|
General | Location | Attacks | Stats | Egg Moves |
| Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
| Gen IV Dex | Gen III Dex | Gen II Dex | ||
| Champions Pokédex | ||||
| Picture | ||
|
| Abilities: Water Absorb - Damp - Drizzle | |||||
|
Water Absorb: The Pokémon heals up to 1/4 of its maximum Hit Points when hit with Water-type moves. Damp: Explosion, Selfdestruct, Mind Blown & Misty Explosion will not work while the Pokémon is on the field. Drizzle: Weather changes to Heavy Rain when the Pokémon enters the battle. As of X & Y, this lasts 5 turns. |
|||||
| Evolutionary Chain | |
|
| Gender Differences | ||||
|
Standard Moves | |||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | |||
|---|---|---|---|---|---|---|---|---|---|
| Amnesia | ![]() |
![]() |
-- | 101 | 20 | -- | |||
| Boosts the user's Sp. Def stat by 2 stages. | |||||||||
| Attract | ![]() |
![]() |
-- | 100 | 16 | -- | |||
| Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown. | |||||||||
| Belly Drum | ![]() |
![]() |
-- | 101 | 12 | -- | |||
| The user loses 1/2 of its max HP to boost its Attack stat to its sixth stage. This move fails if the user doesn't have enough remaining HP. | |||||||||
| Blizzard | ![]() |
![]() |
110 | 70 | 8 | 10 | |||
| Has a 10% chance of freezing targets. This move never misses in snow. | |||||||||
| Body Slam | ![]() |
![]() |
85 | 100 | 16 | 30 | |||
| Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit. | |||||||||
| Bounce | ![]() |
![]() |
85 | 85 | 8 | 30 | |||
| The user gains the Sky-High status on the turn this move is used then attacks on the following turn. This move has a 30% chance of paralyzing the target. | |||||||||
| Brick Break | ![]() |
![]() |
75 | 100 | 16 | -- | |||
| Removes the Light Screen Reflect and Aurora Veil statuses on the target's side. | |||||||||
| Bulldoze | ![]() |
![]() |
60 | 100 | 20 | -- | |||
| Lowers targets' Speed stats by 1 stage. When Grassy Terrain is active this move's power is halved. | |||||||||
| Chilling Water | ![]() |
![]() |
50 | 100 | 20 | -- | |||
| Lowers the target's Attack stat by 1 stage. | |||||||||
| Dig | ![]() |
![]() |
80 | 100 | 12 | -- | |||
| The user gains the Underground status on the turn this move is used then attacks on the following turn. | |||||||||
| Dive | ![]() |
![]() |
80 | 100 | 12 | -- | |||
| The user gains the Submerged status on the turn this move is used then attacks on the following turn. | |||||||||
| Double-Edge | ![]() |
![]() |
120 | 100 | 16 | -- | |||
| The user takes 1/3 of the damage dealt by this move. | |||||||||
| Earth Power | ![]() |
![]() |
90 | 100 | 12 | 10 | |||
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Earthquake | ![]() |
![]() |
100 | 100 | 12 | -- | |||
| This move's power is doubled against targets that have the Underground status. When Grassy Terrain is active this move's power is halved. | |||||||||
| Encore | ![]() |
![]() |
-- | 100 | 8 | -- | |||
| Gives the target the Encore status. | |||||||||
| Endeavor | ![]() |
![]() |
?? | 100 | 8 | -- | |||
| Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's. | |||||||||
| Endure | ![]() |
![]() |
-- | 101 | 12 | -- | |||
| During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Facade | ![]() |
![]() |
70 | 100 | 20 | -- | |||
| This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned. | |||||||||
| Fling | ![]() |
![]() |
?? | 100 | 12 | -- | |||
| This move's power and effects depend on the user's held item. The held item is lost after this move is used. | |||||||||
| Focus Blast | ![]() |
![]() |
120 | 70 | 8 | 10 | |||
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Focus Punch | ![]() |
![]() |
150 | 100 | 20 | -- | |||
| This move fails if the user has already taken damage from a move in the same turn. | |||||||||
| Giga Impact | ![]() |
![]() |
150 | 90 | 8 | -- | |||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Haze | ![]() |
![]() |
-- | 101 | 20 | -- | |||
| Eliminates every stat change on the entire field. | |||||||||
| Helping Hand | ![]() |
![]() |
-- | 101 | 20 | -- | |||
| Boosts the power of an ally's move by 50% during the turn this move is used. | |||||||||
| Hydro Pump | ![]() |
![]() |
110 | 80 | 8 | -- | |||
| Hyper Beam | ![]() |
![]() |
150 | 90 | 8 | -- | |||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Hyper Voice | ![]() |
![]() |
90 | 100 | 12 | -- | |||
| Hypnosis | ![]() |
![]() |
-- | 60 | 20 | -- | |||
| Puts the target to sleep. | |||||||||
| Ice Beam | ![]() |
![]() |
90 | 100 | 12 | 10 | |||
| Has a 10% chance of freezing the target. | |||||||||
| Ice Punch | ![]() |
![]() |
75 | 100 | 16 | 10 | |||
| Has a 10% chance of freezing the target. | |||||||||
| Icy Wind | ![]() |
![]() |
55 | 95 | 16 | -- | |||
| Lowers targets' Speed stats by 1 stage. | |||||||||
| Liquidation | ![]() |
![]() |
85 | 100 | 12 | 20 | |||
| Has a 20% chance of lowering the target's Defense stat by 1 stage. | |||||||||
| Low Kick | ![]() |
![]() |
?? | 100 | 20 | -- | |||
| The heavier the target the greater this move's power (ranging between 20 and 120). | |||||||||
| Low Sweep | ![]() |
![]() |
65 | 100 | 20 | -- | |||
| Lowers the target's Speed stat by 1 stage. | |||||||||
| Mud Shot | ![]() |
![]() |
55 | 95 | 16 | -- | |||
| Lowers the target's Speed stat by 1 stage. | |||||||||
| Mud-Slap | ![]() |
![]() |
20 | 100 | 12 | -- | |||
| Lowers the target's accuracy by 1 stage. | |||||||||
| Muddy Water | ![]() |
![]() |
90 | 85 | 12 | 30 | |||
| Has a 30% chance of lowering targets' accuracy by 1 stage. | |||||||||
| Perish Song | ![]() |
![]() |
-- | 101 | 8 | -- | |||
| Gives all Pokémon on the field the Perishing status. | |||||||||
| Pound | ![]() |
![]() |
40 | 100 | 20 | -- | |||
| Protect | ![]() |
![]() |
-- | 101 | 8 | -- | |||
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Psych Up | ![]() |
![]() |
-- | 101 | 12 | -- | |||
| The user copies the target's stat changes. | |||||||||
| Psychic | ![]() |
![]() |
90 | 100 | 12 | 10 | |||
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Rain Dance | ![]() |
![]() |
-- | 101 | 8 | -- | |||
| Summons rain for 5 turns. | |||||||||
| Rest | ![]() |
![]() |
-- | 101 | 8 | -- | |||
| Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. | |||||||||
| Round | ![]() |
![]() |
60 | 100 | 16 | -- | |||
| If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled. | |||||||||
| Screech | ![]() |
![]() |
-- | 85 | 20 | -- | |||
| Lowers the target's Defense stat by 2 stages. | |||||||||
| Sleep Talk | ![]() |
![]() |
-- | 101 | 12 | -- | |||
| Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |||||||||
| Snore | ![]() |
![]() |
50 | 100 | 16 | 30 | |||
| Can be used only if the user is asleep. Has a 30% chance of making the target flinch. | |||||||||
| Substitute | ![]() |
![]() |
-- | 101 | 12 | -- | |||
| The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP. | |||||||||
| Surf | ![]() |
![]() |
90 | 100 | 16 | -- | |||
| This move's power is doubled against targets that have the Submerged status. | |||||||||
| Swagger | ![]() |
![]() |
-- | 85 | 16 | -- | |||
| Boosts the target's Attack stat by 2 stages and confuses it. | |||||||||
| Thief | ![]() |
![]() |
60 | 100 | 20 | -- | |||
| If the user is not already holding an item it steals the target's held item. | |||||||||
| Uproar | ![]() |
![]() |
90 | 100 | 12 | -- | |||
| The user gains the Uproar status. | |||||||||
| Water Pulse | ![]() |
![]() |
60 | 100 | 20 | 20 | |||
| Has a 20% chance of confusing the target. | |||||||||
| Waterfall | ![]() |
![]() |
80 | 100 | 16 | 20 | |||
| Has a 20% chance of making the target flinch. | |||||||||
| Weather Ball | ![]() |
![]() |
50 | 100 | 12 | -- | |||
| When a weather condition is present this move's power is doubled and its type changes. Harsh sunlight Fire type. Rain Water type. Snow Ice type. Sandstorm Rock type. | |||||||||
| Whirlpool | ![]() |
![]() |
35 | 85 | 16 | 100 | |||
| Gives the target the Bound status. This move's power is doubled if the target has the Submerged status. | |||||||||
Stats | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 500 | 90 | 75 | 75 | 90 | 100 | 70 | |
| Max Stats Hindering Nature |
Standard | 165 - 197 | 85 - 114 | 85 - 114 | 99 - 127 | 108 - 136 | 81 - 109 |
| Max Stats Neutral Nature |
Standard | 165 - 197 | 95 - 127 | 95 - 127 | 110 - 142 | 120 - 152 | 90 - 122 |
| Max Stats Beneficial Nature |
Standard | 165 - 197 | 104 - 139 | 104 - 139 | 121 - 156 | 132 - 167 | 99 - 134 |
90
75
75
70
100
90
|
|














