Standard Moves |
|
| After You |
 |
 |
-- |
101 |
16 |
-- |
| Makes the target move immediately after the user. |
| Agility |
 |
 |
-- |
101 |
20 |
-- |
| Boosts the user's Speed stat by 2 stages. |
| Aromatic Mist |
 |
 |
-- |
101 |
20 |
-- |
| Boosts an ally's Sp. Def stat by 1 stage. |
| Baton Pass |
 |
 |
-- |
101 |
20 |
-- |
| The user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes a substitute or other such effects they will be passed on to the Pokémon switching in. |
| Brutal Swing |
 |
 |
60 |
100 |
20 |
-- |
|
| Calm Mind |
 |
 |
-- |
101 |
20 |
-- |
| Boosts the user's Sp. Atk and Sp. Def stats by 1 stage. |
| Charm |
 |
 |
-- |
100 |
20 |
-- |
| Lowers the target's Attack stat by 2 stages. |
| Dark Pulse |
 |
 |
80 |
100 |
16 |
20 |
| Has a 20% chance of making the target flinch. |
| Dazzling Gleam |
 |
 |
80 |
100 |
12 |
-- |
|
| Draining Kiss |
 |
 |
50 |
100 |
12 |
-- |
| The user's HP is restored by 3/4 of the damage dealt by this move. |
| Endure |
 |
 |
-- |
101 |
12 |
-- |
| During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Expanding Force |
 |
 |
80 |
100 |
12 |
-- |
| If the user is under the effect of Psychic Terrain this move's power is boosted by 50% and its range extends to all opponents. |
| Facade |
 |
 |
70 |
100 |
20 |
-- |
| This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned. |
| Future Sight |
 |
 |
120 |
100 |
12 |
-- |
| Gives the target's spot the Future Attack status. |
| Giga Drain |
 |
 |
75 |
100 |
12 |
-- |
| The user's HP is restored by 1/2 of the damage dealt by this move. |
| Giga Impact |
 |
 |
150 |
90 |
8 |
-- |
| The user gains the Recharging status on the turn after this move is used. |
| Gravity |
 |
 |
-- |
101 |
8 |
-- |
| Gives the entire field the Gravity status for 5 turns. |
| Guard Swap |
 |
 |
-- |
101 |
12 |
-- |
| The user swaps the changes to its Defense and Sp. Def stats with the changes to the target's Defense and Sp. Def stats. |
| Heal Pulse |
 |
 |
-- |
101 |
12 |
-- |
| Restores 1/2 of the target's max HP. |
| Healing Wish |
 |
 |
-- |
101 |
12 |
-- |
| The user faints. The Pokémon taking its place will have its HP fully restored and its status conditions cured. |
| Helping Hand |
 |
 |
-- |
101 |
20 |
-- |
| Boosts the power of an ally's move by 50% during the turn this move is used. |
| Hyper Beam |
 |
 |
150 |
90 |
8 |
-- |
| The user gains the Recharging status on the turn after this move is used. |
| Imprison |
 |
 |
-- |
101 |
12 |
-- |
| The user gains the Sealing Off status. |
| Life Dew |
 |
 |
-- |
101 |
12 |
-- |
| Restores 1/4 of the max HP of the user and its allies. |
| Light Screen |
 |
 |
-- |
101 |
20 |
-- |
| Gives the user's side the Light Screen status for 5 turns. |
| Magic Powder |
 |
 |
-- |
100 |
20 |
-- |
| Changes the target's type to Psychic. |
| Magic Room |
 |
 |
-- |
101 |
12 |
-- |
| Gives the entire field the Magic Room status for 5 turns. |
| Misty Explosion |
 |
 |
100 |
100 |
8 |
-- |
| If the user is under the effect of Misty Terrain this move's power is boosted by 50%. The user faints upon using this move. |
| Misty Terrain |
 |
 |
-- |
101 |
12 |
-- |
| Turns the entire field into Misty Terrain for 5 turns. |
| Mystical Fire |
 |
 |
75 |
100 |
12 |
-- |
| Lowers the target's Sp. Atk stat by 1 stage. |
| Nuzzle |
 |
 |
20 |
100 |
20 |
100 |
| Paralyzes the target. |
| Pain Split |
 |
 |
-- |
101 |
20 |
-- |
| The user adds its remaining HP to the target's remaining HP then splits the total in half for them to share. |
| Play Rough |
 |
 |
90 |
90 |
12 |
10 |
| Has a 10% chance of lowering the target's Attack stat by 1 stage. |
| Power Swap |
 |
 |
-- |
101 |
12 |
-- |
| The user swaps the changes to its Attack and Sp. Atk stats with the changes to the target's Attack and Sp. Atk stats. |
| Power Whip |
 |
 |
120 |
85 |
12 |
-- |
|
| Protect |
 |
 |
-- |
101 |
8 |
-- |
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Psych Up |
 |
 |
-- |
101 |
12 |
-- |
| The user copies the target's stat changes. |
| Psychic |
 |
 |
90 |
100 |
12 |
10 |
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. |
| Psychic Noise |
 |
 |
75 |
100 |
12 |
100 |
| Gives the target the Healing Prevented status for 2 turns. |
| Psychic Terrain |
 |
 |
-- |
101 |
12 |
-- |
| Turns the entire field into Psychic Terrain for 5 turns. |
| Psycho Cut |
 |
 |
70 |
100 |
20 |
-- |
| This move has a 1-stage Critical-Hit Ratio Boost. |
| Psyshock |
 |
 |
80 |
100 |
12 |
-- |
| This is a special move but the damage it deals is calculated using the target's Defense stat. |
| Quash |
 |
 |
-- |
100 |
16 |
-- |
| Causes the target to move last in the turn. |
| Reflect |
 |
 |
-- |
101 |
20 |
-- |
| Gives the user's side the Reflect status for 5 turns. |
| Rest |
 |
 |
-- |
101 |
8 |
-- |
| Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. |
| Round |
 |
 |
60 |
100 |
16 |
-- |
| If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled. |
| Safeguard |
 |
 |
-- |
101 |
20 |
-- |
| Gives the user's side the Safeguard status for 5 turns. |
| Shadow Ball |
 |
 |
80 |
100 |
16 |
20 |
| Has a 20% chance of lowering the target's Sp. Def stat by 1 stage. |
| Shadow Claw |
 |
 |
70 |
100 |
16 |
-- |
| This move has a 1-stage Critical-Hit Ratio Boost. |
| Skill Swap |
 |
 |
-- |
101 |
12 |
-- |
| The user and the target swap their Abilities. |
| Sleep Talk |
 |
 |
-- |
101 |
12 |
-- |
| Can be used only if the user is asleep. The user uses one of the other moves it knows at random. |
| Snore |
 |
 |
50 |
100 |
16 |
30 |
| Can be used only if the user is asleep. Has a 30% chance of making the target flinch. |
| Stored Power |
 |
 |
20 |
100 |
12 |
-- |
| This move's power is increased by 20 for each stage that the user's stats have been boosted. |
| Substitute |
 |
 |
-- |
101 |
12 |
-- |
| The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP. |
| Swords Dance |
 |
 |
-- |
101 |
20 |
-- |
| Boosts the user's Attack stat by 2 stages. |
| Thunder Wave |
 |
 |
-- |
90 |
20 |
-- |
| Paralyzes the target. |
| Trick |
 |
 |
-- |
100 |
12 |
-- |
| The user and the target swap their held items. |
| Trick Room |
 |
 |
-- |
101 |
8 |
-- |
| Gives the entire field the Trick Room status for 5 turns. |
| Wonder Room |
 |
 |
-- |
101 |
12 |
-- |
| Gives the entire field the Wonder Room status for 5 turns. |