#858 Hatterene

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex
Champions Pokédex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Hatterene
Japan: Burimuon
ブリムオン
French: Sorcilence
German: Silembrim
Korean: 브리무음
National: #858
Male :0%
Female :100%
Psychic-type Fairy-type
Classification Height Weight
Silent Pokémon 6'11"
2.1m
11.2lbs
5.1kg
Abilities: Healer - Anticipation - Magic Bounce
Healer: At the end of the turn, there is a 30% chance of either Ally being healed from a status condition
Anticipation: Warns when the foe knows 1-hit KO or super-effective moves.
Magic Bounce: Reflects non-attacking moves used on the Pokémon back to the attacking Pokémon

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *1 *1 *1 *0.25 *2 *1 *1 *0.5 *1 *1 *2 *0 *1 *2 *1
Evolutionary Chain
Hatterene

Standard Moves

Attack NameTypeCat.Att.Acc.PPEffect %
After You After You - Normal-type After You: Other Move -- 101 16 --
Makes the target move immediately after the user.
Agility Agility - Psychic-type Agility: Other Move -- 101 20 --
Boosts the user's Speed stat by 2 stages.
Aromatic Mist Aromatic Mist - Fairy-type Aromatic Mist: Other Move -- 101 20 --
Boosts an ally's Sp. Def stat by 1 stage.
Baton Pass Baton Pass - Normal-type Baton Pass: Other Move -- 101 20 --
The user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes a substitute or other such effects they will be passed on to the Pokémon switching in.
Brutal Swing Brutal Swing - Dark-type Brutal Swing: Physical Move 60 100 20 --
Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- 101 20 --
Boosts the user's Sp. Atk and Sp. Def stats by 1 stage.
Charm Charm - Fairy-type Charm: Other Move -- 100 20 --
Lowers the target's Attack stat by 2 stages.
Dark Pulse Dark Pulse - Dark-type Dark Pulse: Special Move 80 100 16 20
Has a 20% chance of making the target flinch.
Dazzling Gleam Dazzling Gleam - Fairy-type Dazzling Gleam: Special Move 80 100 12 --
Draining Kiss Draining Kiss - Fairy-type Draining Kiss: Special Move 50 100 12 --
The user's HP is restored by 3/4 of the damage dealt by this move.
Endure Endure - Normal-type Endure: Other Move -- 101 12 --
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Expanding Force Expanding Force - Psychic-type Expanding Force: Special Move 80 100 12 --
If the user is under the effect of Psychic Terrain this move's power is boosted by 50% and its range extends to all opponents.
Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Future Sight Future Sight - Psychic-type Future Sight: Special Move 120 100 12 --
Gives the target's spot the Future Attack status.
Giga Drain Giga Drain - Grass-type Giga Drain: Special Move 75 100 12 --
The user's HP is restored by 1/2 of the damage dealt by this move.
Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 8 --
The user gains the Recharging status on the turn after this move is used.
Gravity Gravity - Psychic-type Gravity: Other Move -- 101 8 --
Gives the entire field the Gravity status for 5 turns.
Guard Swap Guard Swap - Psychic-type Guard Swap: Other Move -- 101 12 --
The user swaps the changes to its Defense and Sp. Def stats with the changes to the target's Defense and Sp. Def stats.
Heal Pulse Heal Pulse - Psychic-type Heal Pulse: Other Move -- 101 12 --
Restores 1/2 of the target's max HP.
Healing Wish Healing Wish - Psychic-type Healing Wish: Other Move -- 101 12 --
The user faints. The Pokémon taking its place will have its HP fully restored and its status conditions cured.
Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 --
Boosts the power of an ally's move by 50% during the turn this move is used.
Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 8 --
The user gains the Recharging status on the turn after this move is used.
Imprison Imprison - Psychic-type Imprison: Other Move -- 101 12 --
The user gains the Sealing Off status.
Life Dew Life Dew - Water-type Life Dew: Other Move -- 101 12 --
Restores 1/4 of the max HP of the user and its allies.
Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 20 --
Gives the user's side the Light Screen status for 5 turns.
Magic Powder Magic Powder - Psychic-type Magic Powder: Other Move -- 100 20 --
Changes the target's type to Psychic.
Magic Room Magic Room - Psychic-type Magic Room: Other Move -- 101 12 --
Gives the entire field the Magic Room status for 5 turns.
Misty Explosion Misty Explosion - Fairy-type Misty Explosion: Special Move 100 100 8 --
If the user is under the effect of Misty Terrain this move's power is boosted by 50%. The user faints upon using this move.
Misty Terrain Misty Terrain - Fairy-type Misty Terrain: Other Move -- 101 12 --
Turns the entire field into Misty Terrain for 5 turns.
Mystical Fire Mystical Fire - Fire-type Mystical Fire: Special Move 75 100 12 --
Lowers the target's Sp. Atk stat by 1 stage.
Nuzzle Nuzzle - Electric-type Nuzzle: Physical Move 20 100 20 100
Paralyzes the target.
Pain Split Pain Split - Normal-type Pain Split: Other Move -- 101 20 --
The user adds its remaining HP to the target's remaining HP then splits the total in half for them to share.
Play Rough Play Rough - Fairy-type Play Rough: Physical Move 90 90 12 10
Has a 10% chance of lowering the target's Attack stat by 1 stage.
Power Swap Power Swap - Psychic-type Power Swap: Other Move -- 101 12 --
The user swaps the changes to its Attack and Sp. Atk stats with the changes to the target's Attack and Sp. Atk stats.
Power Whip Power Whip - Grass-type Power Whip: Physical Move 120 85 12 --
Protect Protect - Normal-type Protect: Other Move -- 101 8 --
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Psych Up Psych Up - Normal-type Psych Up: Other Move -- 101 12 --
The user copies the target's stat changes.
Psychic Psychic - Psychic-type Psychic: Special Move 90 100 12 10
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Psychic Noise Psychic Noise - Psychic-type Psychic Noise: Special Move 75 100 12 100
Gives the target the Healing Prevented status for 2 turns.
Psychic Terrain Psychic Terrain - Psychic-type Psychic Terrain: Other Move -- 101 12 --
Turns the entire field into Psychic Terrain for 5 turns.
Psycho Cut Psycho Cut - Psychic-type Psycho Cut: Physical Move 70 100 20 --
This move has a 1-stage Critical-Hit Ratio Boost.
Psyshock Psyshock - Psychic-type Psyshock: Special Move 80 100 12 --
This is a special move but the damage it deals is calculated using the target's Defense stat.
Quash Quash - Dark-type Quash: Other Move -- 100 16 --
Causes the target to move last in the turn.
Reflect Reflect - Psychic-type Reflect: Other Move -- 101 20 --
Gives the user's side the Reflect status for 5 turns.
Rest Rest - Psychic-type Rest: Other Move -- 101 8 --
Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Round Round - Normal-type Round: Special Move 60 100 16 --
If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled.
Safeguard Safeguard - Normal-type Safeguard: Other Move -- 101 20 --
Gives the user's side the Safeguard status for 5 turns.
Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 16 20
Has a 20% chance of lowering the target's Sp. Def stat by 1 stage.
Shadow Claw Shadow Claw - Ghost-type Shadow Claw: Physical Move 70 100 16 --
This move has a 1-stage Critical-Hit Ratio Boost.
Skill Swap Skill Swap - Psychic-type Skill Swap: Other Move -- 101 12 --
The user and the target swap their Abilities.
Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 12 --
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Snore Snore - Normal-type Snore: Special Move 50 100 16 30
Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Stored Power Stored Power - Psychic-type Stored Power: Special Move 20 100 12 --
This move's power is increased by 20 for each stage that the user's stats have been boosted.
Substitute Substitute - Normal-type Substitute: Other Move -- 101 12 --
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Swords Dance Swords Dance - Normal-type Swords Dance: Other Move -- 101 20 --
Boosts the user's Attack stat by 2 stages.
Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
Paralyzes the target.
Trick Trick - Psychic-type Trick: Other Move -- 100 12 --
The user and the target swap their held items.
Trick Room Trick Room - Psychic-type Trick Room: Other Move -- 101 8 --
Gives the entire field the Trick Room status for 5 turns.
Wonder Room Wonder Room - Psychic-type Wonder Room: Other Move -- 101 12 --
Gives the entire field the Wonder Room status for 5 turns.



Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 510 57 90 95 136 103 29
Max Stats
Hindering Nature
Standard 132 - 164 99 - 127 103 - 132 140 - 169 110 - 139 44 - 72
Max Stats
Neutral Nature
Standard 132 - 164 110 - 142 115 - 147 156 - 188 123 - 155 49 - 81
Max Stats
Beneficial Nature
Standard 132 - 164 121 - 156 126 - 161 171 - 206 135 - 170 53 - 89
57
90
95
29
103
136

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