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General | Location | Attacks | Stats | Egg Moves |
| Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
| Gen IV Dex | Gen III Dex | |||
| Champions Pokédex | ||||
| Picture | ||
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| Abilities: Marvel Scale - Competitive - Cute Charm | |||||
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Marvel Scale: Defense is increased by 50% when induced with a status (BURN, PARALYZE, SLEEP, POISON, FREEZE). Competitive: Raises Sp. Atk stat by two stages whenever a stat is lowered : Cute Charm: The opponent has a 30% chance of being induced with Attract when using an attack, that requires physical contact, against this Pokémon. |
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| Evolutionary Chain | ||||
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| Gender Differences | ||||
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Standard Moves | |||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | |||
|---|---|---|---|---|---|---|---|---|---|
| Alluring Voice | ![]() |
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80 | 100 | -- | ||||
| Confuses the target if its stats were boosted during the turn this move is used. | |||||||||
| Aqua Ring | ![]() |
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-- | 101 | -- | ||||
| The user gains the Aqua Ring status. | |||||||||
| Aqua Tail | ![]() |
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90 | 90 | -- | ||||
| Attract | ![]() |
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-- | 100 | -- | ||||
| Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown. | |||||||||
| Avalanche | ![]() |
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60 | 100 | -- | ||||
| This move's power is doubled if the target has already dealt damage to the user with a move in the same turn. | |||||||||
| Blizzard | ![]() |
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110 | 70 | 10 | ||||
| Has a 10% chance of freezing targets. This move never misses in snow. | |||||||||
| Body Slam | ![]() |
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85 | 100 | 30 | ||||
| Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit. | |||||||||
| Breaking Swipe | ![]() |
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60 | 100 | -- | ||||
| Lowers targets' Attack stats by 1 stage. | |||||||||
| Brutal Swing | ![]() |
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60 | 100 | -- | ||||
| Bulldoze | ![]() |
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60 | 100 | -- | ||||
| Lowers targets' Speed stats by 1 stage. When Grassy Terrain is active this move's power is halved. | |||||||||
| Chilling Water | ![]() |
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50 | 100 | -- | ||||
| Lowers the target's Attack stat by 1 stage. | |||||||||
| Coil | ![]() |
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-- | 101 | -- | ||||
| Boosts the user's Attack and Defense stats as well as its accuracy by 1 stage. | |||||||||
| Confuse Ray | ![]() |
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-- | 100 | -- | ||||
| Confuses the target. | |||||||||
| Dive | ![]() |
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80 | 100 | -- | ||||
| The user gains the Submerged status on the turn this move is used then attacks on the following turn. | |||||||||
| Double-Edge | ![]() |
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120 | 100 | -- | ||||
| The user takes 1/3 of the damage dealt by this move. | |||||||||
| Dragon Cheer | ![]() |
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-- | 101 | -- | ||||
| Gives allies a Critical-Hit Ratio Boost. Dragon types receive a 2-stage boost. All other types receive a 1-stage boost. | |||||||||
| Dragon Dance | ![]() |
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-- | 101 | -- | ||||
| Boosts the user's Attack and Speed stats by 1 stage. | |||||||||
| Dragon Pulse | ![]() |
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85 | 100 | -- | ||||
| Dragon Tail | ![]() |
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60 | 90 | -- | ||||
| If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random. | |||||||||
| Draining Kiss | ![]() |
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50 | 100 | -- | ||||
| The user's HP is restored by 3/4 of the damage dealt by this move. | |||||||||
| Endure | ![]() |
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-- | 101 | -- | ||||
| During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Facade | ![]() |
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70 | 100 | -- | ||||
| This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned. | |||||||||
| Flail | ![]() |
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?? | 100 | -- | ||||
| The less HP the user has left the greater this move's power (ranging between 20 and 200). | |||||||||
| Flip Turn | ![]() |
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60 | 100 | -- | ||||
| After attacking the user switches out of battle to be replaced by another party Pokémon. | |||||||||
| Giga Impact | ![]() |
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150 | 90 | -- | ||||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Haze | ![]() |
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-- | 101 | -- | ||||
| Eliminates every stat change on the entire field. | |||||||||
| Helping Hand | ![]() |
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-- | 101 | -- | ||||
| Boosts the power of an ally's move by 50% during the turn this move is used. | |||||||||
| Hydro Pump | ![]() |
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110 | 80 | -- | ||||
| Hyper Beam | ![]() |
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150 | 90 | -- | ||||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Hypnosis | ![]() |
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-- | 60 | -- | ||||
| Puts the target to sleep. | |||||||||
| Ice Beam | ![]() |
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90 | 100 | 10 | ||||
| Has a 10% chance of freezing the target. | |||||||||
| Icy Wind | ![]() |
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55 | 95 | -- | ||||
| Lowers targets' Speed stats by 1 stage. | |||||||||
| Imprison | ![]() |
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-- | 101 | -- | ||||
| The user gains the Sealing Off status. | |||||||||
| Iron Head | ![]() |
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80 | 100 | 30 | ||||
| Has a 20% chance of making the target flinch. | |||||||||
| Iron Tail | ![]() |
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100 | 75 | 30 | ||||
| Has a 30% chance of lowering the target's Defense stat by 1 stage. | |||||||||
| Life Dew | ![]() |
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-- | 101 | -- | ||||
| Restores 1/4 of the max HP of the user and its allies. | |||||||||
| Light Screen | ![]() |
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-- | 101 | -- | ||||
| Gives the user's side the Light Screen status for 5 turns. | |||||||||
| Mirror Coat | ![]() |
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?? | 100 | -- | ||||
| The user retaliates to deal double the damage it took from an opponent's special move during the turn this move is used. | |||||||||
| Mud Shot | ![]() |
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55 | 95 | -- | ||||
| Lowers the target's Speed stat by 1 stage. | |||||||||
| Muddy Water | ![]() |
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90 | 85 | 30 | ||||
| Has a 30% chance of lowering targets' accuracy by 1 stage. | |||||||||
| Protect | ![]() |
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-- | 101 | -- | ||||
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Psych Up | ![]() |
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-- | 101 | -- | ||||
| The user copies the target's stat changes. | |||||||||
| Rain Dance | ![]() |
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-- | 101 | -- | ||||
| Summons rain for 5 turns. | |||||||||
| Recover | ![]() |
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-- | 101 | -- | ||||
| Restores 1/2 of the user's max HP. | |||||||||
| Rest | ![]() |
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-- | 101 | -- | ||||
| Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. | |||||||||
| Round | ![]() |
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60 | 100 | -- | ||||
| If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled. | |||||||||
| Safeguard | ![]() |
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-- | 101 | -- | ||||
| Gives the user's side the Safeguard status for 5 turns. | |||||||||
| Scald | ![]() |
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80 | 100 | 30 | ||||
| Has a 30% chance of burning the target. Cures the user and target of being frozen. | |||||||||
| Scale Shot | ![]() |
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25 | 90 | -- | ||||
| The user attacks 2 to 5 times in a row. This move lowers the user's Defense stat by 1 stage and boosts its Speed stat by 1 stage. | |||||||||
| Skitter Smack | ![]() |
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70 | 90 | -- | ||||
| Lowers the target's Sp. Atk stat by 1 stage. | |||||||||
| Sleep Talk | ![]() |
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-- | 101 | -- | ||||
| Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |||||||||
| Snore | ![]() |
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50 | 100 | 30 | ||||
| Can be used only if the user is asleep. Has a 30% chance of making the target flinch. | |||||||||
| Substitute | ![]() |
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-- | 101 | -- | ||||
| The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP. | |||||||||
| Surf | ![]() |
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90 | 100 | -- | ||||
| This move's power is doubled against targets that have the Submerged status. | |||||||||
| Tickle | ![]() |
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-- | 100 | -- | ||||
| Lowers the target's Attack and Defense stats by 1 stage. | |||||||||
| Triple Axel | ![]() |
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20 | 90 | -- | ||||
| The user attacks 3 times in a row—first with a power of 20 then with a power of 40 then with a power of 60. The attack ends if the user misses. | |||||||||
| Water Pulse | ![]() |
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60 | 100 | 20 | ||||
| Has a 20% chance of confusing the target. | |||||||||
| Waterfall | ![]() |
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80 | 100 | 20 | ||||
| Has a 20% chance of making the target flinch. | |||||||||
| Weather Ball | ![]() |
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50 | 100 | -- | ||||
| When a weather condition is present this move's power is doubled and its type changes. Harsh sunlight Fire type. Rain Water type. Snow Ice type. Sandstorm Rock type. | |||||||||
| Whirlpool | ![]() |
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35 | 85 | 100 | ||||
| Gives the target the Bound status. This move's power is doubled if the target has the Submerged status. | |||||||||
| Wrap | ![]() |
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15 | 90 | 100 | ||||
| Gives the target the Bound status. | |||||||||
Stats | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 540 | 95 | 60 | 79 | 100 | 125 | 81 | |
| Max Stats Hindering Nature |
Standard | 170 - 202 | 72 - 100 | 89 - 117 | 108 - 136 | 130 - 159 | 90 - 119 |
| Max Stats Neutral Nature |
Standard | 170 - 202 | 80 - 112 | 99 - 131 | 120 - 152 | 145 - 177 | 101 - 133 |
| Max Stats Beneficial Nature |
Standard | 170 - 202 | 88 - 123 | 108 - 144 | 132 - 167 | 159 - 194 | 111 - 146 |
95
60
79
81
125
100
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