Standard Moves |
|
| Attract |
 |
 |
-- |
100 |
|
-- |
| Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown. |
| Beat Up |
 |
 |
?? |
100 |
|
-- |
| The target is attacked as many times as the number of Pokémon in the user's party. Pokémon that have fainted or have a status condition are not counted. This move's power is calculated based on the Attack stats of the party Pokémon. |
| Body Slam |
 |
 |
85 |
100 |
|
30 |
| Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit. |
| Brick Break |
 |
 |
75 |
100 |
|
-- |
| Removes the Light Screen Reflect and Aurora Veil statuses on the target's side. |
| Brutal Swing |
 |
 |
60 |
100 |
|
-- |
|
| Bulk Up |
 |
 |
-- |
101 |
|
-- |
| Boosts the user's Attack and Defense stats by 1 stage. |
| Bulldoze |
 |
 |
60 |
100 |
|
-- |
| Lowers targets' Speed stats by 1 stage. When Grassy Terrain is active this move's power is halved. |
| Bullet Punch |
 |
 |
40 |
100 |
|
-- |
|
| Circle Throw |
 |
 |
60 |
90 |
|
-- |
| If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random. |
| Close Combat |
 |
 |
120 |
100 |
|
-- |
| Lowers the user's Defense and Sp. Def stats by 1 stage. |
| Coaching |
 |
 |
-- |
101 |
|
-- |
| Boosts allies' Attack and Defense stats by 1 stage. |
| Comeuppance |
 |
 |
?? |
100 |
|
-- |
| The user retaliates to deal 150% of the damage it took from an opponent's move during the turn this move is used. |
| Crunch |
 |
 |
80 |
100 |
|
20 |
| Has a 20% chance of lowering the target's Defense stat by 1 stage. |
| Dark Pulse |
 |
 |
80 |
100 |
|
20 |
| Has a 20% chance of making the target flinch. |
| Darkest Lariat |
 |
 |
85 |
100 |
|
-- |
| This move ignores the target's stat changes when dealing damage. |
| Detect |
 |
 |
-- |
101 |
|
-- |
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Dig |
 |
 |
80 |
100 |
|
-- |
| The user gains the Underground status on the turn this move is used then attacks on the following turn. |
| Dragon Claw |
 |
 |
80 |
100 |
|
-- |
|
| Drain Punch |
 |
 |
75 |
100 |
|
-- |
| The user's HP is restored by 1/2 of the damage dealt by this move. |
| Earthquake |
 |
 |
100 |
100 |
|
-- |
| This move's power is doubled against targets that have the Underground status. When Grassy Terrain is active this move's power is halved. |
| Endure |
 |
 |
-- |
101 |
|
-- |
| During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Entrainment |
 |
 |
-- |
100 |
|
-- |
| Changes the target's Ability to be the same as the user's. |
| Facade |
 |
 |
70 |
100 |
|
-- |
| This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned. |
| Fire Punch |
 |
 |
75 |
100 |
|
10 |
| Has a 10% chance of burning the target. |
| Fling |
 |
 |
?? |
100 |
|
-- |
| This move's power and effects depend on the user's held item. The held item is lost after this move is used. |
| Focus Blast |
 |
 |
120 |
70 |
|
10 |
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. |
| Focus Energy |
 |
 |
-- |
101 |
|
-- |
| The user gains a 2-stage Critical-Hit Ratio Boost. |
| Foul Play |
 |
 |
95 |
100 |
|
-- |
| The damage dealt by this move is calculated using the target's Attack stat instead of the user's Attack stat. |
| Giga Impact |
 |
 |
150 |
90 |
|
-- |
| The user gains the Recharging status on the turn after this move is used. |
| Grass Knot |
 |
 |
?? |
100 |
|
-- |
| The heavier the target the greater this move's power (ranging between 20 and 120). |
| Gunk Shot |
 |
 |
120 |
80 |
|
30 |
| Has a 30% chance of poisoning the target. |
| Hammer Arm |
 |
 |
100 |
90 |
|
-- |
| Lowers the user's Speed stat by 1 stage. |
| Headlong Rush |
 |
 |
120 |
100 |
|
-- |
| Lowers the user's Defense and Sp. Def stats by 1 stage. |
| Helping Hand |
 |
 |
-- |
101 |
|
-- |
| Boosts the power of an ally's move by 50% during the turn this move is used. |
| Hyper Beam |
 |
 |
150 |
90 |
|
-- |
| The user gains the Recharging status on the turn after this move is used. |
| Hyper Voice |
 |
 |
90 |
100 |
|
-- |
|
| Ice Punch |
 |
 |
75 |
100 |
|
10 |
| Has a 10% chance of freezing the target. |
| Iron Head |
 |
 |
80 |
100 |
|
30 |
| Has a 20% chance of making the target flinch. |
| Knock Off |
 |
 |
65 |
100 |
|
-- |
| This move's power is boosted by 50% if the target is holding an item. Causes the target to lose its held item. |
| Lash Out |
 |
 |
75 |
100 |
|
-- |
| This move's power is doubled if the user's stats were lowered during the turn this move is used. |
| Low Kick |
 |
 |
?? |
100 |
|
-- |
| The heavier the target the greater this move's power (ranging between 20 and 120). |
| Low Sweep |
 |
 |
65 |
100 |
|
-- |
| Lowers the target's Speed stat by 1 stage. |
| Mega Kick |
 |
 |
120 |
75 |
|
-- |
|
| Night Slash |
 |
 |
70 |
100 |
|
-- |
| This move has a 1-stage Critical-Hit Ratio Boost. |
| Outrage |
 |
 |
120 |
100 |
|
-- |
| The user gains the Rampaging status. |
| Parting Shot |
 |
 |
-- |
100 |
|
-- |
| Lowers the target's Attack and Sp. Atk stats by 1 stage. The user then switches out of battle to be replaced by another party Pokémon. |
| Payback |
 |
 |
50 |
100 |
|
-- |
| This move's power is doubled if the user attacks after the target. |
| Poison Jab |
 |
 |
80 |
100 |
|
30 |
| Has a 30% chance of poisoning the target. |
| Power Trip |
 |
 |
20 |
100 |
|
-- |
| This move's power is increased by 20 for each stage that the user's stats have been boosted. |
| Protect |
 |
 |
-- |
101 |
|
-- |
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Quash |
 |
 |
-- |
100 |
|
-- |
| Causes the target to move last in the turn. |
| Quick Guard |
 |
 |
-- |
101 |
|
-- |
| The user protects itself and its allies from priority moves for the turn. |
| Rain Dance |
 |
 |
-- |
101 |
|
-- |
| Summons rain for 5 turns. |
| Rest |
 |
 |
-- |
101 |
|
-- |
| Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. |
| Reversal |
 |
 |
?? |
100 |
|
-- |
| The less HP the user has left the greater this move's power (ranging between 20 and 200). |
| Rock Slide |
 |
 |
75 |
90 |
|
30 |
| Has a 30% chance of making targets flinch. |
| Rock Tomb |
 |
 |
60 |
95 |
|
-- |
| Lowers the target's Speed stat by 1 stage. |
| Round |
 |
 |
60 |
100 |
|
-- |
| If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled. |
| Scary Face |
 |
 |
-- |
100 |
|
-- |
| Lowers the target's Speed stat by 2 stages. |
| Seismic Toss |
 |
 |
?? |
100 |
|
-- |
| Deals 50 HP of damage. |
| Shadow Claw |
 |
 |
70 |
100 |
|
-- |
| This move has a 1-stage Critical-Hit Ratio Boost. |
| Sleep Talk |
 |
 |
-- |
101 |
|
-- |
| Can be used only if the user is asleep. The user uses one of the other moves it knows at random. |
| Sludge Bomb |
 |
 |
90 |
100 |
|
30 |
| Has a 30% chance of poisoning the target. |
| Snarl |
 |
 |
55 |
95 |
|
-- |
| Lowers targets' Sp. Atk stats by 1 stage. |
| Snore |
 |
 |
50 |
100 |
|
30 |
| Can be used only if the user is asleep. Has a 30% chance of making the target flinch. |
| Stomping Tantrum |
 |
 |
75 |
100 |
|
-- |
| This move's power is doubled if the user couldn't act or its move missed or failed on the previous turn. |
| Stone Edge |
 |
 |
100 |
80 |
|
-- |
| This move has a 1-stage Critical-Hit Ratio Boost. |
| Storm Throw |
 |
 |
60 |
100 |
|
-- |
| Always a critical hit. |
| Substitute |
 |
 |
-- |
101 |
|
-- |
| The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP. |
| Sunny Day |
 |
 |
-- |
101 |
|
-- |
| Summons harsh sunlight for 5 turns. |
| Superpower |
 |
 |
120 |
100 |
|
-- |
| Lowers the user's Attack and Defense stats by 1 stage. |
| Surf |
 |
 |
90 |
100 |
|
-- |
| This move's power is doubled against targets that have the Submerged status. |
| Swords Dance |
 |
 |
-- |
101 |
|
-- |
| Boosts the user's Attack stat by 2 stages. |
| Taunt |
 |
 |
-- |
100 |
|
-- |
| Gives the target the Taunted status. |
| Thief |
 |
 |
60 |
100 |
|
-- |
| If the user is not already holding an item it steals the target's held item. |
| Throat Chop |
 |
 |
80 |
100 |
|
100 |
| Gives the target the Throat Chopped status. |
| Thunder Punch |
 |
 |
75 |
100 |
|
10 |
| Has a 10% chance of paralyzing the target. |
| Uproar |
 |
 |
90 |
100 |
|
-- |
| The user gains the Uproar status. |
| X-Scissor |
 |
 |
80 |
100 |
|
-- |
|
| Zen Headbutt |
 |
 |
80 |
90 |
|
20 |
| Has a 20% chance of making the target flinch. |