#683 Aromatisse

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex
Champions Pokédex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Aromatisse
Japan: Frefuwan
フレフワン
French: Cocotine
German: Parfinesse
Korean: 프레프티르
National: #683
Male :50%
Female :50%
Fairy-type
Classification Height Weight
Fragrance Pokémon 2'07"
0.8m
34.2lbs
15.5kg
Abilities: Healer - Aroma Veil
Healer: At the end of the turn, there is a 30% chance of either Ally being healed from a status condition
Aroma Veil: Protects itself and its allies from attacks that limit their move choices.

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *1 *1 *1 *0.5 *2 *1 *1 *1 *0.5 *1 *1 *0 *0.5 *2 *1
Evolutionary Chain
Aromatisse

Standard Moves

Attack NameTypeCat.Att.Acc.PPEffect %
After You After You - Normal-type After You: Other Move -- 101 16 --
Makes the target move immediately after the user.
Alluring Voice Alluring Voice - Fairy-type Alluring Voice: Special Move 80 100 12 --
Confuses the target if its stats were boosted during the turn this move is used.
Ally Switch Ally Switch - Psychic-type Ally Switch: Other Move -- 101 16 --
The user switches spots with one of its allies. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Aromatic Mist Aromatic Mist - Fairy-type Aromatic Mist: Other Move -- 101 20 --
Boosts an ally's Sp. Def stat by 1 stage.
Attract Attract - Normal-type Attract: Other Move -- 100 16 --
Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.
Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- 101 20 --
Boosts the user's Sp. Atk and Sp. Def stats by 1 stage.
Charm Charm - Fairy-type Charm: Other Move -- 100 20 --
Lowers the target's Attack stat by 2 stages.
Dazzling Gleam Dazzling Gleam - Fairy-type Dazzling Gleam: Special Move 80 100 12 --
Disable Disable - Normal-type Disable: Other Move -- 100 20 --
Gives the target the Move Disabled status for 4 turns.
Drain Punch Drain Punch - Fighting-type Drain Punch: Physical Move 75 100 12 --
The user's HP is restored by 1/2 of the damage dealt by this move.
Draining Kiss Draining Kiss - Fairy-type Draining Kiss: Special Move 50 100 12 --
The user's HP is restored by 3/4 of the damage dealt by this move.
Encore Encore - Normal-type Encore: Other Move -- 100 8 --
Gives the target the Encore status.
Endure Endure - Normal-type Endure: Other Move -- 101 12 --
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Energy Ball Energy Ball - Grass-type Energy Ball: Special Move 90 100 12 10
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Fake Tears Fake Tears - Dark-type Fake Tears: Other Move -- 100 20 --
Lowers the target's Sp. Def stat by 2 stages.
Flail Flail - Normal-type Flail: Physical Move ?? 100 16 --
The less HP the user has left the greater this move's power (ranging between 20 and 200).
Flash Cannon Flash Cannon - Steel-type Flash Cannon: Special Move 80 100 12 10
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 8 --
The user gains the Recharging status on the turn after this move is used.
Gyro Ball Gyro Ball - Steel-type Gyro Ball: Physical Move ?? 100 8 --
The lower the user's Speed stat compared to the target's the greater this move's power (ranging between 1 and 150).
Heal Pulse Heal Pulse - Psychic-type Heal Pulse: Other Move -- 101 12 --
Restores 1/2 of the target's max HP.
Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 --
Boosts the power of an ally's move by 50% during the turn this move is used.
Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 8 --
The user gains the Recharging status on the turn after this move is used.
Hypnosis Hypnosis - Psychic-type Hypnosis: Other Move -- 60 20 --
Puts the target to sleep.
Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 20 --
Gives the user's side the Light Screen status for 5 turns.
Misty Explosion Misty Explosion - Fairy-type Misty Explosion: Special Move 100 100 8 --
If the user is under the effect of Misty Terrain this move's power is boosted by 50%. The user faints upon using this move.
Misty Terrain Misty Terrain - Fairy-type Misty Terrain: Other Move -- 101 12 --
Turns the entire field into Misty Terrain for 5 turns.
Moonblast Moonblast - Fairy-type Moonblast: Special Move 95 100 16 10
Has a 10% chance of lowering the target's Sp. Atk stat by 1 stage.
Nasty Plot Nasty Plot - Dark-type Nasty Plot: Other Move -- 101 20 --
Boosts the user's Sp. Atk stat by 2 stages.
Protect Protect - Normal-type Protect: Other Move -- 101 8 --
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Psych Up Psych Up - Normal-type Psych Up: Other Move -- 101 12 --
The user copies the target's stat changes.
Psychic Psychic - Psychic-type Psychic: Special Move 90 100 12 10
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Psyshock Psyshock - Psychic-type Psyshock: Special Move 80 100 12 --
This is a special move but the damage it deals is calculated using the target's Defense stat.
Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 8 --
Summons rain for 5 turns.
Reflect Reflect - Psychic-type Reflect: Other Move -- 101 20 --
Gives the user's side the Reflect status for 5 turns.
Rest Rest - Psychic-type Rest: Other Move -- 101 8 --
Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Round Round - Normal-type Round: Special Move 60 100 16 --
If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled.
Skill Swap Skill Swap - Psychic-type Skill Swap: Other Move -- 101 12 --
The user and the target swap their Abilities.
Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 12 --
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Snore Snore - Normal-type Snore: Special Move 50 100 16 30
Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Substitute Substitute - Normal-type Substitute: Other Move -- 101 12 --
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 8 --
Summons harsh sunlight for 5 turns.
Sweet Kiss Sweet Kiss - Fairy-type Sweet Kiss: Other Move -- 75 12 --
Confuses the target.
Sweet Scent Sweet Scent - Normal-type Sweet Scent: Other Move -- 100 20 --
Lowers targets' evasiveness by 2 stages.
Thunder Thunder - Electric-type Thunder: Special Move 110 70 12 30
Has a 30% chance of paralyzing the target. This move never misses in rain and can hit a target that has the Sky-High status.
Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 16 10
Has a 10% chance of paralyzing the target.
Trick Room Trick Room - Psychic-type Trick Room: Other Move -- 101 8 --
Gives the entire field the Trick Room status for 5 turns.
Wish Wish - Normal-type Wish: Other Move -- 101 12 --
Gives the user's spot the Wish status.



Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 462 101 72 72 99 89 29
Max Stats
Hindering Nature
Standard 176 - 208 82 - 111 82 - 111 107 - 135 98 - 126 44 - 72
Max Stats
Neutral Nature
Standard 176 - 208 92 - 124 92 - 124 119 - 151 109 - 141 49 - 81
Max Stats
Beneficial Nature
Standard 176 - 208 101 - 136 101 - 136 130 - 166 119 - 155 53 - 89
101
72
72
29
89
99

<--- Aegislash #681
Aegislash
#685
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