#768 Golisopod

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex Gen VII Dex
Champions Pokédex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Golisopod
Japan: Gusokumusha
グソクムシャ
French: Sarmuraï
German: Tectass
Korean: 갑주무사
National: #768
Male :50%
Female :50%
Bug-type Water-type
Classification Height Weight
Hard Scale Pokémon 6'07"
2m
238.1lbs
108kg
Abilities: Emergency Exit
Emergency Exit: When the Pokémon's Hit Points hit 50% or less, the Pokémon will switch out. Works once per battle. The Pokémon will not switch out if it drops below 50% due to Confusion, Weather, use of Substitute or when the damage inflicted is by a Pokémon with the Sheer Force ability. It will not activate if health is brought back up above 50% due to a hold item

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *0.5 *2 *1 *0.5 *0.5 *1 *0.5 *2 *1 *1 *2 *1 *1 *1 *0.5 *1
Evolutionary Chain
GolisopodMega Golisopod

Standard Moves

Attack NameTypeCat.Att.Acc.PPEffect %
Agility Agility - Psychic-type Agility: Other Move -- 101 20 --
Boosts the user's Speed stat by 2 stages.
Aqua Jet Aqua Jet - Water-type Aqua Jet: Physical Move 40 100 20 --
Assurance Assurance - Dark-type Assurance: Physical Move 60 100 12 --
This move's power is doubled if the target has already taken damage during the turn this move is used.
Attract Attract - Normal-type Attract: Other Move -- 100 16 --
Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.
Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 8 10
Has a 10% chance of freezing targets. This move never misses in snow.
Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 16 --
Removes the Light Screen Reflect and Aurora Veil statuses on the target's side.
Bug Bite Bug Bite - Bug-type Bug Bite: Physical Move 60 100 20 --
If the target is holding a Berry the user eats that Berry and gains its effect.
Bug Buzz Bug Buzz - Bug-type Bug Buzz: Special Move 90 100 12 10
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Bulk Up Bulk Up - Fighting-type Bulk Up: Other Move -- 101 20 --
Boosts the user's Attack and Defense stats by 1 stage.
Chilling Water Chilling Water - Water-type Chilling Water: Special Move 50 100 20 --
Lowers the target's Attack stat by 1 stage.
Close Combat Close Combat - Fighting-type Close Combat: Physical Move 120 100 8 --
Lowers the user's Defense and Sp. Def stats by 1 stage.
Dark Pulse Dark Pulse - Dark-type Dark Pulse: Special Move 80 100 16 20
Has a 20% chance of making the target flinch.
Dive Dive - Water-type Dive: Physical Move 80 100 12 --
The user gains the Submerged status on the turn this move is used then attacks on the following turn.
Double Hit Double Hit - Normal-type Double Hit: Physical Move 35 90 12 --
The user attacks twice in a row.
Drill Run Drill Run - Ground-type Drill Run: Physical Move 80 95 12 --
This move has a 1-stage Critical-Hit Ratio Boost.
Endure Endure - Normal-type Endure: Other Move -- 101 12 --
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
First Impression First Impression - Bug-type First Impression: Physical Move 100 100 12 --
This move fails unless it is the first move used by the user after it enters a battle.
Fling Fling - Dark-type Fling: Physical Move ?? 100 12 --
This move's power and effects depend on the user's held item. The held item is lost after this move is used.
Focus Blast Focus Blast - Fighting-type Focus Blast: Special Move 120 70 8 10
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 8 --
The user gains the Recharging status on the turn after this move is used.
Gunk Shot Gunk Shot - Poison-type Gunk Shot: Physical Move 120 80 8 30
Has a 30% chance of poisoning the target.
Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 8 --
The user gains the Recharging status on the turn after this move is used.
Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 12 10
Has a 10% chance of freezing the target.
Icy Wind Icy Wind - Ice-type Icy Wind: Special Move 55 95 16 --
Lowers targets' Speed stats by 1 stage.
Iron Defense Iron Defense - Steel-type Iron Defense: Other Move -- 101 16 --
Boosts the user's Defense stat by 2 stages.
Iron Head Iron Head - Steel-type Iron Head: Physical Move 80 100 16 20
Has a 20% chance of making the target flinch.
Leech Life Leech Life - Bug-type Leech Life: Physical Move 80 100 12 --
The user's HP is restored by 1/2 of the damage dealt by this move.
Liquidation Liquidation - Water-type Liquidation: Physical Move 85 100 12 20
Has a 20% chance of lowering the target's Defense stat by 1 stage.
Mud Shot Mud Shot - Ground-type Mud Shot: Special Move 55 95 16 --
Lowers the target's Speed stat by 1 stage.
Muddy Water Muddy Water - Water-type Muddy Water: Special Move 90 85 12 30
Has a 30% chance of lowering targets' accuracy by 1 stage.
Night Slash Night Slash - Dark-type Night Slash: Physical Move 70 100 20 --
This move has a 1-stage Critical-Hit Ratio Boost.
Payback Payback - Dark-type Payback: Physical Move 50 100 12 --
This move's power is doubled if the user attacks after the target.
Pin Missile Pin Missile - Bug-type Pin Missile: Physical Move 25 95 20 --
The user attacks 2 to 5 times in a row.
Poison Jab Poison Jab - Poison-type Poison Jab: Physical Move 80 100 20 30
Has a 30% chance of poisoning the target.
Pounce Pounce - Bug-type Pounce: Physical Move 50 100 20 --
Lowers the target's Speed stat by 1 stage.
Protect Protect - Normal-type Protect: Other Move -- 101 8 --
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 8 --
Summons rain for 5 turns.
Razor Shell Razor Shell - Water-type Razor Shell: Physical Move 75 95 12 50
Has a 50% chance of lowering the target's Defense stat by 1 stage.
Rest Rest - Psychic-type Rest: Other Move -- 101 8 --
Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 12 30
Has a 30% chance of making targets flinch.
Rock Tomb Rock Tomb - Rock-type Rock Tomb: Physical Move 60 95 16 --
Lowers the target's Speed stat by 1 stage.
Round Round - Normal-type Round: Special Move 60 100 16 --
If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled.
Scald Scald - Water-type Scald: Special Move 80 100 16 30
Has a 30% chance of burning the target. Cures the user and target of being frozen.
Screech Screech - Normal-type Screech: Other Move -- 85 20 --
Lowers the target's Defense stat by 2 stages.
Shadow Claw Shadow Claw - Ghost-type Shadow Claw: Physical Move 70 100 16 --
This move has a 1-stage Critical-Hit Ratio Boost.
Skitter Smack Skitter Smack - Bug-type Skitter Smack: Physical Move 70 90 12 --
Lowers the target's Sp. Atk stat by 1 stage.
Slash Slash - Normal-type Slash: Physical Move 70 100 20 --
This move has a 1-stage Critical-Hit Ratio Boost.
Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 12 --
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Sludge Bomb Sludge Bomb - Poison-type Sludge Bomb: Special Move 90 100 12 30
Has a 30% chance of poisoning the target.
Sludge Wave Sludge Wave - Poison-type Sludge Wave: Special Move 95 100 12 10
Has a 10% chance of poisoning targets.
Snarl Snarl - Dark-type Snarl: Special Move 55 95 16 --
Lowers targets' Sp. Atk stats by 1 stage.
Snore Snore - Normal-type Snore: Special Move 50 100 16 30
Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Spikes Spikes - Ground-type Spikes: Other Move -- 101 20 --
Gives the opponent's side the Spikes status.
Spite Spite - Ghost-type Spite: Other Move -- 100 12 --
Removes 4 PP from the move last used by the target.
Struggle Bug Struggle Bug - Bug-type Struggle Bug: Special Move 50 100 20 --
Lowers targets' Sp. Atk stats by 1 stage.
Substitute Substitute - Normal-type Substitute: Other Move -- 101 12 --
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Sucker Punch Sucker Punch - Dark-type Sucker Punch: Physical Move 70 100 8 --
This move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.
Surf Surf - Water-type Surf: Special Move 90 100 16 --
This move's power is doubled against targets that have the Submerged status.
Swords Dance Swords Dance - Normal-type Swords Dance: Other Move -- 101 20 --
Boosts the user's Attack stat by 2 stages.
Taunt Taunt - Dark-type Taunt: Other Move -- 100 20 --
Gives the target the Taunted status.
Throat Chop Throat Chop - Dark-type Throat Chop: Physical Move 80 100 16 100
Gives the target the Throat Chopped status.
U-turn U-turn - Bug-type U-turn: Physical Move 70 100 20 --
After attacking the user switches out of battle to be replaced by another party Pokémon.
Venoshock Venoshock - Poison-type Venoshock: Special Move 65 100 12 --
This move's power is doubled if the target is poisoned or badly poisoned.
Waterfall Waterfall - Water-type Waterfall: Physical Move 80 100 16 20
Has a 20% chance of making the target flinch.
Wide Guard Wide Guard - Rock-type Wide Guard: Other Move -- 101 12 --
During the turn this move is used the user protects its side from moves that target all allies.
X-Scissor X-Scissor - Bug-type X-Scissor: Physical Move 80 100 16 --



Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 530 75 125 140 60 90 40
Max Stats
Hindering Nature
Standard 150 - 182 130 - 159 144 - 172 72 - 100 99 - 127 54 - 82
Max Stats
Neutral Nature
Standard 150 - 182 145 - 177 160 - 192 80 - 112 110 - 142 60 - 92
Max Stats
Beneficial Nature
Standard 150 - 182 159 - 194 176 - 211 88 - 123 121 - 156 66 - 101
75
125
140
40
90
60


Mega Golisopod

Picture
Name Other Names No. Type
Mega Golisopod
Japan: Mega
メガグソクムシャ
French: Mega Sarmuraï
German: Mega -Tectass
Korean: 메가갑주무사
National: #768
Classification Height Weight Capture Rate
Hard Scale Pokémon 7'07"
2.3m
326.3lbs
148kg
Abilities: Tough Claws
Tough Claws: Increases the power of moves that make physical contact by 30%
Damage Taken
Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*0.5 *4 *1 *1 *0.25 *0.5 *1 *0 *1 *1 *0.5 *0.5 *1 *1 *0.5 *1 *0.5 *0.5


Stats -

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 630 75 150 175 70 120 40
Max Stats
Hindering Nature
Standard 150 - 182 153 - 181 175 - 204 81 - 109 126 - 154 54 - 82
Max Stats
Neutral Nature
Standard 150 - 182 170 - 202 195 - 227 90 - 122 140 - 172 60 - 92
Max Stats
Beneficial Nature
Standard 150 - 182 187 - 222 214 - 249 99 - 134 154 - 189 66 - 101
75
150
175
40
120
70

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