to Water. | 
|  #224 Octillery | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Gunk Shot |  |  | 120 | 70 | 5 | 30 | 
				| The user shoots filthy garbage at the target to attack. It may also poison the target. | 
				| — | Rock Blast |  |  | 25 | 90 | 10 | -- | 
				| The user hurls hard rocks at the target. Two to five rocks are launched in quick succession. | 
				| — | Water Gun |  |  | 40 | 100 | 25 | -- | 
				| The target is blasted with a forceful shot of water. | 
				| — | Constrict |  |  | 10 | 100 | 35 | -- | 
				| The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat. | 
				| — | Psybeam |  |  | 65 | 100 | 20 | 10 | 
				| The target is attacked with a peculiar ray. It may also cause confusion. | 
				| — | Aurora Beam |  |  | 65 | 100 | 20 | -- | 
				| The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. | 
				| 6 | Constrict |  |  | 10 | 100 | 35 | -- | 
				| The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat. | 
				| 10 | Psybeam |  |  | 65 | 100 | 20 | 10 | 
				| The target is attacked with a peculiar ray. It may also cause confusion. | 
				| 14 | Aurora Beam |  |  | 65 | 100 | 20 | -- | 
				| The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. | 
				| 18 | Bubblebeam |  |  | 65 | 100 | 20 | -- | 
				| A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. | 
				| 22 | Focus Energy |  |  | -- | -- | 30 | -- | 
				| The user takes a deep breath and focuses so that critical hits land more easily. | 
				| 25 | Octazooka |  |  | 65 | 85 | 10 | -- | 
				| The user attacks by spraying ink in the target's face or eyes. It may also lower the target's accuracy. | 
				| 28 | Wring Out |  |  | ?? | 100 | 5 | -- | 
				| The user powerfully wrings the target. The more HP the target has, the greater this attack's power. | 
				| 34 | Signal Beam |  |  | 75 | 100 | 15 | 10 | 
				| The user attacks with a sinister beam of light. It may also confuse the target. | 
				| 40 | Ice Beam |  |  | 95 | 100 | 10 | 10 | 
				| The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
				| 46 | Bullet Seed |  |  | 25 | 100 | 30 | -- | 
				| The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession. | 
				| 52 | Hydro Pump |  |  | 120 | 80 | 5 | -- | 
				| The target is blasted by a huge volume of water launched under great pressure. | 
				| 58 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
				| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
				| 64 | Soak |  |  | -- | 100 | 20 | -- | 
				| The user shoots a torrent of water at the target and changes the target's type to Water. | 
|  #226 Mantine | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Psybeam |  |  | 65 | 100 | 20 | 10 | 
				| The target is attacked with a peculiar ray. It may also cause confusion. | 
				| — | Bullet Seed |  |  | 25 | 100 | 30 | -- | 
				| The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession. | 
				| — | Signal Beam |  |  | 75 | 100 | 15 | 10 | 
				| The user attacks with a sinister beam of light. It may also confuse the target. | 
				| — | Tackle |  |  | 50 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | Bubble |  |  | 20 | 100 | 30 | -- | 
				| A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. | 
				| — | Supersonic |  |  | -- | 55 | 20 | -- | 
				| The user generates odd sound waves from its body. It may confuse the target. | 
				| — | Bubblebeam |  |  | 65 | 100 | 20 | -- | 
				| A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. | 
				| 3 | Supersonic |  |  | -- | 55 | 20 | -- | 
				| The user generates odd sound waves from its body. It may confuse the target. | 
				| 7 | Bubblebeam |  |  | 65 | 100 | 20 | -- | 
				| A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. | 
				| 11 | Confuse Ray |  |  | -- | 100 | 10 | -- | 
				| The target is exposed to a sinister ray that triggers confusion. | 
				| 14 | Wing Attack |  |  | 60 | 100 | 35 | -- | 
				| The target is struck with large, imposing wings spread wide to inflict damage. | 
				| 16 | Headbutt |  |  | 70 | 100 | 15 | -- | 
				| The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | 
				| 19 | Water Pulse |  |  | 60 | 100 | 20 | 20 | 
				| The user attacks the target with a pulsing blast of water. It may also confuse the target. | 
				| 23 | Wide Guard |  |  | -- | -- | 10 | -- | 
				| The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. | 
				| 27 | Take Down |  |  | 90 | 85 | 20 | -- | 
				| A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | 
				| 32 | Agility |  |  | -- | -- | 30 | -- | 
				| The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | 
				| 36 | Air Slash |  |  | 75 | 95 | 20 | -- | 
				| The user attacks with a blade of air that slices even the sky. It may also make the target flinch. | 
				| 39 | Aqua Ring |  |  | -- | -- | 20 | -- | 
				| The user envelops itself in a veil made of water. It regains some HP on every turn. | 
				| 46 | Bounce |  |  | 85 | 85 | 5 | 30 | 
				| The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. | 
				| 49 | Hydro Pump |  |  | 120 | 80 | 5 | -- | 
				| The target is blasted by a huge volume of water launched under great pressure. | 
|  #239 Elekid | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Quick Attack |  |  | 40 | 100 | 30 | -- | 
				| The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | 
				| — | Leer |  |  | -- | 100 | 30 | -- | 
				| The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | 
				| 5 | Thundershock |  |  | 40 | 100 | 30 | 10 | 
				| A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. | 
				| 8 | Low Kick |  |  | ?? | 100 | 20 | -- | 
				| A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. | 
				| 12 | Swift |  |  | 60 | -- | 20 | -- | 
				| Star-shaped rays are shot at the opposing team. This attack never misses. | 
				| 15 | Shock Wave |  |  | 60 | -- | 20 | -- | 
				| The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. | 
				| 19 | Thunder Wave |  |  | -- | 100 | 20 | -- | 
				| A weak electric charge is launched at the target. It causes paralysis if it hits. | 
				| 22 | Electro Ball |  |  | ?? | 100 | 10 | -- | 
				| The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. | 
				| 26 | Light Screen |  |  | -- | -- | 30 | -- | 
				| A wondrous wall of light is put up to suppress damage from special attacks for five turns. | 
				| 29 | Thunderpunch |  |  | 75 | 100 | 15 | 10 | 
				| The target is punched with an electrified fist. It may also leave the target with paralysis. | 
				| 33 | Discharge |  |  | 80 | 100 | 15 | 30 | 
				| A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. | 
				| 36 | Screech |  |  | -- | 85 | 40 | -- | 
				| An earsplitting screech harshly reduces the target's Defense stat. | 
				| 40 | Thunderbolt |  |  | 95 | 100 | 15 | 10 | 
				| A strong electric blast is loosed at the target. It may also leave the target with paralysis. | 
				| 43 | Thunder |  |  | 120 | 70 | 10 | 30 | 
				| A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. | 
|  #240 Magby | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Smog |  |  | 20 | 70 | 20 | 40 | 
				| The target is attacked with a discharge of filthy gases. It may also poison the target. | 
				| — | Leer |  |  | -- | 100 | 30 | -- | 
				| The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | 
				| 5 | Ember |  |  | 40 | 100 | 25 | 10 | 
				| The target is attacked with small flames. It may also leave the target with a burn. | 
				| 8 | Smokescreen |  |  | -- | 100 | 20 | -- | 
				| The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy. | 
				| 12 | Faint Attack |  |  | 60 | -- | 20 | -- | 
				| The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | 
				| 15 | Fire Spin |  |  | 35 | 85 | 15 | 100 | 
				| The target becomes trapped within a fierce vortex of fire that rages for four to five turns. | 
				| 19 | Clear Smog |  |  | 50 | -- | 15 | -- | 
				| The user attacks by throwing a clump of special mud. All status changes are returned to normal. | 
				| 22 | Flame Burst |  |  | 70 | 100 | 15 | -- | 
				| The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. | 
				| 26 | Confuse Ray |  |  | -- | 100 | 10 | -- | 
				| The target is exposed to a sinister ray that triggers confusion. | 
				| 29 | Fire Punch |  |  | 75 | 100 | 15 | 10 | 
				| The target is punched with a fiery fist. It may also leave the target with a burn. | 
				| 33 | Lava Plume |  |  | 80 | 100 | 15 | 30 | 
				| An inferno of scarlet flames torches everything around the user. It may leave targets with a burn. | 
				| 36 | Sunny Day |  |  | -- | -- | 5 | -- | 
				| The user intensifies the sun for five turns, powering up Fire-type moves. | 
				| 40 | Flamethrower |  |  | 95 | 100 | 15 | 10 | 
				| The target is scorched with an intense blast of fire. It may also leave the target with a burn. | 
				| 43 | Fire Blast |  |  | 120 | 85 | 5 | 10 | 
				| The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | 
|  #278 Wingull | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Growl |  |  | -- | 100 | 40 | -- | 
				| The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | 
				| — | Water Gun |  |  | 40 | 100 | 25 | -- | 
				| The target is blasted with a forceful shot of water. | 
				| 6 | Supersonic |  |  | -- | 55 | 20 | -- | 
				| The user generates odd sound waves from its body. It may confuse the target. | 
				| 9 | Wing Attack |  |  | 60 | 100 | 35 | -- | 
				| The target is struck with large, imposing wings spread wide to inflict damage. | 
				| 14 | Mist |  |  | -- | -- | 30 | -- | 
				| The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. | 
				| 17 | Water Pulse |  |  | 60 | 100 | 20 | 20 | 
				| The user attacks the target with a pulsing blast of water. It may also confuse the target. | 
				| 22 | Quick Attack |  |  | 40 | 100 | 30 | -- | 
				| The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | 
				| 26 | Roost |  |  | -- | -- | 10 | -- | 
				| The user lands and rests its body. It restores the user's HP by up to half of its max HP. | 
				| 30 | Pursuit |  |  | 40 | 100 | 20 | -- | 
				| An attack move that inflicts double damage if used on a target that is switching out of battle. | 
				| 33 | Air Cutter |  |  | 55 | 95 | 25 | -- | 
				| The user launches razor-like wind to slash the opposing team. Critical hits land more easily. | 
				| 38 | Agility |  |  | -- | -- | 30 | -- | 
				| The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | 
				| 42 | Aerial Ace |  |  | 60 | -- | 20 | -- | 
				| The user confounds the target with speed, then slashes. The attack lands without fail. | 
				| 46 | Air Slash |  |  | 75 | 95 | 20 | -- | 
				| The user attacks with a blade of air that slices even the sky. It may also make the target flinch. | 
				| 49 | Hurricane |  |  | 120 | 70 | 10 | 30 | 
				| The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target. | 
|  #279 Pelipper | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Soak |  |  | -- | 100 | 20 | -- | 
				| The user shoots a torrent of water at the target and changes the target's type to Water. | 
				| — | Growl |  |  | -- | 100 | 40 | -- | 
				| The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | 
				| — | Water Gun |  |  | 40 | 100 | 25 | -- | 
				| The target is blasted with a forceful shot of water. | 
				| — | Water Sport |  |  | -- | -- | 15 | -- | 
				| The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | 
				| — | Wing Attack |  |  | 60 | 100 | 35 | -- | 
				| The target is struck with large, imposing wings spread wide to inflict damage. | 
				| 6 | Supersonic |  |  | -- | 55 | 20 | -- | 
				| The user generates odd sound waves from its body. It may confuse the target. | 
				| 9 | Wing Attack |  |  | 60 | 100 | 35 | -- | 
				| The target is struck with large, imposing wings spread wide to inflict damage. | 
				| 14 | Mist |  |  | -- | -- | 30 | -- | 
				| The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. | 
				| 17 | Water Pulse |  |  | 60 | 100 | 20 | 20 | 
				| The user attacks the target with a pulsing blast of water. It may also confuse the target. | 
				| 22 | Payback |  |  | 50 | 100 | 10 | -- | 
				| If the user moves after the target, this attack's power will be doubled. | 
				| 25 | Protect |  |  | -- | -- | 10 | -- | 
				| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
				| 28 | Roost |  |  | -- | -- | 10 | -- | 
				| The user lands and rests its body. It restores the user's HP by up to half of its max HP. | 
				| 34 | Brine |  |  | 65 | 100 | 10 | -- | 
				| If the target's HP is down to about half, this attack will hit with double the power. | 
				| 39 | Stockpile |  |  | -- | -- | 20 | -- | 
				| The user charges up power and raises both its Defense and Sp. Def. The move can be used three times. | 
				| 39 | Swallow |  |  | -- | -- | 10 | -- | 
				| The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | 
				| 39 | Spit Up |  |  | ?? | 100 | 10 | -- | 
				| The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage. | 
				| 46 | Fling |  |  | ?? | 100 | 10 | -- | 
				| The user flings its held item at the target to attack. Its power and effects depend on the item. | 
				| 52 | Tailwind |  |  | -- | -- | 30 | -- | 
				| The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns. | 
				| 58 | Hydro Pump |  |  | 120 | 80 | 5 | -- | 
				| The target is blasted by a huge volume of water launched under great pressure. | 
				| 63 | Hurricane |  |  | 120 | 70 | 10 | 30 | 
				| The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target. | 
|  #298 Azurill | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Splash |  |  | -- | -- | 40 | -- | 
				| The user just flops and splashes around to no effect at all... | 
				| — | Bubble |  |  | 20 | 100 | 30 | -- | 
				| A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. | 
				| 2 | Tail Whip |  |  | -- | 100 | 30 | -- | 
				| The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | 
				| 5 | Water Sport |  |  | -- | -- | 15 | -- | 
				| The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | 
				| 7 | Water Gun |  |  | 40 | 100 | 25 | -- | 
				| The target is blasted with a forceful shot of water. | 
				| 10 | Charm |  |  | -- | 100 | 20 | -- | 
				| The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. | 
				| 13 | Bubblebeam |  |  | 65 | 100 | 20 | -- | 
				| A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. | 
				| 16 | Helping Hand |  |  | -- | -- | 20 | -- | 
				| The user assists an ally by boosting the power of its attack. | 
				| 20 | Slam |  |  | 80 | 75 | 20 | -- | 
				| The target is slammed with a long tail, vines, etc., to inflict damage. | 
				| 23 | Bounce |  |  | 85 | 85 | 5 | 30 | 
				| The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. | 
|  #299 Nosepass | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Tackle |  |  | 50 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| 4 | Harden |  |  | -- | -- | 30 | -- | 
				| The user stiffens all the muscles in its body to raise its Defense stat. | 
				| 8 | Block |  |  | -- | -- | 5 | -- | 
				| The user blocks the target's way with arms spread wide to prevent escape. | 
				| 11 | Rock Throw |  |  | 50 | 90 | 15 | -- | 
				| The user picks up and throws a small rock at the target to attack. | 
				| 15 | Thunder Wave |  |  | -- | 100 | 20 | -- | 
				| A weak electric charge is launched at the target. It causes paralysis if it hits. | 
				| 18 | Rock Blast |  |  | 25 | 90 | 10 | -- | 
				| The user hurls hard rocks at the target. Two to five rocks are launched in quick succession. | 
				| 22 | Rest |  |  | -- | -- | 10 | -- | 
				| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
				| 25 | Spark |  |  | 65 | 100 | 20 | 30 | 
				| The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. | 
				| 29 | Rock Slide |  |  | 75 | 90 | 10 | -- | 
				| Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | 
				| 32 | Power Gem |  |  | 70 | 100 | 20 | -- | 
				| The user attacks with a ray of light that sparkles as if it were made of gemstones. | 
				| 36 | Sandstorm |  |  | -- | -- | 10 | -- | 
				| A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | 
				| 39 | Discharge |  |  | 80 | 100 | 15 | 30 | 
				| A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. | 
				| 43 | Earth Power |  |  | 90 | 100 | 10 | -- | 
				| The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def. | 
				| 46 | Stone Edge |  |  | 100 | 80 | 5 | -- | 
				| The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. | 
				| 50 | Lock-on |  |  | -- | -- | 5 | -- | 
				| The user takes sure aim at the target. It ensures the next attack does not fail to hit the target. | 
				| 50 | Zap Cannon |  |  | 120 | 50 | 5 | 100 | 
				| The user fires an electric blast like a cannon to inflict damage and cause paralysis. | 
|  #304 Aron | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Tackle |  |  | 50 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | Harden |  |  | -- | -- | 30 | -- | 
				| The user stiffens all the muscles in its body to raise its Defense stat. | 
				| 4 | Mud-slap |  |  | 20 | 100 | 10 | -- | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
				| 8 | Headbutt |  |  | 70 | 100 | 15 | -- | 
				| The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | 
				| 11 | Metal Claw |  |  | 50 | 95 | 35 | -- | 
				| The target is raked with steel claws. It may also raise the user's Attack stat. | 
				| 15 | Iron Defense |  |  | -- | -- | 15 | -- | 
				| The user hardens its body's surface like iron, sharply raising its Defense stat. | 
				| 18 | Roar |  |  | -- | 100 | 20 | -- | 
				| The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. | 
				| 22 | Take Down |  |  | 90 | 85 | 20 | -- | 
				| A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | 
				| 25 | Iron Head |  |  | 80 | 100 | 15 | -- | 
				| The user slams the target with its steel-hard head. It may also make the target flinch. | 
				| 29 | Protect |  |  | -- | -- | 10 | -- | 
				| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
				| 32 | Metal Sound |  |  | -- | 85 | 40 | -- | 
				| A horrible sound like scraping metal harshly reduces the target's Sp. Def stat. | 
				| 36 | Iron Tail |  |  | 100 | 75 | 15 | -- | 
				| The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. | 
				| 39 | Autotomize |  |  | -- | -- | 15 | -- | 
				| The user sheds part of its body to make itself lighter and sharply raise its Speed stat. | 
				| 43 | Heavy Slam |  |  | ?? | 100 | 10 | -- | 
				| The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. | 
				| 46 | Double-edge |  |  | 120 | 100 | 15 | -- | 
				| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | 
				| 50 | Metal Burst |  |  | ?? | 100 | 10 | -- | 
				| The user retaliates with much greater power against the target that last inflicted damage on it. | 
|  #305 Lairon | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Tackle |  |  | 50 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | Harden |  |  | -- | -- | 30 | -- | 
				| The user stiffens all the muscles in its body to raise its Defense stat. | 
				| — | Mud-slap |  |  | 20 | 100 | 10 | -- | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
				| — | Headbutt |  |  | 70 | 100 | 15 | -- | 
				| The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | 
				| 4 | Mud-slap |  |  | 20 | 100 | 10 | -- | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
				| 8 | Headbutt |  |  | 70 | 100 | 15 | -- | 
				| The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | 
				| 11 | Metal Claw |  |  | 50 | 95 | 35 | -- | 
				| The target is raked with steel claws. It may also raise the user's Attack stat. | 
				| 15 | Iron Defense |  |  | -- | -- | 15 | -- | 
				| The user hardens its body's surface like iron, sharply raising its Defense stat. | 
				| 18 | Roar |  |  | -- | 100 | 20 | -- | 
				| The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. | 
				| 22 | Take Down |  |  | 90 | 85 | 20 | -- | 
				| A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | 
				| 25 | Iron Head |  |  | 80 | 100 | 15 | -- | 
				| The user slams the target with its steel-hard head. It may also make the target flinch. | 
				| 29 | Protect |  |  | -- | -- | 10 | -- | 
				| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
				| 34 | Metal Sound |  |  | -- | 85 | 40 | -- | 
				| A horrible sound like scraping metal harshly reduces the target's Sp. Def stat. | 
				| 40 | Iron Tail |  |  | 100 | 75 | 15 | -- | 
				| The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. | 
				| 45 | Autotomize |  |  | -- | -- | 15 | -- | 
				| The user sheds part of its body to make itself lighter and sharply raise its Speed stat. | 
				| 51 | Heavy Slam |  |  | ?? | 100 | 10 | -- | 
				| The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. | 
				| 56 | Double-edge |  |  | 120 | 100 | 15 | -- | 
				| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | 
				| 62 | Metal Burst |  |  | ?? | 100 | 10 | -- | 
				| The user retaliates with much greater power against the target that last inflicted damage on it. | 
|  #306 Aggron | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Tackle |  |  | 50 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | Harden |  |  | -- | -- | 30 | -- | 
				| The user stiffens all the muscles in its body to raise its Defense stat. | 
				| — | Mud-slap |  |  | 20 | 100 | 10 | -- | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
				| — | Headbutt |  |  | 70 | 100 | 15 | -- | 
				| The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | 
				| 4 | Mud-slap |  |  | 20 | 100 | 10 | -- | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
				| 8 | Headbutt |  |  | 70 | 100 | 15 | -- | 
				| The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | 
				| 11 | Metal Claw |  |  | 50 | 95 | 35 | -- | 
				| The target is raked with steel claws. It may also raise the user's Attack stat. | 
				| 15 | Iron Defense |  |  | -- | -- | 15 | -- | 
				| The user hardens its body's surface like iron, sharply raising its Defense stat. | 
				| 18 | Roar |  |  | -- | 100 | 20 | -- | 
				| The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. | 
				| 22 | Take Down |  |  | 90 | 85 | 20 | -- | 
				| A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | 
				| 25 | Iron Head |  |  | 80 | 100 | 15 | -- | 
				| The user slams the target with its steel-hard head. It may also make the target flinch. | 
				| 29 | Protect |  |  | -- | -- | 10 | -- | 
				| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
				| 34 | Metal Sound |  |  | -- | 85 | 40 | -- | 
				| A horrible sound like scraping metal harshly reduces the target's Sp. Def stat. | 
				| 40 | Iron Tail |  |  | 100 | 75 | 15 | -- | 
				| The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. | 
				| 48 | Autotomize |  |  | -- | -- | 15 | -- | 
				| The user sheds part of its body to make itself lighter and sharply raise its Speed stat. | 
				| 57 | Heavy Slam |  |  | ?? | 100 | 10 | -- | 
				| The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. | 
				| 65 | Double-edge |  |  | 120 | 100 | 15 | -- | 
				| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | 
				| 74 | Metal Burst |  |  | ?? | 100 | 10 | -- | 
				| The user retaliates with much greater power against the target that last inflicted damage on it. | 
|  #315 Roselia | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Absorb |  |  | 20 | 100 | 25 | -- | 
				| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
				| 4 | Growth |  |  | -- | -- | 40 | -- | 
				| The user's body grows all at once, raising the Attack and Sp. Atk stats. | 
				| 7 | Poison Sting |  |  | 15 | 100 | 35 | 30 | 
				| The user stabs the target with a poisonous stinger. This may also poison the target. | 
				| 10 | Stun Spore |  |  | -- | 75 | 30 | -- | 
				| The user scatters a cloud of paralyzing powder. It may leave the target with paralysis. | 
				| 13 | Mega Drain |  |  | 40 | 100 | 15 | -- | 
				| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
				| 16 | Leech Seed |  |  | -- | 90 | 10 | -- | 
				| A seed is planted on the target. It steals some HP from the target every turn. | 
				| 19 | Magical Leaf |  |  | 60 | -- | 20 | -- | 
				| The user scatters curious leaves that chase the target. This attack will not miss. | 
				| 22 | Grasswhistle |  |  | -- | 55 | 15 | -- | 
				| The user plays a pleasant melody that lulls the target into a deep sleep. | 
				| 25 | Giga Drain |  |  | 75 | 100 | 10 | -- | 
				| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
				| 28 | Toxic Spikes |  |  | -- | -- | 20 | -- | 
				| The user lays a trap of poison spikes at the opponent's feet. They poison opponents that switch into battle. | 
				| 31 | Sweet Scent |  |  | -- | 100 | 20 | -- | 
				| A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc. | 
				| 34 | Ingrain |  |  | -- | -- | 20 | -- | 
				| The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. | 
				| 37 | Petal Dance |  |  | 120 | 100 | 10 | -- | 
				| The user attacks the target by scattering petals for two to three turns. The user then becomes confused. | 
				| 40 | Toxic |  |  | -- | 90 | 10 | -- | 
				| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
				| 43 | Aromatherapy |  |  | -- | -- | 5 | -- | 
				| The user releases a soothing scent that heals all status problems affecting the user's party. | 
				| 46 | Synthesis |  |  | -- | -- | 5 | -- | 
				| The user restores its own HP. The amount of HP regained varies with the weather. | 
|  #322 Numel | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Growl |  |  | -- | 100 | 40 | -- | 
				| The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | 
				| — | Tackle |  |  | 50 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| 5 | Ember |  |  | 40 | 100 | 25 | 10 | 
				| The target is attacked with small flames. It may also leave the target with a burn. | 
				| 8 | Magnitude |  |  | ?? | 100 | 30 | -- | 
				| The user looses a ground-shaking quake affecting everyone around the user. Its power varies. | 
				| 12 | Focus Energy |  |  | -- | -- | 30 | -- | 
				| The user takes a deep breath and focuses so that critical hits land more easily. | 
				| 15 | Flame Burst |  |  | 70 | 100 | 15 | -- | 
				| The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. | 
				| 19 | Amnesia |  |  | -- | -- | 20 | -- | 
				| The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | 
				| 22 | Lava Plume |  |  | 80 | 100 | 15 | 30 | 
				| An inferno of scarlet flames torches everything around the user. It may leave targets with a burn. | 
				| 26 | Earth Power |  |  | 90 | 100 | 10 | -- | 
				| The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def. | 
				| 29 | Curse |  |  | -- | -- | 10 | -- | 
				| A move that works differently for the Ghost type than for all other types. | 
				| 31 | Take Down |  |  | 90 | 85 | 20 | -- | 
				| A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | 
				| 36 | Yawn |  |  | -- | -- | 10 | -- | 
				| The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | 
				| 40 | Earthquake |  |  | 100 | 100 | 10 | -- | 
				| The user sets off an earthquake that strikes those around it. | 
				| 43 | Flamethrower |  |  | 95 | 100 | 15 | 10 | 
				| The target is scorched with an intense blast of fire. It may also leave the target with a burn. | 
				| 47 | Double-edge |  |  | 120 | 100 | 15 | -- | 
				| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | 
|  #323 Camerupt | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Growl |  |  | -- | 100 | 40 | -- | 
				| The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | 
				| — | Tackle |  |  | 50 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | Ember |  |  | 40 | 100 | 25 | 10 | 
				| The target is attacked with small flames. It may also leave the target with a burn. | 
				| — | Magnitude |  |  | ?? | 100 | 30 | -- | 
				| The user looses a ground-shaking quake affecting everyone around the user. Its power varies. | 
				| 5 | Ember |  |  | 40 | 100 | 25 | 10 | 
				| The target is attacked with small flames. It may also leave the target with a burn. | 
				| 8 | Magnitude |  |  | ?? | 100 | 30 | -- | 
				| The user looses a ground-shaking quake affecting everyone around the user. Its power varies. | 
				| 12 | Focus Energy |  |  | -- | -- | 30 | -- | 
				| The user takes a deep breath and focuses so that critical hits land more easily. | 
				| 15 | Flame Burst |  |  | 70 | 100 | 15 | -- | 
				| The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. | 
				| 19 | Amnesia |  |  | -- | -- | 20 | -- | 
				| The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | 
				| 22 | Lava Plume |  |  | 80 | 100 | 15 | 30 | 
				| An inferno of scarlet flames torches everything around the user. It may leave targets with a burn. | 
				| 26 | Earth Power |  |  | 90 | 100 | 10 | -- | 
				| The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def. | 
				| 29 | Curse |  |  | -- | -- | 10 | -- | 
				| A move that works differently for the Ghost type than for all other types. | 
				| 31 | Take Down |  |  | 90 | 85 | 20 | -- | 
				| A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | 
				| 33 | Rock Slide |  |  | 75 | 90 | 10 | -- | 
				| Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | 
				| 39 | Yawn |  |  | -- | -- | 10 | -- | 
				| The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | 
				| 46 | Earthquake |  |  | 100 | 100 | 10 | -- | 
				| The user sets off an earthquake that strikes those around it. | 
				| 52 | Eruption |  |  | 150 | 100 | 5 | -- | 
				| The user attacks the opposing team with explosive fury. The lower the user's HP, the less powerful this attack becomes. | 
				| 59 | Fissure |  |  | ?? | 30 | 5 | -- | 
				| The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits. | 
|  #325 Spoink | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Splash |  |  | -- | -- | 40 | -- | 
				| The user just flops and splashes around to no effect at all... | 
				| 7 | Psywave |  |  | ?? | 80 | 15 | -- | 
				| The target is attacked with an odd  psychic wave. The attack varies in intensity. | 
				| 10 | Odor Sleuth |  |  | -- | -- | 40 | -- | 
				| Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | 
				| 14 | Psybeam |  |  | 65 | 100 | 20 | 10 | 
				| The target is attacked with a peculiar ray. It may also cause confusion. | 
				| 15 | Psych Up |  |  | -- | -- | 10 | -- | 
				| The user hypnotizes itself into copying any stat change made by the target. | 
				| 18 | Confuse Ray |  |  | -- | 100 | 10 | -- | 
				| The target is exposed to a sinister ray that triggers confusion. | 
				| 21 | Magic Coat |  |  | -- | -- | 15 | -- | 
				| A barrier reflects back to the target moves like Leech Seed and moves that damage status. | 
				| 26 | Zen Headbutt |  |  | 80 | 90 | 15 | -- | 
				| The user focuses its willpower to its head and attacks the target. It may also make the target flinch. | 
				| 29 | Rest |  |  | -- | -- | 10 | -- | 
				| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
				| 29 | Snore |  |  | 40 | 100 | 15 | -- | 
				| An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | 
				| 33 | Power Gem |  |  | 70 | 100 | 20 | -- | 
				| The user attacks with a ray of light that sparkles as if it were made of gemstones. | 
				| 38 | Psyshock |  |  | 80 | 100 | 10 | -- | 
				| The user materializes an odd psychic wave to attack the target. This attack does physical damage. | 
				| 40 | Payback |  |  | 50 | 100 | 10 | -- | 
				| If the user moves after the target, this attack's power will be doubled. | 
				| 44 | Psychic |  |  | 90 | 100 | 10 | -- | 
				| The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | 
				| 50 | Bounce |  |  | 85 | 85 | 5 | 30 | 
				| The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. | 
|  #326 Grumpig | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Splash |  |  | -- | -- | 40 | -- | 
				| The user just flops and splashes around to no effect at all... | 
				| — | Psywave |  |  | ?? | 80 | 15 | -- | 
				| The target is attacked with an odd  psychic wave. The attack varies in intensity. | 
				| — | Odor Sleuth |  |  | -- | -- | 40 | -- | 
				| Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | 
				| — | Psybeam |  |  | 65 | 100 | 20 | 10 | 
				| The target is attacked with a peculiar ray. It may also cause confusion. | 
				| 7 | Psywave |  |  | ?? | 80 | 15 | -- | 
				| The target is attacked with an odd  psychic wave. The attack varies in intensity. | 
				| 10 | Odor Sleuth |  |  | -- | -- | 40 | -- | 
				| Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | 
				| 14 | Psybeam |  |  | 65 | 100 | 20 | 10 | 
				| The target is attacked with a peculiar ray. It may also cause confusion. | 
				| 15 | Psych Up |  |  | -- | -- | 10 | -- | 
				| The user hypnotizes itself into copying any stat change made by the target. | 
				| 18 | Confuse Ray |  |  | -- | 100 | 10 | -- | 
				| The target is exposed to a sinister ray that triggers confusion. | 
				| 21 | Magic Coat |  |  | -- | -- | 15 | -- | 
				| A barrier reflects back to the target moves like Leech Seed and moves that damage status. | 
				| 26 | Zen Headbutt |  |  | 80 | 90 | 15 | -- | 
				| The user focuses its willpower to its head and attacks the target. It may also make the target flinch. | 
				| 29 | Rest |  |  | -- | -- | 10 | -- | 
				| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
				| 29 | Snore |  |  | 40 | 100 | 15 | -- | 
				| An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | 
				| 35 | Power Gem |  |  | 70 | 100 | 20 | -- | 
				| The user attacks with a ray of light that sparkles as if it were made of gemstones. | 
				| 42 | Psyshock |  |  | 80 | 100 | 10 | -- | 
				| The user materializes an odd psychic wave to attack the target. This attack does physical damage. | 
				| 46 | Payback |  |  | 50 | 100 | 10 | -- | 
				| If the user moves after the target, this attack's power will be doubled. | 
				| 52 | Psychic |  |  | 90 | 100 | 10 | -- | 
				| The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | 
				| 60 | Bounce |  |  | 85 | 85 | 5 | 30 | 
				| The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. | 
|  #328 Trapinch | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Bite |  |  | 60 | 100 | 25 | -- | 
				| The target is bitten with viciously sharp fangs. It may make the target flinch. | 
				| 4 | Sand-attack |  |  | -- | 100 | 15 | -- | 
				| Sand is hurled in the target's face, reducing its accuracy. | 
				| 7 | Faint Attack |  |  | 60 | -- | 20 | -- | 
				| The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | 
				| 10 | Sand Tomb |  |  | 35 | 85 | 15 | 100 | 
				| The user traps the target inside a harshly raging sandstorm for four to five turns. | 
				| 13 | Mud-slap |  |  | 20 | 100 | 10 | -- | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
				| 17 | Bide |  |  | ?? | -- | 10 | -- | 
				| The user endures attacks for two turns, then strikes back to cause double the damage taken. | 
				| 21 | Bulldoze |  |  | 60 | 100 | 20 | -- | 
				| The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. | 
				| 25 | Rock Slide |  |  | 75 | 90 | 10 | -- | 
				| Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | 
				| 29 | Dig |  |  | 80 | 100 | 10 | -- | 
				| The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | 
				| 34 | Crunch |  |  | 80 | 100 | 15 | -- | 
				| The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. | 
				| 39 | Earth Power |  |  | 90 | 100 | 10 | -- | 
				| The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def. | 
				| 44 | Sandstorm |  |  | -- | -- | 10 | -- | 
				| A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | 
				| 49 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
				| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
				| 55 | Earthquake |  |  | 100 | 100 | 10 | -- | 
				| The user sets off an earthquake that strikes those around it. | 
				| 61 | Feint |  |  | 30 | 100 | 10 | -- | 
				| An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. | 
				| 67 | Superpower |  |  | 120 | 100 | 5 | -- | 
				| The user attacks the target with great power. However, it also lowers the user's Attack and Defense. | 
				| 73 | Fissure |  |  | ?? | 30 | 5 | -- | 
				| The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits. | 
|  #329 Vibrava | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Sonicboom |  |  | ?? | 90 | 20 | -- | 
				| The target is hit with a destructive shock wave that always inflicts 20 HP damage. | 
				| — | Sand-attack |  |  | -- | 100 | 15 | -- | 
				| Sand is hurled in the target's face, reducing its accuracy. | 
				| — | Faint Attack |  |  | 60 | -- | 20 | -- | 
				| The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | 
				| — | Sand Tomb |  |  | 35 | 85 | 15 | 100 | 
				| The user traps the target inside a harshly raging sandstorm for four to five turns. | 
				| 4 | Sand-attack |  |  | -- | 100 | 15 | -- | 
				| Sand is hurled in the target's face, reducing its accuracy. | 
				| 7 | Faint Attack |  |  | 60 | -- | 20 | -- | 
				| The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | 
				| 10 | Sand Tomb |  |  | 35 | 85 | 15 | 100 | 
				| The user traps the target inside a harshly raging sandstorm for four to five turns. | 
				| 13 | Mud-slap |  |  | 20 | 100 | 10 | -- | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
				| 17 | Bide |  |  | ?? | -- | 10 | -- | 
				| The user endures attacks for two turns, then strikes back to cause double the damage taken. | 
				| 21 | Bulldoze |  |  | 60 | 100 | 20 | -- | 
				| The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. | 
				| 25 | Rock Slide |  |  | 75 | 90 | 10 | -- | 
				| Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | 
				| 29 | Supersonic |  |  | -- | 55 | 20 | -- | 
				| The user generates odd sound waves from its body. It may confuse the target. | 
				| 34 | Screech |  |  | -- | 85 | 40 | -- | 
				| An earsplitting screech harshly reduces the target's Defense stat. | 
				| 35 | Dragonbreath |  |  | 60 | 100 | 20 | 30 | 
				| The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis. | 
				| 39 | Earth Power |  |  | 90 | 100 | 10 | -- | 
				| The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def. | 
				| 44 | Sandstorm |  |  | -- | -- | 10 | -- | 
				| A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | 
				| 49 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
				| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
|  #330 Flygon | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Sonicboom |  |  | ?? | 90 | 20 | -- | 
				| The target is hit with a destructive shock wave that always inflicts 20 HP damage. | 
				| — | Sand-attack |  |  | -- | 100 | 15 | -- | 
				| Sand is hurled in the target's face, reducing its accuracy. | 
				| — | Faint Attack |  |  | 60 | -- | 20 | -- | 
				| The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | 
				| — | Sand Tomb |  |  | 35 | 85 | 15 | 100 | 
				| The user traps the target inside a harshly raging sandstorm for four to five turns. | 
				| 4 | Sand-attack |  |  | -- | 100 | 15 | -- | 
				| Sand is hurled in the target's face, reducing its accuracy. | 
				| 7 | Faint Attack |  |  | 60 | -- | 20 | -- | 
				| The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | 
				| 10 | Sand Tomb |  |  | 35 | 85 | 15 | 100 | 
				| The user traps the target inside a harshly raging sandstorm for four to five turns. | 
				| 13 | Mud-slap |  |  | 20 | 100 | 10 | -- | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
				| 17 | Bide |  |  | ?? | -- | 10 | -- | 
				| The user endures attacks for two turns, then strikes back to cause double the damage taken. | 
				| 21 | Bulldoze |  |  | 60 | 100 | 20 | -- | 
				| The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. | 
				| 25 | Rock Slide |  |  | 75 | 90 | 10 | -- | 
				| Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | 
				| 29 | Supersonic |  |  | -- | 55 | 20 | -- | 
				| The user generates odd sound waves from its body. It may confuse the target. | 
				| 34 | Screech |  |  | -- | 85 | 40 | -- | 
				| An earsplitting screech harshly reduces the target's Defense stat. | 
				| 35 | Dragonbreath |  |  | 60 | 100 | 20 | 30 | 
				| The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis. | 
				| 39 | Earth Power |  |  | 90 | 100 | 10 | -- | 
				| The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def. | 
				| 44 | Sandstorm |  |  | -- | -- | 10 | -- | 
				| A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | 
				| 45 | Dragon Tail |  |  | 60 | 90 | 10 | -- | 
				| The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends. | 
				| 49 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
				| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
				| 55 | Dragon Claw |  |  | 80 | 100 | 15 | -- | 
				| The user slashes the target with huge, sharp claws. | 
|  #333 Swablu | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Peck |  |  | 35 | 100 | 35 | -- | 
				| The target is jabbed with a sharply pointed beak or horn. | 
				| — | Growl |  |  | -- | 100 | 40 | -- | 
				| The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | 
				| 4 | Astonish |  |  | 30 | 100 | 15 | -- | 
				| The user attacks the target while shouting in a startling fashion. It may also make the target flinch. | 
				| 8 | Sing |  |  | -- | 55 | 15 | -- | 
				| A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. | 
				| 10 | Fury Attack |  |  | 15 | 85 | 20 | -- | 
				| The target is jabbed repeatedly with a horn or beak two to five times in a row. | 
				| 13 | Safeguard |  |  | -- | -- | 25 | -- | 
				| The user creates a protective field that prevents status problems for five turns. | 
				| 15 | Mist |  |  | -- | -- | 30 | -- | 
				| The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. | 
				| 18 | Round |  |  | 60 | 100 | 15 | -- | 
				| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
				| 21 | Natural Gift |  |  | ?? | 100 | 15 | -- | 
				| The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
				| 25 | Take Down |  |  | 90 | 85 | 20 | -- | 
				| A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | 
				| 29 | Refresh |  |  | -- | -- | 20 | -- | 
				| The user rests to cure itself of a poisoning, burn, or paralysis. | 
				| 34 | Mirror Move |  |  | -- | -- | 20 | -- | 
				| The user counters the target by mimicking the target's last move. | 
				| 39 | Cotton Guard |  |  | -- | -- | 10 | -- | 
				| The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat. | 
				| 42 | Dragon Pulse |  |  | 90 | 100 | 10 | -- | 
				| The target is attacked with a shock wave generated by the user's gaping mouth. | 
				| 48 | Perish Song |  |  | -- | -- | 5 | -- | 
				| Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | 
|  #334 Altaria | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Pluck |  |  | 60 | 100 | 20 | -- | 
				| The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. | 
				| — | Peck |  |  | 35 | 100 | 35 | -- | 
				| The target is jabbed with a sharply pointed beak or horn. | 
				| — | Growl |  |  | -- | 100 | 40 | -- | 
				| The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | 
				| — | Astonish |  |  | 30 | 100 | 15 | -- | 
				| The user attacks the target while shouting in a startling fashion. It may also make the target flinch. | 
				| — | Sing |  |  | -- | 55 | 15 | -- | 
				| A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. | 
				| 4 | Astonish |  |  | 30 | 100 | 15 | -- | 
				| The user attacks the target while shouting in a startling fashion. It may also make the target flinch. | 
				| 8 | Sing |  |  | -- | 55 | 15 | -- | 
				| A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. | 
				| 10 | Fury Attack |  |  | 15 | 85 | 20 | -- | 
				| The target is jabbed repeatedly with a horn or beak two to five times in a row. | 
				| 13 | Safeguard |  |  | -- | -- | 25 | -- | 
				| The user creates a protective field that prevents status problems for five turns. | 
				| 15 | Mist |  |  | -- | -- | 30 | -- | 
				| The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. | 
				| 18 | Round |  |  | 60 | 100 | 15 | -- | 
				| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
				| 21 | Natural Gift |  |  | ?? | 100 | 15 | -- | 
				| The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
				| 25 | Take Down |  |  | 90 | 85 | 20 | -- | 
				| A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | 
				| 29 | Refresh |  |  | -- | -- | 20 | -- | 
				| The user rests to cure itself of a poisoning, burn, or paralysis. | 
				| 34 | Dragon Dance |  |  | -- | -- | 20 | -- | 
				| The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. | 
				| 35 | Dragonbreath |  |  | 60 | 100 | 20 | 30 | 
				| The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis. | 
				| 42 | Cotton Guard |  |  | -- | -- | 10 | -- | 
				| The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat. | 
				| 48 | Dragon Pulse |  |  | 90 | 100 | 10 | -- | 
				| The target is attacked with a shock wave generated by the user's gaping mouth. | 
				| 57 | Perish Song |  |  | -- | -- | 5 | -- | 
				| Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | 
				| 64 | Sky Attack |  |  | 140 | 90 | 5 | -- | 
				| A second-turn attack move where critical hits land more easily. It may also make the target flinch. | 
|  #335 Zangoose | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Scratch |  |  | 40 | 100 | 35 | -- | 
				| Hard, pointed, and sharp claws rake the target to inflict damage. | 
				| — | Leer |  |  | -- | 100 | 30 | -- | 
				| The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | 
				| 5 | Quick Attack |  |  | 40 | 100 | 30 | -- | 
				| The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | 
				| 8 | Fury Cutter |  |  | 20 | 95 | 20 | -- | 
				| The target is slashed with scythes or claws. Its power increases if it hits in succession. | 
				| 12 | Pursuit |  |  | 40 | 100 | 20 | -- | 
				| An attack move that inflicts double damage if used on a target that is switching out of battle. | 
				| 15 | Slash |  |  | 70 | 100 | 20 | -- | 
				| The target is attacked with a slash of claws or blades. Critical hits land more easily. | 
				| 19 | Embargo |  |  | -- | 100 | 15 | -- | 
				| It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | 
				| 22 | Crush Claw |  |  | 75 | 95 | 10 | -- | 
				| The user slashes the target with hard and sharp claws. It may also lower the target's Defense. | 
				| 26 | Revenge |  |  | 60 | 100 | 10 | -- | 
				| An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. | 
				| 29 | False Swipe |  |  | 40 | 100 | 40 | -- | 
				| A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | 
				| 33 | Detect |  |  | -- | -- | 5 | -- | 
				| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
				| 36 | X-scissor |  |  | 80 | 100 | 15 | -- | 
				| The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. | 
				| 40 | Taunt |  |  | -- | 100 | 20 | -- | 
				| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
				| 43 | Swords Dance |  |  | -- | -- | 30 | -- | 
				| A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | 
				| 47 | Close Combat |  |  | 120 | 100 | 5 | -- | 
				| The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def. | 
|  #336 Seviper | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Wrap |  |  | 15 | 90 | 20 | 100 | 
				| A long body or vines are used to wrap and squeeze the target for four to five turns. | 
				| — | Lick |  |  | 20 | 100 | 30 | 30 | 
				| The target is licked with a long tongue, causing damage. It may also leave the target with paralysis. | 
				| 5 | Bite |  |  | 60 | 100 | 25 | -- | 
				| The target is bitten with viciously sharp fangs. It may make the target flinch. | 
				| 9 | Swagger |  |  | -- | 90 | 15 | -- | 
				| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
				| 12 | Poison Tail |  |  | 50 | 100 | 25 | 10 | 
				| The user hits the target with its tail. It may also poison the target. Critical hits land more easily. | 
				| 16 | Screech |  |  | -- | 85 | 40 | -- | 
				| An earsplitting screech harshly reduces the target's Defense stat. | 
				| 20 | Venoshock |  |  | 65 | 100 | 10 | -- | 
				| The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. | 
				| 23 | Glare |  |  | -- | 90 | 30 | -- | 
				| The user intimidates the target with the pattern on its belly to cause paralysis. | 
				| 27 | Poison Fang |  |  | 50 | 100 | 15 | 30 | 
				| The user bites the target with toxic fangs. It may also leave the target badly poisoned. | 
				| 31 | Night Slash |  |  | 70 | 100 | 15 | -- | 
				| The user slashes the target the instant an opportunity arises. Critical hits land more easily. | 
				| 34 | Gastro Acid |  |  | -- | 100 | 10 | -- | 
				| The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. | 
				| 38 | Haze |  |  | -- | -- | 30 | -- | 
				| The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | 
				| 42 | Poison Jab |  |  | 80 | 100 | 20 | 30 | 
				| The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. | 
				| 45 | Crunch |  |  | 80 | 100 | 15 | -- | 
				| The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. | 
				| 49 | Coil |  |  | -- | -- | 20 | -- | 
				| The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. | 
				| 53 | Wring Out |  |  | ?? | 100 | 5 | -- | 
				| The user powerfully wrings the target. The more HP the target has, the greater this attack's power. | 
|  #337 Lunatone | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Tackle |  |  | 50 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | Harden |  |  | -- | -- | 30 | -- | 
				| The user stiffens all the muscles in its body to raise its Defense stat. | 
				| — | Confusion |  |  | 50 | 100 | 25 | 10 | 
				| The target is hit by a weak telekinetic force. It may also leave the target confused. | 
				| 5 | Rock Throw |  |  | 50 | 90 | 15 | -- | 
				| The user picks up and throws a small rock at the target to attack. | 
				| 9 | Hypnosis |  |  | -- | 60 | 20 | -- | 
				| The user employs hypnotic suggestion to make the target fall into a deep sleep. | 
				| 13 | Rock Polish |  |  | -- | -- | 20 | -- | 
				| The user polishes its body to reduce drag. It can sharply raise the Speed stat. | 
				| 17 | Psywave |  |  | ?? | 80 | 15 | -- | 
				| The target is attacked with an odd  psychic wave. The attack varies in intensity. | 
				| 21 | Embargo |  |  | -- | 100 | 15 | -- | 
				| It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | 
				| 25 | Rock Slide |  |  | 75 | 90 | 10 | -- | 
				| Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | 
				| 29 | Cosmic Power |  |  | -- | -- | 20 | -- | 
				| The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. | 
				| 33 | Psychic |  |  | 90 | 100 | 10 | -- | 
				| The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | 
				| 37 | Heal Block |  |  | -- | 100 | 15 | -- | 
				| For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. | 
				| 41 | Stone Edge |  |  | 100 | 80 | 5 | -- | 
				| The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. | 
				| 45 | Future Sight |  |  | 100 | 100 | 10 | -- | 
				| Two turns after this move is used, a hunk of psychic energy attacks the target. | 
				| 49 | Explosion |  |  | 250 | 100 | 5 | -- | 
				| The user explodes to inflict damage on those around it. The user faints upon using this move. | 
				| 53 | Magic Room |  |  | -- | -- | 10 | -- | 
				| The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | 
|  #338 Solrock | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Tackle |  |  | 50 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | Harden |  |  | -- | -- | 30 | -- | 
				| The user stiffens all the muscles in its body to raise its Defense stat. | 
				| — | Confusion |  |  | 50 | 100 | 25 | 10 | 
				| The target is hit by a weak telekinetic force. It may also leave the target confused. | 
				| 5 | Rock Throw |  |  | 50 | 90 | 15 | -- | 
				| The user picks up and throws a small rock at the target to attack. | 
				| 9 | Fire Spin |  |  | 35 | 85 | 15 | 100 | 
				| The target becomes trapped within a fierce vortex of fire that rages for four to five turns. | 
				| 13 | Rock Polish |  |  | -- | -- | 20 | -- | 
				| The user polishes its body to reduce drag. It can sharply raise the Speed stat. | 
				| 17 | Psywave |  |  | ?? | 80 | 15 | -- | 
				| The target is attacked with an odd  psychic wave. The attack varies in intensity. | 
				| 21 | Embargo |  |  | -- | 100 | 15 | -- | 
				| It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | 
				| 25 | Rock Slide |  |  | 75 | 90 | 10 | -- | 
				| Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | 
				| 29 | Cosmic Power |  |  | -- | -- | 20 | -- | 
				| The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. | 
				| 33 | Psychic |  |  | 90 | 100 | 10 | -- | 
				| The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | 
				| 37 | Heal Block |  |  | -- | 100 | 15 | -- | 
				| For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. | 
				| 41 | Stone Edge |  |  | 100 | 80 | 5 | -- | 
				| The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. | 
				| 45 | Solarbeam |  |  | 120 | 100 | 10 | -- | 
				| A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | 
				| 49 | Explosion |  |  | 250 | 100 | 5 | -- | 
				| The user explodes to inflict damage on those around it. The user faints upon using this move. | 
				| 53 | Wonder Room |  |  | -- | -- | 10 | -- | 
				| The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | 
|  #343 Baltoy | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Harden |  |  | -- | -- | 30 | -- | 
				| The user stiffens all the muscles in its body to raise its Defense stat. | 
				| — | Confusion |  |  | 50 | 100 | 25 | 10 | 
				| The target is hit by a weak telekinetic force. It may also leave the target confused. | 
				| 4 | Rapid Spin |  |  | 20 | 100 | 40 | -- | 
				| A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. | 
				| 7 | Mud-slap |  |  | 20 | 100 | 10 | -- | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
				| 10 | Rock Tomb |  |  | 50 | 80 | 10 | -- | 
				| Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | 
				| 13 | Psybeam |  |  | 65 | 100 | 20 | 10 | 
				| The target is attacked with a peculiar ray. It may also cause confusion. | 
				| 17 | Power Trick |  |  | -- | -- | 10 | -- | 
				| The user employs its psychic power to switch its Attack with its Defense stat. | 
				| 21 | Ancientpower |  |  | 60 | 100 | 5 | -- | 
				| The user attacks with a prehistoric power. It may also raise all the user's stats at once. | 
				| 25 | Selfdestruct |  |  | 200 | 100 | 5 | -- | 
				| The user attacks everything around it by causing an explosion. The user faints upon using this move. | 
				| 28 | Extrasensory |  |  | 80 | 100 | 30 | -- | 
				| The user attacks with an odd, unseeable power. It may also make the target flinch. | 
				| 31 | Cosmic Power |  |  | -- | -- | 20 | -- | 
				| The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. | 
				| 34 | Guard Split |  |  | -- | -- | 10 | -- | 
				| The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's. | 
				| 34 | Power Split |  |  | -- | -- | 10 | -- | 
				| The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target's. | 
				| 37 | Earth Power |  |  | 90 | 100 | 10 | -- | 
				| The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def. | 
				| 41 | Sandstorm |  |  | -- | -- | 10 | -- | 
				| A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | 
				| 45 | Heal Block |  |  | -- | 100 | 15 | -- | 
				| For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. | 
				| 49 | Explosion |  |  | 250 | 100 | 5 | -- | 
				| The user explodes to inflict damage on those around it. The user faints upon using this move. | 
|  #344 Claydol | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Teleport |  |  | -- | -- | 20 | -- | 
				| Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited. | 
				| — | Harden |  |  | -- | -- | 30 | -- | 
				| The user stiffens all the muscles in its body to raise its Defense stat. | 
				| — | Confusion |  |  | 50 | 100 | 25 | 10 | 
				| The target is hit by a weak telekinetic force. It may also leave the target confused. | 
				| — | Rapid Spin |  |  | 20 | 100 | 40 | -- | 
				| A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. | 
				| 4 | Rapid Spin |  |  | 20 | 100 | 40 | -- | 
				| A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. | 
				| 7 | Mud-slap |  |  | 20 | 100 | 10 | -- | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
				| 10 | Rock Tomb |  |  | 50 | 80 | 10 | -- | 
				| Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | 
				| 13 | Psybeam |  |  | 65 | 100 | 20 | 10 | 
				| The target is attacked with a peculiar ray. It may also cause confusion. | 
				| 17 | Power Trick |  |  | -- | -- | 10 | -- | 
				| The user employs its psychic power to switch its Attack with its Defense stat. | 
				| 21 | Ancientpower |  |  | 60 | 100 | 5 | -- | 
				| The user attacks with a prehistoric power. It may also raise all the user's stats at once. | 
				| 25 | Selfdestruct |  |  | 200 | 100 | 5 | -- | 
				| The user attacks everything around it by causing an explosion. The user faints upon using this move. | 
				| 28 | Extrasensory |  |  | 80 | 100 | 30 | -- | 
				| The user attacks with an odd, unseeable power. It may also make the target flinch. | 
				| 31 | Cosmic Power |  |  | -- | -- | 20 | -- | 
				| The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. | 
				| 34 | Guard Split |  |  | -- | -- | 10 | -- | 
				| The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's. | 
				| 34 | Power Split |  |  | -- | -- | 10 | -- | 
				| The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target's. | 
				| 36 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
				| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
				| 40 | Earth Power |  |  | 90 | 100 | 10 | -- | 
				| The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def. | 
				| 47 | Sandstorm |  |  | -- | -- | 10 | -- | 
				| A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | 
				| 54 | Heal Block |  |  | -- | 100 | 15 | -- | 
				| For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. | 
				| 61 | Explosion |  |  | 250 | 100 | 5 | -- | 
				| The user explodes to inflict damage on those around it. The user faints upon using this move. | 
|  #351 Castform | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Tackle |  |  | 50 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| 10 | Water Gun |  |  | 40 | 100 | 25 | -- | 
				| The target is blasted with a forceful shot of water. | 
				| 10 | Ember |  |  | 40 | 100 | 25 | 10 | 
				| The target is attacked with small flames. It may also leave the target with a burn. | 
				| 10 | Powder Snow |  |  | 40 | 100 | 25 | 10 | 
				| The user attacks with a chilling gust of powdery snow. It may also freeze the targets. | 
				| 15 | Headbutt |  |  | 70 | 100 | 15 | -- | 
				| The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | 
				| 20 | Rain Dance |  |  | -- | -- | 5 | -- | 
				| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | 
				| 20 | Sunny Day |  |  | -- | -- | 5 | -- | 
				| The user intensifies the sun for five turns, powering up Fire-type moves. | 
				| 20 | Hail |  |  | -- | -- | 10 | -- | 
				| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | 
				| 30 | Weather Ball |  |  | 50 | 100 | 10 | -- | 
				| An attack move that varies in power and type depending on the weather. | 
				| 40 | Hydro Pump |  |  | 120 | 80 | 5 | -- | 
				| The target is blasted by a huge volume of water launched under great pressure. | 
				| 40 | Fire Blast |  |  | 120 | 85 | 5 | 10 | 
				| The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | 
				| 40 | Blizzard |  |  | 120 | 70 | 5 | 10 | 
				| A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. | 
|  #353 Shuppet | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Knock Off |  |  | 20 | 100 | 20 | -- | 
				| The user slaps down the target's held item, preventing that item from being used in the battle. | 
				| 4 | Screech |  |  | -- | 85 | 40 | -- | 
				| An earsplitting screech harshly reduces the target's Defense stat. | 
				| 7 | Night Shade |  |  | ?? | 100 | 15 | -- | 
				| The user makes the target see a frightening mirage. It inflicts damage matching the user's level. | 
				| 10 | Spite |  |  | -- | 100 | 10 | -- | 
				| The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | 
				| 13 | Will-o-wisp |  |  | -- | 75 | 15 | -- | 
				| The user shoots a sinister, bluish-white flame at the target to inflict a burn. | 
				| 16 | Shadow Sneak |  |  | 40 | 100 | 30 | -- | 
				| The user extends its shadow and attacks the target from behind. This move always goes first. | 
				| 19 | Curse |  |  | -- | -- | 10 | -- | 
				| A move that works differently for the Ghost type than for all other types. | 
				| 22 | Faint Attack |  |  | 60 | -- | 20 | -- | 
				| The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | 
				| 26 | Hex |  |  | 50 | 100 | 10 | -- | 
				| This relentless attack does massive damage to a target affected by status problems. | 
				| 30 | Shadow Ball |  |  | 80 | 100 | 15 | -- | 
				| The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | 
				| 34 | Sucker Punch |  |  | 80 | 100 | 5 | -- | 
				| This move enables the user to attack first. It fails if the target is not readying an attack, however. | 
				| 38 | Embargo |  |  | -- | 100 | 15 | -- | 
				| It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | 
				| 42 | Snatch |  |  | -- | -- | 10 | -- | 
				| The user steals the effects of any healing or stat-changing move the opponent attempts to use. | 
				| 46 | Grudge |  |  | -- | -- | 5 | -- | 
				| If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. | 
				| 50 | Trick |  |  | -- | 100 | 10 | -- | 
				| The user catches the target off guard and swaps its held item with its own. | 
|  #354 Banette | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Knock Off |  |  | 20 | 100 | 20 | -- | 
				| The user slaps down the target's held item, preventing that item from being used in the battle. | 
				| — | Screech |  |  | -- | 85 | 40 | -- | 
				| An earsplitting screech harshly reduces the target's Defense stat. | 
				| — | Night Shade |  |  | ?? | 100 | 15 | -- | 
				| The user makes the target see a frightening mirage. It inflicts damage matching the user's level. | 
				| — | Curse |  |  | -- | -- | 10 | -- | 
				| A move that works differently for the Ghost type than for all other types. | 
				| 4 | Screech |  |  | -- | 85 | 40 | -- | 
				| An earsplitting screech harshly reduces the target's Defense stat. | 
				| 7 | Night Shade |  |  | ?? | 100 | 15 | -- | 
				| The user makes the target see a frightening mirage. It inflicts damage matching the user's level. | 
				| 10 | Spite |  |  | -- | 100 | 10 | -- | 
				| The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | 
				| 13 | Will-o-wisp |  |  | -- | 75 | 15 | -- | 
				| The user shoots a sinister, bluish-white flame at the target to inflict a burn. | 
				| 16 | Shadow Sneak |  |  | 40 | 100 | 30 | -- | 
				| The user extends its shadow and attacks the target from behind. This move always goes first. | 
				| 19 | Curse |  |  | -- | -- | 10 | -- | 
				| A move that works differently for the Ghost type than for all other types. | 
				| 22 | Faint Attack |  |  | 60 | -- | 20 | -- | 
				| The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | 
				| 26 | Hex |  |  | 50 | 100 | 10 | -- | 
				| This relentless attack does massive damage to a target affected by status problems. | 
				| 30 | Shadow Ball |  |  | 80 | 100 | 15 | -- | 
				| The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | 
				| 34 | Sucker Punch |  |  | 80 | 100 | 5 | -- | 
				| This move enables the user to attack first. It fails if the target is not readying an attack, however. | 
				| 40 | Embargo |  |  | -- | 100 | 15 | -- | 
				| It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | 
				| 46 | Snatch |  |  | -- | -- | 10 | -- | 
				| The user steals the effects of any healing or stat-changing move the opponent attempts to use. | 
				| 52 | Grudge |  |  | -- | -- | 5 | -- | 
				| If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. | 
				| 58 | Trick |  |  | -- | 100 | 10 | -- | 
				| The user catches the target off guard and swaps its held item with its own. | 
|  #359 Absol | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Scratch |  |  | 40 | 100 | 35 | -- | 
				| Hard, pointed, and sharp claws rake the target to inflict damage. | 
				| — | Feint |  |  | 30 | 100 | 10 | -- | 
				| An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. | 
				| 4 | Leer |  |  | -- | 100 | 30 | -- | 
				| The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | 
				| 9 | Quick Attack |  |  | 40 | 100 | 30 | -- | 
				| The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | 
				| 12 | Pursuit |  |  | 40 | 100 | 20 | -- | 
				| An attack move that inflicts double damage if used on a target that is switching out of battle. | 
				| 17 | Taunt |  |  | -- | 100 | 20 | -- | 
				| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
				| 20 | Bite |  |  | 60 | 100 | 25 | -- | 
				| The target is bitten with viciously sharp fangs. It may make the target flinch. | 
				| 25 | Double Team |  |  | -- | -- | 15 | -- | 
				| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
				| 28 | Slash |  |  | 70 | 100 | 20 | -- | 
				| The target is attacked with a slash of claws or blades. Critical hits land more easily. | 
				| 33 | Swords Dance |  |  | -- | -- | 30 | -- | 
				| A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | 
				| 36 | Future Sight |  |  | 100 | 100 | 10 | -- | 
				| Two turns after this move is used, a hunk of psychic energy attacks the target. | 
				| 41 | Night Slash |  |  | 70 | 100 | 15 | -- | 
				| The user slashes the target the instant an opportunity arises. Critical hits land more easily. | 
				| 44 | Detect |  |  | -- | -- | 5 | -- | 
				| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
				| 49 | Psycho Cut |  |  | 70 | 100 | 20 | -- | 
				| The user tears at the target with blades formed by psychic power. Critical hits land more easily. | 
				| 52 | Sucker Punch |  |  | 80 | 100 | 5 | -- | 
				| This move enables the user to attack first. It fails if the target is not readying an attack, however. | 
				| 57 | Razor Wind |  |  | 80 | 100 | 10 | -- | 
				| A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. | 
				| 60 | Me First |  |  | ?? | -- | 20 | -- | 
				| The user tries to cut ahead of the target to steal and use the target's intended move with greater power. | 
				| 65 | Perish Song |  |  | -- | -- | 5 | -- | 
				| Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | 
|  #375 Metang | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Magnet Rise |  |  | -- | -- | 10 | -- | 
				| The user levitates using electrically generated magnetism for five turns. | 
				| — | Take Down |  |  | 90 | 85 | 20 | -- | 
				| A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | 
				| — | Metal Claw |  |  | 50 | 95 | 35 | -- | 
				| The target is raked with steel claws. It may also raise the user's Attack stat. | 
				| — | Confusion |  |  | 50 | 100 | 25 | 10 | 
				| The target is hit by a weak telekinetic force. It may also leave the target confused. | 
				| 20 | Confusion |  |  | 50 | 100 | 25 | 10 | 
				| The target is hit by a weak telekinetic force. It may also leave the target confused. | 
				| 20 | Metal Claw |  |  | 50 | 95 | 35 | -- | 
				| The target is raked with steel claws. It may also raise the user's Attack stat. | 
				| 23 | Pursuit |  |  | 40 | 100 | 20 | -- | 
				| An attack move that inflicts double damage if used on a target that is switching out of battle. | 
				| 26 | Miracle Eye |  |  | -- | -- | 40 | -- | 
				| Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit. | 
				| 29 | Zen Headbutt |  |  | 80 | 90 | 15 | -- | 
				| The user focuses its willpower to its head and attacks the target. It may also make the target flinch. | 
				| 32 | Bullet Punch |  |  | 40 | 100 | 30 | -- | 
				| The user strikes the target with tough punches as fast as bullets. This move always goes first. | 
				| 35 | Scary Face |  |  | -- | 100 | 10 | -- | 
				| The user frightens the target with a scary face to harshly reduce its Speed stat. | 
				| 38 | Agility |  |  | -- | -- | 30 | -- | 
				| The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | 
				| 41 | Psychic |  |  | 90 | 100 | 10 | -- | 
				| The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | 
				| 44 | Meteor Mash |  |  | 100 | 85 | 10 | -- | 
				| The target is hit with a hard punch fired like a meteor. It may also raise the user's Attack. | 
				| 47 | Iron Defense |  |  | -- | -- | 15 | -- | 
				| The user hardens its body's surface like iron, sharply raising its Defense stat. | 
				| 50 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
				| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
|  #376 Metagross | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Magnet Rise |  |  | -- | -- | 10 | -- | 
				| The user levitates using electrically generated magnetism for five turns. | 
				| — | Take Down |  |  | 90 | 85 | 20 | -- | 
				| A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | 
				| — | Metal Claw |  |  | 50 | 95 | 35 | -- | 
				| The target is raked with steel claws. It may also raise the user's Attack stat. | 
				| — | Confusion |  |  | 50 | 100 | 25 | 10 | 
				| The target is hit by a weak telekinetic force. It may also leave the target confused. | 
				| 20 | Confusion |  |  | 50 | 100 | 25 | 10 | 
				| The target is hit by a weak telekinetic force. It may also leave the target confused. | 
				| 20 | Metal Claw |  |  | 50 | 95 | 35 | -- | 
				| The target is raked with steel claws. It may also raise the user's Attack stat. | 
				| 23 | Pursuit |  |  | 40 | 100 | 20 | -- | 
				| An attack move that inflicts double damage if used on a target that is switching out of battle. | 
				| 26 | Miracle Eye |  |  | -- | -- | 40 | -- | 
				| Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit. | 
				| 29 | Zen Headbutt |  |  | 80 | 90 | 15 | -- | 
				| The user focuses its willpower to its head and attacks the target. It may also make the target flinch. | 
				| 32 | Bullet Punch |  |  | 40 | 100 | 30 | -- | 
				| The user strikes the target with tough punches as fast as bullets. This move always goes first. | 
				| 35 | Scary Face |  |  | -- | 100 | 10 | -- | 
				| The user frightens the target with a scary face to harshly reduce its Speed stat. | 
				| 38 | Agility |  |  | -- | -- | 30 | -- | 
				| The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | 
				| 41 | Psychic |  |  | 90 | 100 | 10 | -- | 
				| The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | 
				| 44 | Meteor Mash |  |  | 100 | 85 | 10 | -- | 
				| The target is hit with a hard punch fired like a meteor. It may also raise the user's Attack. | 
				| 45 | Hammer Arm |  |  | 100 | 90 | 10 | -- | 
				| The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. | 
				| 53 | Iron Defense |  |  | -- | -- | 15 | -- | 
				| The user hardens its body's surface like iron, sharply raising its Defense stat. | 
				| 62 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
				| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
|  #416 Vespiquen | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Sweet Scent |  |  | -- | 100 | 20 | -- | 
				| A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc. | 
				| — | Gust |  |  | 40 | 100 | 35 | -- | 
				| A gust of wind is whipped up by wings and launched at the target to inflict damage. | 
				| — | Poison Sting |  |  | 15 | 100 | 35 | 30 | 
				| The user stabs the target with a poisonous stinger. This may also poison the target. | 
				| — | Confuse Ray |  |  | -- | 100 | 10 | -- | 
				| The target is exposed to a sinister ray that triggers confusion. | 
				| 5 | Fury Cutter |  |  | 20 | 95 | 20 | -- | 
				| The target is slashed with scythes or claws. Its power increases if it hits in succession. | 
				| 9 | Pursuit |  |  | 40 | 100 | 20 | -- | 
				| An attack move that inflicts double damage if used on a target that is switching out of battle. | 
				| 13 | Fury Swipes |  |  | 18 | 80 | 15 | -- | 
				| The target is raked with sharp claws or scythes for two to five times in quick succession. | 
				| 17 | Defend Order |  |  | -- | -- | 10 | -- | 
				| The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats. | 
				| 21 | Slash |  |  | 70 | 100 | 20 | -- | 
				| The target is attacked with a slash of claws or blades. Critical hits land more easily. | 
				| 25 | Power Gem |  |  | 70 | 100 | 20 | -- | 
				| The user attacks with a ray of light that sparkles as if it were made of gemstones. | 
				| 29 | Heal Order |  |  | -- | -- | 10 | -- | 
				| The user calls out its underlings to heal it. The user regains up to half of its max HP. | 
				| 33 | Toxic |  |  | -- | 90 | 10 | -- | 
				| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
				| 37 | Air Slash |  |  | 75 | 95 | 20 | -- | 
				| The user attacks with a blade of air that slices even the sky. It may also make the target flinch. | 
				| 41 | Captivate |  |  | -- | 100 | 20 | -- | 
				| If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | 
				| 45 | Attack Order |  |  | 90 | 100 | 15 | -- | 
				| The user calls out its underlings to pummel the target. Critical hits land more easily. | 
				| 49 | Swagger |  |  | -- | 90 | 15 | -- | 
				| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
				| 53 | Destiny Bond |  |  | -- | -- | 5 | -- | 
				| When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints. | 
|  #418 Buizel | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Sonicboom |  |  | ?? | 90 | 20 | -- | 
				| The target is hit with a destructive shock wave that always inflicts 20 HP damage. | 
				| 4 | Growl |  |  | -- | 100 | 40 | -- | 
				| The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | 
				| 7 | Water Sport |  |  | -- | -- | 15 | -- | 
				| The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | 
				| 11 | Quick Attack |  |  | 40 | 100 | 30 | -- | 
				| The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | 
				| 15 | Water Gun |  |  | 40 | 100 | 25 | -- | 
				| The target is blasted with a forceful shot of water. | 
				| 18 | Pursuit |  |  | 40 | 100 | 20 | -- | 
				| An attack move that inflicts double damage if used on a target that is switching out of battle. | 
				| 21 | Swift |  |  | 60 | -- | 20 | -- | 
				| Star-shaped rays are shot at the opposing team. This attack never misses. | 
				| 24 | Aqua Jet |  |  | 40 | 100 | 20 | -- | 
				| The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | 
				| 27 | Double Hit |  |  | 35 | 90 | 10 | -- | 
				| The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row. | 
				| 31 | Whirlpool |  |  | 35 | 85 | 15 | 100 | 
				| Traps foes in a violent swirling whirlpool for four to five turns. | 
				| 35 | Razor Wind |  |  | 80 | 100 | 10 | -- | 
				| A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. | 
				| 38 | Aqua Tail |  |  | 90 | 90 | 10 | -- | 
				| The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | 
				| 41 | Agility |  |  | -- | -- | 30 | -- | 
				| The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | 
				| 45 | Hydro Pump |  |  | 120 | 80 | 5 | -- | 
				| The target is blasted by a huge volume of water launched under great pressure. | 
|  #419 Floatzel | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Ice Fang |  |  | 65 | 95 | 15 | 10 | 
				| The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen. | 
				| — | Crunch |  |  | 80 | 100 | 15 | -- | 
				| The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. | 
				| — | Sonicboom |  |  | ?? | 90 | 20 | -- | 
				| The target is hit with a destructive shock wave that always inflicts 20 HP damage. | 
				| — | Growl |  |  | -- | 100 | 40 | -- | 
				| The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | 
				| — | Water Sport |  |  | -- | -- | 15 | -- | 
				| The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | 
				| — | Quick Attack |  |  | 40 | 100 | 30 | -- | 
				| The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | 
				| 4 | Growl |  |  | -- | 100 | 40 | -- | 
				| The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | 
				| 7 | Water Sport |  |  | -- | -- | 15 | -- | 
				| The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | 
				| 11 | Quick Attack |  |  | 40 | 100 | 30 | -- | 
				| The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | 
				| 15 | Water Gun |  |  | 40 | 100 | 25 | -- | 
				| The target is blasted with a forceful shot of water. | 
				| 18 | Pursuit |  |  | 40 | 100 | 20 | -- | 
				| An attack move that inflicts double damage if used on a target that is switching out of battle. | 
				| 21 | Swift |  |  | 60 | -- | 20 | -- | 
				| Star-shaped rays are shot at the opposing team. This attack never misses. | 
				| 24 | Aqua Jet |  |  | 40 | 100 | 20 | -- | 
				| The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | 
				| 29 | Double Hit |  |  | 35 | 90 | 10 | -- | 
				| The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row. | 
				| 35 | Whirlpool |  |  | 35 | 85 | 15 | 100 | 
				| Traps foes in a violent swirling whirlpool for four to five turns. | 
				| 41 | Razor Wind |  |  | 80 | 100 | 10 | -- | 
				| A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. | 
				| 46 | Aqua Tail |  |  | 90 | 90 | 10 | -- | 
				| The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | 
				| 51 | Agility |  |  | -- | -- | 30 | -- | 
				| The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | 
				| 57 | Hydro Pump |  |  | 120 | 80 | 5 | -- | 
				| The target is blasted by a huge volume of water launched under great pressure. | 
|  #425 Drifloon | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Constrict |  |  | 10 | 100 | 35 | -- | 
				| The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat. | 
				| — | Minimize |  |  | -- | -- | 20 | -- | 
				| The user compresses its body to make itself look smaller, which sharply raises its evasiveness. | 
				| 4 | Astonish |  |  | 30 | 100 | 15 | -- | 
				| The user attacks the target while shouting in a startling fashion. It may also make the target flinch. | 
				| 8 | Gust |  |  | 40 | 100 | 35 | -- | 
				| A gust of wind is whipped up by wings and launched at the target to inflict damage. | 
				| 13 | Focus Energy |  |  | -- | -- | 30 | -- | 
				| The user takes a deep breath and focuses so that critical hits land more easily. | 
				| 16 | Payback |  |  | 50 | 100 | 10 | -- | 
				| If the user moves after the target, this attack's power will be doubled. | 
				| 20 | Ominous Wind |  |  | 60 | 100 | 5 | 10 | 
				| The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once. | 
				| 25 | Stockpile |  |  | -- | -- | 20 | -- | 
				| The user charges up power and raises both its Defense and Sp. Def. The move can be used three times. | 
				| 27 | Hex |  |  | 50 | 100 | 10 | -- | 
				| This relentless attack does massive damage to a target affected by status problems. | 
				| 32 | Swallow |  |  | -- | -- | 10 | -- | 
				| The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | 
				| 32 | Spit Up |  |  | ?? | 100 | 10 | -- | 
				| The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage. | 
				| 36 | Shadow Ball |  |  | 80 | 100 | 15 | -- | 
				| The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | 
				| 40 | Amnesia |  |  | -- | -- | 20 | -- | 
				| The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | 
				| 44 | Baton Pass |  |  | -- | -- | 40 | -- | 
				| The user switches places with a party Pokémon in waiting, passing along any stat changes. | 
				| 50 | Explosion |  |  | 250 | 100 | 5 | -- | 
				| The user explodes to inflict damage on those around it. The user faints upon using this move. | 
|  #426 Drifblim | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Constrict |  |  | 10 | 100 | 35 | -- | 
				| The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat. | 
				| — | Minimize |  |  | -- | -- | 20 | -- | 
				| The user compresses its body to make itself look smaller, which sharply raises its evasiveness. | 
				| — | Astonish |  |  | 30 | 100 | 15 | -- | 
				| The user attacks the target while shouting in a startling fashion. It may also make the target flinch. | 
				| — | Gust |  |  | 40 | 100 | 35 | -- | 
				| A gust of wind is whipped up by wings and launched at the target to inflict damage. | 
				| 4 | Astonish |  |  | 30 | 100 | 15 | -- | 
				| The user attacks the target while shouting in a startling fashion. It may also make the target flinch. | 
				| 8 | Gust |  |  | 40 | 100 | 35 | -- | 
				| A gust of wind is whipped up by wings and launched at the target to inflict damage. | 
				| 13 | Focus Energy |  |  | -- | -- | 30 | -- | 
				| The user takes a deep breath and focuses so that critical hits land more easily. | 
				| 16 | Payback |  |  | 50 | 100 | 10 | -- | 
				| If the user moves after the target, this attack's power will be doubled. | 
				| 20 | Ominous Wind |  |  | 60 | 100 | 5 | 10 | 
				| The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once. | 
				| 25 | Stockpile |  |  | -- | -- | 20 | -- | 
				| The user charges up power and raises both its Defense and Sp. Def. The move can be used three times. | 
				| 27 | Hex |  |  | 50 | 100 | 10 | -- | 
				| This relentless attack does massive damage to a target affected by status problems. | 
				| 34 | Swallow |  |  | -- | -- | 10 | -- | 
				| The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | 
				| 34 | Spit Up |  |  | ?? | 100 | 10 | -- | 
				| The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage. | 
				| 40 | Shadow Ball |  |  | 80 | 100 | 15 | -- | 
				| The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | 
				| 46 | Amnesia |  |  | -- | -- | 20 | -- | 
				| The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | 
				| 52 | Baton Pass |  |  | -- | -- | 40 | -- | 
				| The user switches places with a party Pokémon in waiting, passing along any stat changes. | 
				| 60 | Explosion |  |  | 250 | 100 | 5 | -- | 
				| The user explodes to inflict damage on those around it. The user faints upon using this move. | 
|  #436 Bronzor | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Tackle |  |  | 50 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | Confusion |  |  | 50 | 100 | 25 | 10 | 
				| The target is hit by a weak telekinetic force. It may also leave the target confused. | 
				| 5 | Hypnosis |  |  | -- | 60 | 20 | -- | 
				| The user employs hypnotic suggestion to make the target fall into a deep sleep. | 
				| 9 | Imprison |  |  | -- | -- | 10 | -- | 
				| If the opponents know any move also known by the user, the opponents are prevented from using it. | 
				| 11 | Confuse Ray |  |  | -- | 100 | 10 | -- | 
				| The target is exposed to a sinister ray that triggers confusion. | 
				| 15 | Psywave |  |  | ?? | 80 | 15 | -- | 
				| The target is attacked with an odd  psychic wave. The attack varies in intensity. | 
				| 19 | Iron Defense |  |  | -- | -- | 15 | -- | 
				| The user hardens its body's surface like iron, sharply raising its Defense stat. | 
				| 21 | Faint Attack |  |  | 60 | -- | 20 | -- | 
				| The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | 
				| 25 | Safeguard |  |  | -- | -- | 25 | -- | 
				| The user creates a protective field that prevents status problems for five turns. | 
				| 29 | Future Sight |  |  | 100 | 100 | 10 | -- | 
				| Two turns after this move is used, a hunk of psychic energy attacks the target. | 
				| 31 | Metal Sound |  |  | -- | 85 | 40 | -- | 
				| A horrible sound like scraping metal harshly reduces the target's Sp. Def stat. | 
				| 35 | Gyro Ball |  |  | ?? | 100 | 5 | -- | 
				| The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | 
				| 39 | Extrasensory |  |  | 80 | 100 | 30 | -- | 
				| The user attacks with an odd, unseeable power. It may also make the target flinch. | 
				| 41 | Payback |  |  | 50 | 100 | 10 | -- | 
				| If the user moves after the target, this attack's power will be doubled. | 
				| 45 | Heal Block |  |  | -- | 100 | 15 | -- | 
				| For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. | 
				| 49 | Heavy Slam |  |  | ?? | 100 | 10 | -- | 
				| The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. | 
|  #437 Bronzong | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Sunny Day |  |  | -- | -- | 5 | -- | 
				| The user intensifies the sun for five turns, powering up Fire-type moves. | 
				| — | Rain Dance |  |  | -- | -- | 5 | -- | 
				| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | 
				| — | Tackle |  |  | 50 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | Confusion |  |  | 50 | 100 | 25 | 10 | 
				| The target is hit by a weak telekinetic force. It may also leave the target confused. | 
				| — | Hypnosis |  |  | -- | 60 | 20 | -- | 
				| The user employs hypnotic suggestion to make the target fall into a deep sleep. | 
				| — | Imprison |  |  | -- | -- | 10 | -- | 
				| If the opponents know any move also known by the user, the opponents are prevented from using it. | 
				| 5 | Hypnosis |  |  | -- | 60 | 20 | -- | 
				| The user employs hypnotic suggestion to make the target fall into a deep sleep. | 
				| 9 | Imprison |  |  | -- | -- | 10 | -- | 
				| If the opponents know any move also known by the user, the opponents are prevented from using it. | 
				| 11 | Confuse Ray |  |  | -- | 100 | 10 | -- | 
				| The target is exposed to a sinister ray that triggers confusion. | 
				| 15 | Psywave |  |  | ?? | 80 | 15 | -- | 
				| The target is attacked with an odd  psychic wave. The attack varies in intensity. | 
				| 19 | Iron Defense |  |  | -- | -- | 15 | -- | 
				| The user hardens its body's surface like iron, sharply raising its Defense stat. | 
				| 21 | Faint Attack |  |  | 60 | -- | 20 | -- | 
				| The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | 
				| 25 | Safeguard |  |  | -- | -- | 25 | -- | 
				| The user creates a protective field that prevents status problems for five turns. | 
				| 29 | Future Sight |  |  | 100 | 100 | 10 | -- | 
				| Two turns after this move is used, a hunk of psychic energy attacks the target. | 
				| 31 | Metal Sound |  |  | -- | 85 | 40 | -- | 
				| A horrible sound like scraping metal harshly reduces the target's Sp. Def stat. | 
				| 33 | Block |  |  | -- | -- | 5 | -- | 
				| The user blocks the target's way with arms spread wide to prevent escape. | 
				| 36 | Gyro Ball |  |  | ?? | 100 | 5 | -- | 
				| The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | 
				| 42 | Extrasensory |  |  | 80 | 100 | 30 | -- | 
				| The user attacks with an odd, unseeable power. It may also make the target flinch. | 
				| 46 | Payback |  |  | 50 | 100 | 10 | -- | 
				| If the user moves after the target, this attack's power will be doubled. | 
				| 52 | Heal Block |  |  | -- | 100 | 15 | -- | 
				| For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. | 
				| 58 | Heavy Slam |  |  | ?? | 100 | 10 | -- | 
				| The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. | 
|  #438 Bonsly | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Fake Tears |  |  | -- | 100 | 20 | -- | 
				| The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | 
				| — | Copycat |  |  | -- | -- | 20 | -- | 
				| The user mimics the move used immediately before it. The move fails if no other move has been used yet. | 
				| 5 | Flail |  |  | ?? | 100 | 15 | -- | 
				| The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | 
				| 8 | Low Kick |  |  | ?? | 100 | 20 | -- | 
				| A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. | 
				| 12 | Rock Throw |  |  | 50 | 90 | 15 | -- | 
				| The user picks up and throws a small rock at the target to attack. | 
				| 15 | Slam |  |  | 80 | 75 | 20 | -- | 
				| The target is slammed with a long tail, vines, etc., to inflict damage. | 
				| 19 | Faint Attack |  |  | 60 | -- | 20 | -- | 
				| The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | 
				| 22 | Rock Tomb |  |  | 50 | 80 | 10 | -- | 
				| Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | 
				| 26 | Block |  |  | -- | -- | 5 | -- | 
				| The user blocks the target's way with arms spread wide to prevent escape. | 
				| 29 | Rock Slide |  |  | 75 | 90 | 10 | -- | 
				| Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | 
				| 33 | Mimic |  |  | -- | -- | 10 | -- | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | 
				| 36 | Sucker Punch |  |  | 80 | 100 | 5 | -- | 
				| This move enables the user to attack first. It fails if the target is not readying an attack, however. | 
				| 40 | Double-edge |  |  | 120 | 100 | 15 | -- | 
				| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | 
|  #439 Mime Jr. | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Tickle |  |  | -- | 100 | 20 | -- | 
				| The user tickles the target into laughing, reducing its Attack and Defense stats. | 
				| — | Barrier |  |  | -- | -- | 30 | -- | 
				| The user throws up a sturdy wall that sharply raises its Defense stat. | 
				| — | Confusion |  |  | 50 | 100 | 25 | 10 | 
				| The target is hit by a weak telekinetic force. It may also leave the target confused. | 
				| 4 | Copycat |  |  | -- | -- | 20 | -- | 
				| The user mimics the move used immediately before it. The move fails if no other move has been used yet. | 
				| 8 | Meditate |  |  | -- | -- | 40 | -- | 
				| The user meditates to awaken the power deep within its body and raise its Attack stat. | 
				| 11 | Doubleslap |  |  | 15 | 85 | 10 | -- | 
				| The target is slapped repeatedly, back and forth, two to five times in a row. | 
				| 15 | Mimic |  |  | -- | -- | 10 | -- | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | 
				| 18 | Encore |  |  | -- | 100 | 5 | -- | 
				| The user compels the target to keep using only the move it last used for three turns. | 
				| 22 | Light Screen |  |  | -- | -- | 30 | -- | 
				| A wondrous wall of light is put up to suppress damage from special attacks for five turns. | 
				| 22 | Reflect |  |  | -- | -- | 20 | -- | 
				| A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | 
				| 25 | Psybeam |  |  | 65 | 100 | 20 | 10 | 
				| The target is attacked with a peculiar ray. It may also cause confusion. | 
				| 29 | Substitute |  |  | -- | -- | 10 | -- | 
				| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
				| 32 | Recycle |  |  | -- | -- | 10 | -- | 
				| The user recycles a held item that has been used in battle so it can be used again. | 
				| 36 | Trick |  |  | -- | 100 | 10 | -- | 
				| The user catches the target off guard and swaps its held item with its own. | 
				| 39 | Psychic |  |  | 90 | 100 | 10 | -- | 
				| The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | 
				| 43 | Role Play |  |  | -- | -- | 10 | -- | 
				| The user mimics the target completely, copying the target's natural Ability. | 
				| 46 | Baton Pass |  |  | -- | -- | 40 | -- | 
				| The user switches places with a party Pokémon in waiting, passing along any stat changes. | 
				| 50 | Safeguard |  |  | -- | -- | 25 | -- | 
				| The user creates a protective field that prevents status problems for five turns. | 
|  #447 Riolu | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Foresight |  |  | -- | -- | 40 | -- | 
				| Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | 
				| — | Quick Attack |  |  | 40 | 100 | 30 | -- | 
				| The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | 
				| — | Endure |  |  | -- | -- | 10 | -- | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
				| 6 | Counter |  |  | ?? | 100 | 20 | -- | 
				| A retaliation move that counters any physical attack, inflicting double the damage taken. | 
				| 11 | Feint |  |  | 30 | 100 | 10 | -- | 
				| An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. | 
				| 15 | Force Palm |  |  | 60 | 100 | 10 | 30 | 
				| The target is attacked with a shock wave. It may also leave the target with paralysis. | 
				| 19 | Copycat |  |  | -- | -- | 20 | -- | 
				| The user mimics the move used immediately before it. The move fails if no other move has been used yet. | 
				| 24 | Screech |  |  | -- | 85 | 40 | -- | 
				| An earsplitting screech harshly reduces the target's Defense stat. | 
				| 29 | Reversal |  |  | ?? | 100 | 15 | -- | 
				| An all-out attack that becomes more powerful the less HP the user has. | 
				| 47 | Nasty Plot |  |  | -- | -- | 20 | -- | 
				| The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. | 
				| 55 | Final Gambit |  |  | ?? | 100 | 5 | -- | 
				| The user risks everything to attack its target. The user faints but does damage equal to the user's HP. | 
|  #448 Lucario | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Dark Pulse |  |  | 80 | 100 | 15 | -- | 
				| The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | 
				| — | Foresight |  |  | -- | -- | 40 | -- | 
				| Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | 
				| — | Quick Attack |  |  | 40 | 100 | 30 | -- | 
				| The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | 
				| — | Detect |  |  | -- | -- | 5 | -- | 
				| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
				| — | Metal Claw |  |  | 50 | 95 | 35 | -- | 
				| The target is raked with steel claws. It may also raise the user's Attack stat. | 
				| 6 | Counter |  |  | ?? | 100 | 20 | -- | 
				| A retaliation move that counters any physical attack, inflicting double the damage taken. | 
				| 11 | Feint |  |  | 30 | 100 | 10 | -- | 
				| An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. | 
				| 15 | Force Palm |  |  | 60 | 100 | 10 | 30 | 
				| The target is attacked with a shock wave. It may also leave the target with paralysis. | 
				| 19 | Me First |  |  | ?? | -- | 20 | -- | 
				| The user tries to cut ahead of the target to steal and use the target's intended move with greater power. | 
				| 24 | Metal Sound |  |  | -- | 85 | 40 | -- | 
				| A horrible sound like scraping metal harshly reduces the target's Sp. Def stat. | 
				| 29 | Bone Rush |  |  | 25 | 90 | 10 | -- | 
				| The user strikes the target with a hard bone two to five times in a row. | 
				| 33 | Quick Guard |  |  | -- | -- | 15 | -- | 
				| The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises. | 
				| 37 | Swords Dance |  |  | -- | -- | 30 | -- | 
				| A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | 
				| 42 | Heal Pulse |  |  | -- | -- | 10 | -- | 
				| The user emits a healing pulse which restores the target's HP by up to half of its max HP. | 
				| 47 | Calm Mind |  |  | -- | -- | 20 | -- | 
				| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | 
				| 51 | Aura Sphere |  |  | 90 | -- | 20 | -- | 
				| The user looses a blast of aura power from deep within its body at the target. This move is certain to hit. | 
				| 55 | Close Combat |  |  | 120 | 100 | 5 | -- | 
				| The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def. | 
				| 60 | Dragon Pulse |  |  | 90 | 100 | 10 | -- | 
				| The target is attacked with a shock wave generated by the user's gaping mouth. | 
				| 65 | Extremespeed |  |  | 80 | 100 | 5 | -- | 
				| The user charges the target at blinding speed. This attack always goes before any other move. | 
|  #451 Skorupi | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Bite |  |  | 60 | 100 | 25 | -- | 
				| The target is bitten with viciously sharp fangs. It may make the target flinch. | 
				| — | Poison Sting |  |  | 15 | 100 | 35 | 30 | 
				| The user stabs the target with a poisonous stinger. This may also poison the target. | 
				| — | Leer |  |  | -- | 100 | 30 | -- | 
				| The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | 
				| 5 | Knock Off |  |  | 20 | 100 | 20 | -- | 
				| The user slaps down the target's held item, preventing that item from being used in the battle. | 
				| 9 | Pin Missile |  |  | 14 | 85 | 20 | -- | 
				| Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | 
				| 13 | Acupressure |  |  | -- | -- | 30 | -- | 
				| The user applies pressure to stress points, sharply boosting one of its stats. | 
				| 16 | Pursuit |  |  | 40 | 100 | 20 | -- | 
				| An attack move that inflicts double damage if used on a target that is switching out of battle. | 
				| 20 | Bug Bite |  |  | 60 | 100 | 20 | -- | 
				| The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. | 
				| 23 | Poison Fang |  |  | 50 | 100 | 15 | 30 | 
				| The user bites the target with toxic fangs. It may also leave the target badly poisoned. | 
				| 27 | Venoshock |  |  | 65 | 100 | 10 | -- | 
				| The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. | 
				| 30 | Hone Claws |  |  | -- | -- | 15 | -- | 
				| The user sharpens its claws to boost its Attack stat and accuracy. | 
				| 34 | Toxic Spikes |  |  | -- | -- | 20 | -- | 
				| The user lays a trap of poison spikes at the opponent's feet. They poison opponents that switch into battle. | 
				| 38 | Night Slash |  |  | 70 | 100 | 15 | -- | 
				| The user slashes the target the instant an opportunity arises. Critical hits land more easily. | 
				| 41 | Scary Face |  |  | -- | 100 | 10 | -- | 
				| The user frightens the target with a scary face to harshly reduce its Speed stat. | 
				| 45 | Crunch |  |  | 80 | 100 | 15 | -- | 
				| The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. | 
				| 49 | Cross Poison |  |  | 70 | 100 | 20 | 10 | 
				| A slashing attack with a poisonous blade that may also leave the target poisoned. Critical hits land more easily. | 
|  #452 Drapion | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Thunder Fang |  |  | 65 | 95 | 15 | 10 | 
				| The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis. | 
				| — | Ice Fang |  |  | 65 | 95 | 15 | 10 | 
				| The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen. | 
				| — | Fire Fang |  |  | 65 | 95 | 15 | 10 | 
				| The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned. | 
				| — | Bite |  |  | 60 | 100 | 25 | -- | 
				| The target is bitten with viciously sharp fangs. It may make the target flinch. | 
				| — | Poison Sting |  |  | 15 | 100 | 35 | 30 | 
				| The user stabs the target with a poisonous stinger. This may also poison the target. | 
				| — | Leer |  |  | -- | 100 | 30 | -- | 
				| The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | 
				| — | Knock Off |  |  | 20 | 100 | 20 | -- | 
				| The user slaps down the target's held item, preventing that item from being used in the battle. | 
				| 5 | Knock Off |  |  | 20 | 100 | 20 | -- | 
				| The user slaps down the target's held item, preventing that item from being used in the battle. | 
				| 9 | Pin Missile |  |  | 14 | 85 | 20 | -- | 
				| Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | 
				| 13 | Acupressure |  |  | -- | -- | 30 | -- | 
				| The user applies pressure to stress points, sharply boosting one of its stats. | 
				| 16 | Pursuit |  |  | 40 | 100 | 20 | -- | 
				| An attack move that inflicts double damage if used on a target that is switching out of battle. | 
				| 20 | Bug Bite |  |  | 60 | 100 | 20 | -- | 
				| The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. | 
				| 23 | Poison Fang |  |  | 50 | 100 | 15 | 30 | 
				| The user bites the target with toxic fangs. It may also leave the target badly poisoned. | 
				| 27 | Venoshock |  |  | 65 | 100 | 10 | -- | 
				| The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. | 
				| 30 | Hone Claws |  |  | -- | -- | 15 | -- | 
				| The user sharpens its claws to boost its Attack stat and accuracy. | 
				| 34 | Toxic Spikes |  |  | -- | -- | 20 | -- | 
				| The user lays a trap of poison spikes at the opponent's feet. They poison opponents that switch into battle. | 
				| 38 | Night Slash |  |  | 70 | 100 | 15 | -- | 
				| The user slashes the target the instant an opportunity arises. Critical hits land more easily. | 
				| 43 | Scary Face |  |  | -- | 100 | 10 | -- | 
				| The user frightens the target with a scary face to harshly reduce its Speed stat. | 
				| 49 | Crunch |  |  | 80 | 100 | 15 | -- | 
				| The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. | 
				| 57 | Cross Poison |  |  | 70 | 100 | 20 | 10 | 
				| A slashing attack with a poisonous blade that may also leave the target poisoned. Critical hits land more easily. | 
|  #458 Mantyke | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Tackle |  |  | 50 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | Bubble |  |  | 20 | 100 | 30 | -- | 
				| A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. | 
				| 3 | Supersonic |  |  | -- | 55 | 20 | -- | 
				| The user generates odd sound waves from its body. It may confuse the target. | 
				| 7 | Bubblebeam |  |  | 65 | 100 | 20 | -- | 
				| A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. | 
				| 11 | Confuse Ray |  |  | -- | 100 | 10 | -- | 
				| The target is exposed to a sinister ray that triggers confusion. | 
				| 14 | Wing Attack |  |  | 60 | 100 | 35 | -- | 
				| The target is struck with large, imposing wings spread wide to inflict damage. | 
				| 16 | Headbutt |  |  | 70 | 100 | 15 | -- | 
				| The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | 
				| 19 | Water Pulse |  |  | 60 | 100 | 20 | 20 | 
				| The user attacks the target with a pulsing blast of water. It may also confuse the target. | 
				| 23 | Wide Guard |  |  | -- | -- | 10 | -- | 
				| The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. | 
				| 27 | Take Down |  |  | 90 | 85 | 20 | -- | 
				| A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | 
				| 32 | Agility |  |  | -- | -- | 30 | -- | 
				| The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | 
				| 36 | Air Slash |  |  | 75 | 95 | 20 | -- | 
				| The user attacks with a blade of air that slices even the sky. It may also make the target flinch. | 
				| 39 | Aqua Ring |  |  | -- | -- | 20 | -- | 
				| The user envelops itself in a veil made of water. It regains some HP on every turn. | 
				| 46 | Bounce |  |  | 85 | 85 | 5 | 30 | 
				| The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. | 
				| 49 | Hydro Pump |  |  | 120 | 80 | 5 | -- | 
				| The target is blasted by a huge volume of water launched under great pressure. | 
|  #461 Weavile | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Embargo |  |  | -- | 100 | 15 | -- | 
				| It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | 
				| — | Revenge |  |  | 60 | 100 | 10 | -- | 
				| An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. | 
				| — | Assurance |  |  | 50 | 100 | 10 | -- | 
				| If the target has already taken some damage in the same turn, this attack's power is doubled. | 
				| — | Scratch |  |  | 40 | 100 | 35 | -- | 
				| Hard, pointed, and sharp claws rake the target to inflict damage. | 
				| — | Leer |  |  | -- | 100 | 30 | -- | 
				| The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | 
				| — | Taunt |  |  | -- | 100 | 20 | -- | 
				| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
				| — | Quick Attack |  |  | 40 | 100 | 30 | -- | 
				| The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | 
				| 8 | Quick Attack |  |  | 40 | 100 | 30 | -- | 
				| The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | 
				| 10 | Faint Attack |  |  | 60 | -- | 20 | -- | 
				| The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | 
				| 14 | Icy Wind |  |  | 55 | 95 | 15 | -- | 
				| The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. | 
				| 16 | Fury Swipes |  |  | 18 | 80 | 15 | -- | 
				| The target is raked with sharp claws or scythes for two to five times in quick succession. | 
				| 20 | Nasty Plot |  |  | -- | -- | 20 | -- | 
				| The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. | 
				| 22 | Metal Claw |  |  | 50 | 95 | 35 | -- | 
				| The target is raked with steel claws. It may also raise the user's Attack stat. | 
				| 25 | Hone Claws |  |  | -- | -- | 15 | -- | 
				| The user sharpens its claws to boost its Attack stat and accuracy. | 
				| 28 | Fling |  |  | ?? | 100 | 10 | -- | 
				| The user flings its held item at the target to attack. Its power and effects depend on the item. | 
				| 32 | Screech |  |  | -- | 85 | 40 | -- | 
				| An earsplitting screech harshly reduces the target's Defense stat. | 
				| 35 | Night Slash |  |  | 70 | 100 | 15 | -- | 
				| The user slashes the target the instant an opportunity arises. Critical hits land more easily. | 
				| 40 | Snatch |  |  | -- | -- | 10 | -- | 
				| The user steals the effects of any healing or stat-changing move the opponent attempts to use. | 
				| 44 | Punishment |  |  | ?? | 100 | 5 | -- | 
				| This attack's power increases the more the target has powered up with stat changes. | 
				| 47 | Dark Pulse |  |  | 80 | 100 | 15 | -- | 
				| The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | 
|  #462 Magnezone | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Mirror Coat |  |  | ?? | 100 | 20 | -- | 
				| A retaliation move that counters any special attack, inflicting double the damage taken. | 
				| — | Barrier |  |  | -- | -- | 30 | -- | 
				| The user throws up a sturdy wall that sharply raises its Defense stat. | 
				| — | Tackle |  |  | 50 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | Supersonic |  |  | -- | 55 | 20 | -- | 
				| The user generates odd sound waves from its body. It may confuse the target. | 
				| — | Thundershock |  |  | 40 | 100 | 30 | 10 | 
				| A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. | 
				| — | Sonicboom |  |  | ?? | 90 | 20 | -- | 
				| The target is hit with a destructive shock wave that always inflicts 20 HP damage. | 
				| 4 | Supersonic |  |  | -- | 55 | 20 | -- | 
				| The user generates odd sound waves from its body. It may confuse the target. | 
				| 7 | Thundershock |  |  | 40 | 100 | 30 | 10 | 
				| A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. | 
				| 11 | Sonicboom |  |  | ?? | 90 | 20 | -- | 
				| The target is hit with a destructive shock wave that always inflicts 20 HP damage. | 
				| 15 | Thunder Wave |  |  | -- | 100 | 20 | -- | 
				| A weak electric charge is launched at the target. It causes paralysis if it hits. | 
				| 18 | Magnet Bomb |  |  | 60 | -- | 20 | -- | 
				| The user launches steel bombs that stick to the target. This attack will not miss. | 
				| 21 | Spark |  |  | 65 | 100 | 20 | 30 | 
				| The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. | 
				| 25 | Mirror Shot |  |  | 65 | 85 | 10 | -- | 
				| The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy. | 
				| 29 | Metal Sound |  |  | -- | 85 | 40 | -- | 
				| A horrible sound like scraping metal harshly reduces the target's Sp. Def stat. | 
				| 34 | Electro Ball |  |  | ?? | 100 | 10 | -- | 
				| The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. | 
				| 39 | Flash Cannon |  |  | 80 | 100 | 10 | -- | 
				| The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat. | 
				| 45 | Screech |  |  | -- | 85 | 40 | -- | 
				| An earsplitting screech harshly reduces the target's Defense stat. | 
				| 51 | Discharge |  |  | 80 | 100 | 15 | 30 | 
				| A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. | 
				| 56 | Lock-on |  |  | -- | -- | 5 | -- | 
				| The user takes sure aim at the target. It ensures the next attack does not fail to hit the target. | 
				| 62 | Magnet Rise |  |  | -- | -- | 10 | -- | 
				| The user levitates using electrically generated magnetism for five turns. | 
				| 67 | Gyro Ball |  |  | ?? | 100 | 5 | -- | 
				| The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | 
				| 73 | Zap Cannon |  |  | 120 | 50 | 5 | 100 | 
				| The user fires an electric blast like a cannon to inflict damage and cause paralysis. | 
|  #465 Tangrowth | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Ingrain |  |  | -- | -- | 20 | -- | 
				| The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. | 
				| — | Constrict |  |  | 10 | 100 | 35 | -- | 
				| The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat. | 
				| 4 | Sleep Powder |  |  | -- | 75 | 15 | -- | 
				| The user scatters a big cloud of sleep-inducing dust around the target. | 
				| 7 | Vine Whip |  |  | 35 | 100 | 15 | -- | 
				| The target is struck with slender, whiplike vines to inflict damage. | 
				| 10 | Absorb |  |  | 20 | 100 | 25 | -- | 
				| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
				| 14 | Poisonpowder |  |  | -- | 75 | 35 | -- | 
				| The user scatters a cloud of poisonous dust on the target. It may poison the target. | 
				| 17 | Bind |  |  | 15 | 85 | 20 | 100 | 
				| Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | 
				| 20 | Growth |  |  | -- | -- | 40 | -- | 
				| The user's body grows all at once, raising the Attack and Sp. Atk stats. | 
				| 23 | Mega Drain |  |  | 40 | 100 | 15 | -- | 
				| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
				| 27 | Knock Off |  |  | 20 | 100 | 20 | -- | 
				| The user slaps down the target's held item, preventing that item from being used in the battle. | 
				| 30 | Stun Spore |  |  | -- | 75 | 30 | -- | 
				| The user scatters a cloud of paralyzing powder. It may leave the target with paralysis. | 
				| 33 | Natural Gift |  |  | ?? | 100 | 15 | -- | 
				| The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
				| 36 | Giga Drain |  |  | 75 | 100 | 10 | -- | 
				| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
				| 40 | Ancientpower |  |  | 60 | 100 | 5 | -- | 
				| The user attacks with a prehistoric power. It may also raise all the user's stats at once. | 
				| 43 | Slam |  |  | 80 | 75 | 20 | -- | 
				| The target is slammed with a long tail, vines, etc., to inflict damage. | 
				| 46 | Tickle |  |  | -- | 100 | 20 | -- | 
				| The user tickles the target into laughing, reducing its Attack and Defense stats. | 
				| 49 | Wring Out |  |  | ?? | 100 | 5 | -- | 
				| The user powerfully wrings the target. The more HP the target has, the greater this attack's power. | 
				| 53 | Power Whip |  |  | 120 | 85 | 10 | -- | 
				| The user violently whirls its vines or tentacles to harshly lash the target. | 
				| 56 | Block |  |  | -- | -- | 5 | -- | 
				| The user blocks the target's way with arms spread wide to prevent escape. | 
|  #466 Electivire | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Fire Punch |  |  | 75 | 100 | 15 | 10 | 
				| The target is punched with a fiery fist. It may also leave the target with a burn. | 
				| — | Quick Attack |  |  | 40 | 100 | 30 | -- | 
				| The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | 
				| — | Leer |  |  | -- | 100 | 30 | -- | 
				| The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | 
				| — | Thundershock |  |  | 40 | 100 | 30 | 10 | 
				| A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. | 
				| — | Low Kick |  |  | ?? | 100 | 20 | -- | 
				| A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. | 
				| 5 | Thundershock |  |  | 40 | 100 | 30 | 10 | 
				| A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. | 
				| 8 | Low Kick |  |  | ?? | 100 | 20 | -- | 
				| A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. | 
				| 12 | Swift |  |  | 60 | -- | 20 | -- | 
				| Star-shaped rays are shot at the opposing team. This attack never misses. | 
				| 15 | Shock Wave |  |  | 60 | -- | 20 | -- | 
				| The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. | 
				| 19 | Thunder Wave |  |  | -- | 100 | 20 | -- | 
				| A weak electric charge is launched at the target. It causes paralysis if it hits. | 
				| 22 | Electro Ball |  |  | ?? | 100 | 10 | -- | 
				| The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. | 
				| 26 | Light Screen |  |  | -- | -- | 30 | -- | 
				| A wondrous wall of light is put up to suppress damage from special attacks for five turns. | 
				| 29 | Thunderpunch |  |  | 75 | 100 | 15 | 10 | 
				| The target is punched with an electrified fist. It may also leave the target with paralysis. | 
				| 36 | Discharge |  |  | 80 | 100 | 15 | 30 | 
				| A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. | 
				| 42 | Screech |  |  | -- | 85 | 40 | -- | 
				| An earsplitting screech harshly reduces the target's Defense stat. | 
				| 49 | Thunderbolt |  |  | 95 | 100 | 15 | 10 | 
				| A strong electric blast is loosed at the target. It may also leave the target with paralysis. | 
				| 55 | Thunder |  |  | 120 | 70 | 10 | 30 | 
				| A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. | 
				| 62 | Giga Impact |  |  | 150 | 90 | 5 | -- | 
				| The user charges at the target using every bit of its power. The user must rest on the next turn. | 
|  #467 Magmortar | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Thunderpunch |  |  | 75 | 100 | 15 | 10 | 
				| The target is punched with an electrified fist. It may also leave the target with paralysis. | 
				| — | Smog |  |  | 20 | 70 | 20 | 40 | 
				| The target is attacked with a discharge of filthy gases. It may also poison the target. | 
				| — | Leer |  |  | -- | 100 | 30 | -- | 
				| The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | 
				| — | Ember |  |  | 40 | 100 | 25 | 10 | 
				| The target is attacked with small flames. It may also leave the target with a burn. | 
				| — | Smokescreen |  |  | -- | 100 | 20 | -- | 
				| The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy. | 
				| 5 | Ember |  |  | 40 | 100 | 25 | 10 | 
				| The target is attacked with small flames. It may also leave the target with a burn. | 
				| 8 | Smokescreen |  |  | -- | 100 | 20 | -- | 
				| The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy. | 
				| 12 | Faint Attack |  |  | 60 | -- | 20 | -- | 
				| The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | 
				| 15 | Fire Spin |  |  | 35 | 85 | 15 | 100 | 
				| The target becomes trapped within a fierce vortex of fire that rages for four to five turns. | 
				| 19 | Clear Smog |  |  | 50 | -- | 15 | -- | 
				| The user attacks by throwing a clump of special mud. All status changes are returned to normal. | 
				| 22 | Flame Burst |  |  | 70 | 100 | 15 | -- | 
				| The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. | 
				| 26 | Confuse Ray |  |  | -- | 100 | 10 | -- | 
				| The target is exposed to a sinister ray that triggers confusion. | 
				| 29 | Fire Punch |  |  | 75 | 100 | 15 | 10 | 
				| The target is punched with a fiery fist. It may also leave the target with a burn. | 
				| 36 | Lava Plume |  |  | 80 | 100 | 15 | 30 | 
				| An inferno of scarlet flames torches everything around the user. It may leave targets with a burn. | 
				| 42 | Sunny Day |  |  | -- | -- | 5 | -- | 
				| The user intensifies the sun for five turns, powering up Fire-type moves. | 
				| 49 | Flamethrower |  |  | 95 | 100 | 15 | 10 | 
				| The target is scorched with an intense blast of fire. It may also leave the target with a burn. | 
				| 55 | Fire Blast |  |  | 120 | 85 | 5 | 10 | 
				| The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | 
				| 62 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
				| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
|  #470 Leafeon | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Tail Whip |  |  | -- | 100 | 30 | -- | 
				| The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | 
				| — | Tackle |  |  | 50 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | Helping Hand |  |  | -- | -- | 20 | -- | 
				| The user assists an ally by boosting the power of its attack. | 
				| 5 | Sand-attack |  |  | -- | 100 | 15 | -- | 
				| Sand is hurled in the target's face, reducing its accuracy. | 
				| 9 | Razor Leaf |  |  | 55 | 95 | 25 | -- | 
				| Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily. | 
				| 13 | Quick Attack |  |  | 40 | 100 | 30 | -- | 
				| The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | 
				| 17 | Grasswhistle |  |  | -- | 55 | 15 | -- | 
				| The user plays a pleasant melody that lulls the target into a deep sleep. | 
				| 21 | Magical Leaf |  |  | 60 | -- | 20 | -- | 
				| The user scatters curious leaves that chase the target. This attack will not miss. | 
				| 25 | Giga Drain |  |  | 75 | 100 | 10 | -- | 
				| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
				| 29 | Swords Dance |  |  | -- | -- | 30 | -- | 
				| A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | 
				| 33 | Synthesis |  |  | -- | -- | 5 | -- | 
				| The user restores its own HP. The amount of HP regained varies with the weather. | 
				| 37 | Sunny Day |  |  | -- | -- | 5 | -- | 
				| The user intensifies the sun for five turns, powering up Fire-type moves. | 
				| 41 | Last Resort |  |  | 140 | 100 | 5 | -- | 
				| This move can be used only after the user has used all the other moves it knows in the battle. | 
				| 45 | Leaf Blade |  |  | 90 | 100 | 15 | -- | 
				| The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. | 
|  #471 Glaceon | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Helping Hand |  |  | -- | -- | 20 | -- | 
				| The user assists an ally by boosting the power of its attack. | 
				| — | Tackle |  |  | 50 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | Tail Whip |  |  | -- | 100 | 30 | -- | 
				| The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | 
				| 5 | Sand-attack |  |  | -- | 100 | 15 | -- | 
				| Sand is hurled in the target's face, reducing its accuracy. | 
				| 9 | Icy Wind |  |  | 55 | 95 | 15 | -- | 
				| The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. | 
				| 13 | Quick Attack |  |  | 40 | 100 | 30 | -- | 
				| The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | 
				| 17 | Bite |  |  | 60 | 100 | 25 | -- | 
				| The target is bitten with viciously sharp fangs. It may make the target flinch. | 
				| 21 | Ice Fang |  |  | 65 | 95 | 15 | 10 | 
				| The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen. | 
				| 25 | Ice Shard |  |  | 40 | 100 | 30 | -- | 
				| The user flash freezes chunks of ice and hurls them at the target. This move always goes first. | 
				| 29 | Barrier |  |  | -- | -- | 30 | -- | 
				| The user throws up a sturdy wall that sharply raises its Defense stat. | 
				| 33 | Mirror Coat |  |  | ?? | 100 | 20 | -- | 
				| A retaliation move that counters any special attack, inflicting double the damage taken. | 
				| 37 | Hail |  |  | -- | -- | 10 | -- | 
				| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | 
				| 41 | Last Resort |  |  | 140 | 100 | 5 | -- | 
				| This move can be used only after the user has used all the other moves it knows in the battle. | 
				| 45 | Blizzard |  |  | 120 | 70 | 5 | 10 | 
				| A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. | 
|  #472 Gliscor | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Thunder Fang |  |  | 65 | 95 | 15 | 10 | 
				| The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis. | 
				| — | Ice Fang |  |  | 65 | 95 | 15 | 10 | 
				| The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen. | 
				| — | Fire Fang |  |  | 65 | 95 | 15 | 10 | 
				| The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned. | 
				| — | Poison Jab |  |  | 80 | 100 | 20 | 30 | 
				| The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. | 
				| — | Sand-attack |  |  | -- | 100 | 15 | -- | 
				| Sand is hurled in the target's face, reducing its accuracy. | 
				| — | Harden |  |  | -- | -- | 30 | -- | 
				| The user stiffens all the muscles in its body to raise its Defense stat. | 
				| — | Knock Off |  |  | 20 | 100 | 20 | -- | 
				| The user slaps down the target's held item, preventing that item from being used in the battle. | 
				| 4 | Sand-attack |  |  | -- | 100 | 15 | -- | 
				| Sand is hurled in the target's face, reducing its accuracy. | 
				| 7 | Harden |  |  | -- | -- | 30 | -- | 
				| The user stiffens all the muscles in its body to raise its Defense stat. | 
				| 10 | Knock Off |  |  | 20 | 100 | 20 | -- | 
				| The user slaps down the target's held item, preventing that item from being used in the battle. | 
				| 13 | Quick Attack |  |  | 40 | 100 | 30 | -- | 
				| The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | 
				| 16 | Fury Cutter |  |  | 20 | 95 | 20 | -- | 
				| The target is slashed with scythes or claws. Its power increases if it hits in succession. | 
				| 19 | Faint Attack |  |  | 60 | -- | 20 | -- | 
				| The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | 
				| 22 | Acrobatics |  |  | 55 | 100 | 15 | -- | 
				| The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | 
				| 27 | Night Slash |  |  | 70 | 100 | 15 | -- | 
				| The user slashes the target the instant an opportunity arises. Critical hits land more easily. | 
				| 30 | U-turn |  |  | 70 | 100 | 20 | -- | 
				| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 
				| 35 | Screech |  |  | -- | 85 | 40 | -- | 
				| An earsplitting screech harshly reduces the target's Defense stat. | 
				| 40 | X-scissor |  |  | 80 | 100 | 15 | -- | 
				| The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. | 
				| 45 | Sky Uppercut |  |  | 85 | 90 | 15 | -- | 
				| The user attacks the target with an uppercut thrown skyward with force. | 
				| 50 | Swords Dance |  |  | -- | -- | 30 | -- | 
				| A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | 
				| 55 | Guillotine |  |  | ?? | 30 | 5 | -- | 
				| A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits. | 
|  #473 Mamoswine | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Ancientpower |  |  | 60 | 100 | 5 | -- | 
				| The user attacks with a prehistoric power. It may also raise all the user's stats at once. | 
				| — | Peck |  |  | 35 | 100 | 35 | -- | 
				| The target is jabbed with a sharply pointed beak or horn. | 
				| — | Odor Sleuth |  |  | -- | -- | 40 | -- | 
				| Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | 
				| — | Mud Sport |  |  | -- | -- | 15 | -- | 
				| The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. | 
				| — | Powder Snow |  |  | 40 | 100 | 25 | 10 | 
				| The user attacks with a chilling gust of powdery snow. It may also freeze the targets. | 
				| 5 | Mud Sport |  |  | -- | -- | 15 | -- | 
				| The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. | 
				| 8 | Powder Snow |  |  | 40 | 100 | 25 | 10 | 
				| The user attacks with a chilling gust of powdery snow. It may also freeze the targets. | 
				| 11 | Mud-slap |  |  | 20 | 100 | 10 | -- | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
				| 14 | Endure |  |  | -- | -- | 10 | -- | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
				| 18 | Mud Bomb |  |  | 65 | 85 | 10 | -- | 
				| The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. | 
				| 21 | Hail |  |  | -- | -- | 10 | -- | 
				| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | 
				| 24 | Ice Fang |  |  | 65 | 95 | 15 | 10 | 
				| The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen. | 
				| 28 | Take Down |  |  | 90 | 85 | 20 | -- | 
				| A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | 
				| 33 | Double Hit |  |  | 35 | 90 | 10 | -- | 
				| The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row. | 
				| 37 | Mist |  |  | -- | -- | 30 | -- | 
				| The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. | 
				| 41 | Thrash |  |  | 120 | 100 | 10 | -- | 
				| The user rampages and attacks for two to three turns. It then becomes confused, however. | 
				| 46 | Earthquake |  |  | 100 | 100 | 10 | -- | 
				| The user sets off an earthquake that strikes those around it. | 
				| 52 | Blizzard |  |  | 120 | 70 | 5 | 10 | 
				| A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. | 
				| 58 | Scary Face |  |  | -- | 100 | 10 | -- | 
				| The user frightens the target with a scary face to harshly reduce its Speed stat. | 
|  #476 Probopass | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Magnet Rise |  |  | -- | -- | 10 | -- | 
				| The user levitates using electrically generated magnetism for five turns. | 
				| — | Gravity |  |  | -- | -- | 5 | -- | 
				| Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. | 
				| — | Tackle |  |  | 50 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | Iron Defense |  |  | -- | -- | 15 | -- | 
				| The user hardens its body's surface like iron, sharply raising its Defense stat. | 
				| — | Block |  |  | -- | -- | 5 | -- | 
				| The user blocks the target's way with arms spread wide to prevent escape. | 
				| — | Magnet Bomb |  |  | 60 | -- | 20 | -- | 
				| The user launches steel bombs that stick to the target. This attack will not miss. | 
				| 4 | Iron Defense |  |  | -- | -- | 15 | -- | 
				| The user hardens its body's surface like iron, sharply raising its Defense stat. | 
				| 8 | Block |  |  | -- | -- | 5 | -- | 
				| The user blocks the target's way with arms spread wide to prevent escape. | 
				| 11 | Magnet Bomb |  |  | 60 | -- | 20 | -- | 
				| The user launches steel bombs that stick to the target. This attack will not miss. | 
				| 15 | Thunder Wave |  |  | -- | 100 | 20 | -- | 
				| A weak electric charge is launched at the target. It causes paralysis if it hits. | 
				| 18 | Rock Blast |  |  | 25 | 90 | 10 | -- | 
				| The user hurls hard rocks at the target. Two to five rocks are launched in quick succession. | 
				| 22 | Rest |  |  | -- | -- | 10 | -- | 
				| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
				| 25 | Spark |  |  | 65 | 100 | 20 | 30 | 
				| The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. | 
				| 29 | Rock Slide |  |  | 75 | 90 | 10 | -- | 
				| Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | 
				| 32 | Power Gem |  |  | 70 | 100 | 20 | -- | 
				| The user attacks with a ray of light that sparkles as if it were made of gemstones. | 
				| 36 | Sandstorm |  |  | -- | -- | 10 | -- | 
				| A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | 
				| 39 | Discharge |  |  | 80 | 100 | 15 | 30 | 
				| A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. | 
				| 43 | Earth Power |  |  | 90 | 100 | 10 | -- | 
				| The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def. | 
				| 46 | Stone Edge |  |  | 100 | 80 | 5 | -- | 
				| The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. | 
				| 50 | Lock-on |  |  | -- | -- | 5 | -- | 
				| The user takes sure aim at the target. It ensures the next attack does not fail to hit the target. | 
				| 50 | Zap Cannon |  |  | 120 | 50 | 5 | 100 | 
				| The user fires an electric blast like a cannon to inflict damage and cause paralysis. | 
|  #614 Beartic | 
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | 
|---|
				| — | Superpower |  |  | 120 | 100 | 5 | -- | 
				| The user attacks the target with great power. However, it also lowers the user's Attack and Defense. | 
				| — | Aqua Jet |  |  | 40 | 100 | 20 | -- | 
				| The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | 
				| — | Powder Snow |  |  | 40 | 100 | 25 | 10 | 
				| The user attacks with a chilling gust of powdery snow. It may also freeze the targets. | 
				| — | Growl |  |  | -- | 100 | 40 | -- | 
				| The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | 
				| — | Bide |  |  | ?? | -- | 10 | -- | 
				| The user endures attacks for two turns, then strikes back to cause double the damage taken. | 
				| — | Icy Wind |  |  | 55 | 95 | 15 | -- | 
				| The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. | 
				| 5 | Growl |  |  | -- | 100 | 40 | -- | 
				| The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | 
				| 9 | Bide |  |  | ?? | -- | 10 | -- | 
				| The user endures attacks for two turns, then strikes back to cause double the damage taken. | 
				| 13 | Icy Wind |  |  | 55 | 95 | 15 | -- | 
				| The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. | 
				| 17 | Fury Swipes |  |  | 18 | 80 | 15 | -- | 
				| The target is raked with sharp claws or scythes for two to five times in quick succession. | 
				| 21 | Brine |  |  | 65 | 100 | 10 | -- | 
				| If the target's HP is down to about half, this attack will hit with double the power. | 
				| 25 | Endure |  |  | -- | -- | 10 | -- | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
				| 29 | Swagger |  |  | -- | 90 | 15 | -- | 
				| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
				| 33 | Slash |  |  | 70 | 100 | 20 | -- | 
				| The target is attacked with a slash of claws or blades. Critical hits land more easily. | 
				| 36 | Flail |  |  | ?? | 100 | 15 | -- | 
				| The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | 
				| 37 | Icicle Crash |  |  | 85 | 90 | 10 | -- | 
				| The user attacks by harshly dropping an icicle onto the target. It may also make the target flinch. | 
				| 41 | Rest |  |  | -- | -- | 10 | -- | 
				| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
				| 45 | Blizzard |  |  | 120 | 70 | 5 | 10 | 
				| A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. | 
				| 53 | Hail |  |  | -- | -- | 10 | -- | 
				| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | 
				| 59 | Thrash |  |  | 120 | 100 | 10 | -- | 
				| The user rampages and attacks for two to three turns. It then becomes confused, however. | 
				| 66 | Sheer Cold |  |  | ?? | 30 | 5 | -- | 
				| The target is attacked with a blast of absolute-zero cold. The target instantly faints if it hits. |