#142 Aerodactyl

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex
Champions Pokédex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Aerodactyl
Japan: Ptera
プテラ
French: Ptéra
German: Aerodactyl
Korean: 프테라
National: #142
Male :88%
Female :12%
Rock-type Flying-type
Classification Height Weight
Fossil Pokémon 5'11"
1.8m
130.1lbs
59kg
Abilities: Rock Head - Pressure - Unnerve
Rock Head: Does not receive recoil damage from recoil-causing damages.
Pressure: When this Pokémon is hit by a move, the opponent’s PP lowers by 2 rather than 1.
Unnerve: The opponent Pokémon will never use their held Berry while the Pokémon is in battle.

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*0.5 *0.5 *2 *2 *1 *2 *1 *0.5 *0 *0.5 *1 *0.5 *2 *1 *1 *1 *2 *1
Evolutionary Chain
AerodactylMega Aerodactyl

Standard Moves

Attack NameTypeCat.Att.Acc.PPEffect %
Aerial Ace Aerial Ace - Flying-type Aerial Ace: Physical Move 60 101 20 --
This move never misses.
Agility Agility - Psychic-type Agility: Other Move -- 101 20 --
Boosts the user's Speed stat by 2 stages.
Ancient Power Ancient Power - Rock-type Ancient Power: Special Move 60 100 8 10
Has a 10% chance of boosting the user's Attack Defense Sp. Atk Sp. Def and Speed stats by 1 stage.
Assurance Assurance - Dark-type Assurance: Physical Move 60 100 12 --
This move's power is doubled if the target has already taken damage during the turn this move is used.
Attract Attract - Normal-type Attract: Other Move -- 100 16 --
Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.
Bite Bite - Dark-type Bite: Physical Move 60 100 20 30
Has a 30% chance of making the target flinch.
Brutal Swing Brutal Swing - Dark-type Brutal Swing: Physical Move 60 100 20 --
Bulldoze Bulldoze - Ground-type Bulldoze: Physical Move 60 100 20 --
Lowers targets' Speed stats by 1 stage. When Grassy Terrain is active this move's power is halved.
Crunch Crunch - Dark-type Crunch: Physical Move 80 100 16 20
Has a 20% chance of lowering the target's Defense stat by 1 stage.
Curse Curse - Ghost-type Curse: Other Move -- 101 12 --
Ghost-type: The user loses 1/2 of its max HP to give the target the Cursed status.
Non-Ghost-type: Lowers the user's Speed stat by 1 stage and boosts its Attack and Defense stats by 1 stage.
Dragon Claw Dragon Claw - Dragon-type Dragon Claw: Physical Move 80 100 16 --
Dragon Dance Dragon Dance - Dragon-type Dragon Dance: Other Move -- 101 20 --
Boosts the user's Attack and Speed stats by 1 stage.
Dragon Pulse Dragon Pulse - Dragon-type Dragon Pulse: Special Move 85 100 12 --
Dual Wingbeat Dual Wingbeat - Flying-type Dual Wingbeat: Physical Move 40 90 12 --
The user attacks twice in a row.
Earth Power Earth Power - Ground-type Earth Power: Special Move 90 100 12 10
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 12 --
This move's power is doubled against targets that have the Underground status. When Grassy Terrain is active this move's power is halved.
Endure Endure - Normal-type Endure: Other Move -- 101 12 --
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Fire Blast Fire Blast - Fire-type Fire Blast: Special Move 110 85 8 10
Has a 10% chance of burning the target.
Fire Fang Fire Fang - Fire-type Fire Fang: Physical Move 65 95 16 10
Has a 10% chance of burning the target and a 10% chance of making the target flinch.
Flamethrower Flamethrower - Fire-type Flamethrower: Special Move 90 100 16 10
Has a 10% chance of burning the target.
Fly Fly - Flying-type Fly: Physical Move 90 95 16 --
The user gains the Sky-High status on the turn this move is used then attacks on the following turn.
Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 8 --
The user gains the Recharging status on the turn after this move is used.
Heat Wave Heat Wave - Fire-type Heat Wave: Special Move 95 90 12 10
Has a 10% chance of burning targets.
Hurricane Hurricane - Flying-type Hurricane: Special Move 110 70 12 30
Has a 30% chance of confusing the target. This move never misses in rain and can hit a target that has the Sky-High status.
Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 8 --
The user gains the Recharging status on the turn after this move is used.
Ice Fang Ice Fang - Ice-type Ice Fang: Physical Move 65 95 16 10
Has a 10% chance of freezing the target and a 10% chance of making the target flinch.
Iron Head Iron Head - Steel-type Iron Head: Physical Move 80 100 16 20
Has a 20% chance of making the target flinch.
Iron Tail Iron Tail - Steel-type Iron Tail: Physical Move 100 75 16 30
Has a 30% chance of lowering the target's Defense stat by 1 stage.
Meteor Beam Meteor Beam - Rock-type Meteor Beam: Special Move 120 90 12 100
The user gains the Charging status on the turn this move is used then attacks on the following turn. The user's Sp. Atk stat is boosted by 1 stage on the turn this move is used.
Payback Payback - Dark-type Payback: Physical Move 50 100 12 --
This move's power is doubled if the user attacks after the target.
Protect Protect - Normal-type Protect: Other Move -- 101 8 --
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Psychic Fangs Psychic Fangs - Psychic-type Psychic Fangs: Physical Move 85 100 12 --
Removes the Light Screen Reflect and Aurora Veil statuses on the target's side.
Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 8 --
Summons rain for 5 turns.
Rest Rest - Psychic-type Rest: Other Move -- 101 8 --
Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Roar Roar - Normal-type Roar: Other Move -- 101 20 --
If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random.
Rock Blast Rock Blast - Rock-type Rock Blast: Physical Move 25 90 12 --
The user attacks 2 to 5 times in a row.
Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 12 30
Has a 30% chance of making targets flinch.
Rock Tomb Rock Tomb - Rock-type Rock Tomb: Physical Move 60 95 16 --
Lowers the target's Speed stat by 1 stage.
Roost Roost - Flying-type Roost: Other Move -- 101 8 --
Restores 1/2 of the user's max HP. If the user is a Flying type it will lose the Flying type for the turn.
Round Round - Normal-type Round: Special Move 60 100 16 --
If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled.
Sandstorm Sandstorm - Rock-type Sandstorm: Other Move -- 101 8 --
Summons a sandstorm for 5 turns.
Scary Face Scary Face - Normal-type Scary Face: Other Move -- 100 12 --
Lowers the target's Speed stat by 2 stages.
Sky Attack Sky Attack - Flying-type Sky Attack: Physical Move 140 90 8 30
The user gains the Charging status on the turn this move is used then attacks on the following turn. This move has a 30% chance of making the target flinch and it has a 1-stage Critical-Hit Ratio Boost.
Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 12 --
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Snore Snore - Normal-type Snore: Special Move 50 100 16 30
Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Stealth Rock Stealth Rock - Rock-type Stealth Rock: Other Move -- 101 20 --
Gives the opponent's side the Stealth Rock status.
Steel Wing Steel Wing - Steel-type Steel Wing: Physical Move 70 90 20 10
Has a 10% chance of boosting the user's Defense stat by 1 stage.
Stone Edge Stone Edge - Rock-type Stone Edge: Physical Move 100 80 8 --
This move has a 1-stage Critical-Hit Ratio Boost.
Substitute Substitute - Normal-type Substitute: Other Move -- 101 12 --
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 8 --
Summons harsh sunlight for 5 turns.
Swagger Swagger - Normal-type Swagger: Other Move -- 85 16 --
Boosts the target's Attack stat by 2 stages and confuses it.
Tailwind Tailwind - Flying-type Tailwind: Other Move -- 101 16 --
Gives the user's side the Tailwind status for 4 turns.
Taunt Taunt - Dark-type Taunt: Other Move -- 100 20 --
Gives the target the Taunted status.
Thief Thief - Dark-type Thief: Physical Move 60 100 20 --
If the user is not already holding an item it steals the target's held item.
Thunder Fang Thunder Fang - Electric-type Thunder Fang: Physical Move 65 95 16 10
Has a 10% chance of paralyzing the target and a 10% chance of making the target flinch.
Whirlwind Whirlwind - Normal-type Whirlwind: Other Move -- 101 20 --
If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random.
Wide Guard Wide Guard - Rock-type Wide Guard: Other Move -- 101 12 --
During the turn this move is used the user protects its side from moves that target all allies.



Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 515 80 105 65 60 75 130
Max Stats
Hindering Nature
Standard 155 - 187 112 - 141 76 - 105 72 - 100 85 - 114 135 - 163
Max Stats
Neutral Nature
Standard 155 - 187 125 - 157 85 - 117 80 - 112 95 - 127 150 - 182
Max Stats
Beneficial Nature
Standard 155 - 187 137 - 172 93 - 128 88 - 123 104 - 139 165 - 200
80
105
65
130
75
60


Mega Aerodactyl

Picture
Name Other Names No. Type
Mega Aerodactyl
Japan: Mega Ptera
メガプテラ
French: Mega Ptéra
German: Mega -Aerodactyl
Korean: 메가프테라
National: #142
Classification Height Weight Capture Rate
Fossil Pokémon 6'11"
2.1m
174.2lbs
79kg
Abilities: Tough Claws
Tough Claws: Increases the power of moves that make physical contact by 30%
Damage Taken
Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*0.5 *0.5 *2 *2 *1 *2 *1 *0.5 *0 *0.5 *1 *0.5 *2 *1 *1 *1 *2 *1


Stats -

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 615 80 135 85 70 95 150
Max Stats
Hindering Nature
Standard 155 - 187 139 - 168 94 - 123 81 - 109 103 - 132 153 - 181
Max Stats
Neutral Nature
Standard 155 - 187 155 - 187 105 - 137 90 - 122 115 - 147 170 - 202
Max Stats
Beneficial Nature
Standard 155 - 187 170 - 205 115 - 150 99 - 134 126 - 161 187 - 222
80
135
85
150
95
70

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