#392 Infernape

General Location Attacks Stats Egg Moves
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Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Infernape
Japan: Goukazaru
ゴウカザル
French: Simiabraz
German: Panferno
Korean: 초염몽
National: #392
Male :88%
Female :12%
Fire-type Fighting-type
Classification Height Weight
Flame Pokémon 3'11"
1.2m
121.3lbs
55kg
Abilities: Blaze - Iron Fist
Blaze: When HP is below 1/3rd its maximum, power of Fire-type moves is increased by 50%.
Iron Fist: The power of punching moves is increased by 20%. This stacks with Punching Glove.

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *0.5 *2 *1 *0.5 *0.5 *1 *1 *2 *2 *2 *0.25 *1 *1 *1 *0.5 *0.5 *1
Evolutionary Chain
Infernape

Standard Moves

Attack NameTypeCat.Att.Acc.PPEffect %
Acrobatics Acrobatics - Flying-type Acrobatics: Physical Move 55 100 16 --
This move's power is doubled if the user isn't holding an item.
Aerial Ace Aerial Ace - Flying-type Aerial Ace: Physical Move 60 101 20 --
This move never misses.
Agility Agility - Psychic-type Agility: Other Move -- 101 20 --
Boosts the user's Speed stat by 2 stages.
Attract Attract - Normal-type Attract: Other Move -- 100 16 --
Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.
Aura Sphere Aura Sphere - Fighting-type Aura Sphere: Special Move 80 101 20 --
This move never misses.
Blast Burn Blast Burn - Fire-type Blast Burn: Special Move 150 90 8 --
The user gains the Recharging status on the turn after this move is used.
Blaze Kick Blaze Kick - Fire-type Blaze Kick: Physical Move 85 90 12 10
Has a 10% chance of burning the target. This move has a 1-stage Critical-Hit Ratio Boost.
Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 16 30
Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 16 --
Removes the Light Screen Reflect and Aurora Veil statuses on the target's side.
Bulk Up Bulk Up - Fighting-type Bulk Up: Other Move -- 101 20 --
Boosts the user's Attack and Defense stats by 1 stage.
Bulldoze Bulldoze - Ground-type Bulldoze: Physical Move 60 100 20 --
Lowers targets' Speed stats by 1 stage. When Grassy Terrain is active this move's power is halved.
Burning Jealousy Burning Jealousy - Fire-type Burning Jealousy: Special Move 70 100 8 100
Burns targets if their stats were boosted during the turn this move is used.
Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- 101 20 --
Boosts the user's Sp. Atk and Sp. Def stats by 1 stage.
Close Combat Close Combat - Fighting-type Close Combat: Physical Move 120 100 8 --
Lowers the user's Defense and Sp. Def stats by 1 stage.
Coaching Coaching - Fighting-type Coaching: Other Move -- 101 12 --
Boosts allies' Attack and Defense stats by 1 stage.
Counter Counter - Fighting-type Counter: Physical Move ?? 100 20 --
The user retaliates to deal double the damage it took from an opponent's physical move during the turn this move is used.
Dig Dig - Ground-type Dig: Physical Move 80 100 12 --
The user gains the Underground status on the turn this move is used then attacks on the following turn.
Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 100 16 --
The user takes 1/3 of the damage dealt by this move.
Drain Punch Drain Punch - Fighting-type Drain Punch: Physical Move 75 100 12 --
The user's HP is restored by 1/2 of the damage dealt by this move.
Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 12 --
This move's power is doubled against targets that have the Underground status. When Grassy Terrain is active this move's power is halved.
Encore Encore - Normal-type Encore: Other Move -- 100 8 --
Gives the target the Encore status.
Endeavor Endeavor - Normal-type Endeavor: Physical Move ?? 100 8 --
Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's.
Endure Endure - Normal-type Endure: Other Move -- 101 12 --
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Fake Out Fake Out - Normal-type Fake Out: Physical Move 40 100 12 100
Makes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.
Fake Tears Fake Tears - Dark-type Fake Tears: Other Move -- 100 20 --
Lowers the target's Sp. Def stat by 2 stages.
Feint Feint - Normal-type Feint: Physical Move 30 100 12 --
This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.
Fire Blast Fire Blast - Fire-type Fire Blast: Special Move 110 85 8 10
Has a 10% chance of burning the target.
Fire Punch Fire Punch - Fire-type Fire Punch: Physical Move 75 100 16 10
Has a 10% chance of burning the target.
Fire Spin Fire Spin - Fire-type Fire Spin: Special Move 35 85 16 100
Gives the target the Bound status.
Flame Charge Flame Charge - Fire-type Flame Charge: Physical Move 50 100 20 --
Boosts the user's Speed stat by 1 stage.
Flamethrower Flamethrower - Fire-type Flamethrower: Special Move 90 100 16 10
Has a 10% chance of burning the target.
Flare Blitz Flare Blitz - Fire-type Flare Blitz: Physical Move 120 100 16 10
Has a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.
Fling Fling - Dark-type Fling: Physical Move ?? 100 12 --
This move's power and effects depend on the user's held item. The held item is lost after this move is used.
Focus Blast Focus Blast - Fighting-type Focus Blast: Special Move 120 70 8 10
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Focus Energy Focus Energy - Normal-type Focus Energy: Other Move -- 101 20 --
The user gains a 2-stage Critical-Hit Ratio Boost.
Focus Punch Focus Punch - Fighting-type Focus Punch: Physical Move 150 100 20 --
This move fails if the user has already taken damage from a move in the same turn.
Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 8 --
The user gains the Recharging status on the turn after this move is used.
Grass Knot Grass Knot - Grass-type Grass Knot: Special Move ?? 100 20 --
The heavier the target the greater this move's power (ranging between 20 and 120).
Gunk Shot Gunk Shot - Poison-type Gunk Shot: Physical Move 120 80 8 30
Has a 30% chance of poisoning the target.
Heat Wave Heat Wave - Fire-type Heat Wave: Special Move 95 90 12 10
Has a 10% chance of burning targets.
Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 --
Boosts the power of an ally's move by 50% during the turn this move is used.
Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 8 --
The user gains the Recharging status on the turn after this move is used.
Iron Tail Iron Tail - Steel-type Iron Tail: Physical Move 100 75 16 30
Has a 30% chance of lowering the target's Defense stat by 1 stage.
Knock Off Knock Off - Dark-type Knock Off: Physical Move 65 100 20 --
This move's power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.
Lash Out Lash Out - Dark-type Lash Out: Physical Move 75 100 8 --
This move's power is doubled if the user's stats were lowered during the turn this move is used.
Low Kick Low Kick - Fighting-type Low Kick: Physical Move ?? 100 20 --
The heavier the target the greater this move's power (ranging between 20 and 120).
Low Sweep Low Sweep - Fighting-type Low Sweep: Physical Move 65 100 20 --
Lowers the target's Speed stat by 1 stage.
Mach Punch Mach Punch - Fighting-type Mach Punch: Physical Move 40 100 20 --
Mud-Slap Mud-Slap - Ground-type Mud-Slap: Special Move 20 100 12 --
Lowers the target's accuracy by 1 stage.
Nasty Plot Nasty Plot - Dark-type Nasty Plot: Other Move -- 101 20 --
Boosts the user's Sp. Atk stat by 2 stages.
Overheat Overheat - Fire-type Overheat: Special Move 130 90 8 --
Lowers the user's Sp. Atk stat by 2 stages.
Poison Jab Poison Jab - Poison-type Poison Jab: Physical Move 80 100 20 30
Has a 30% chance of poisoning the target.
Protect Protect - Normal-type Protect: Other Move -- 101 8 --
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Psych Up Psych Up - Normal-type Psych Up: Other Move -- 101 12 --
The user copies the target's stat changes.
Raging Fury Raging Fury - Fire-type Raging Fury: Physical Move 120 100 12 --
The user gains the Rampaging status.
Rest Rest - Psychic-type Rest: Other Move -- 101 8 --
Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Reversal Reversal - Fighting-type Reversal: Physical Move ?? 100 16 --
The less HP the user has left the greater this move's power (ranging between 20 and 200).
Roar Roar - Normal-type Roar: Other Move -- 101 20 --
If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random.
Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 12 30
Has a 30% chance of making targets flinch.
Rock Tomb Rock Tomb - Rock-type Rock Tomb: Physical Move 60 95 16 --
Lowers the target's Speed stat by 1 stage.
Round Round - Normal-type Round: Special Move 60 100 16 --
If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled.
Scary Face Scary Face - Normal-type Scary Face: Other Move -- 100 12 --
Lowers the target's Speed stat by 2 stages.
Scorching Sands Scorching Sands - Ground-type Scorching Sands: Special Move 70 100 12 30
Has a 30% chance of burning the target. Cures the user and target of being frozen.
Shadow Claw Shadow Claw - Ghost-type Shadow Claw: Physical Move 70 100 16 --
This move has a 1-stage Critical-Hit Ratio Boost.
Slack Off Slack Off - Normal-type Slack Off: Other Move -- 101 8 --
Restores 1/2 of the user's max HP.
Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 12 --
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Smack Down Smack Down - Rock-type Smack Down: Physical Move 50 100 16 --
If the target is off the ground it gains the Landed status. This move can hit a target that has the Sky-High status.
Snore Snore - Normal-type Snore: Special Move 50 100 16 30
Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 120 100 12 --
The user gains the Charging status on the turn this move is used then attacks on the following turn. In harsh sunlight the user does not gain the Charging status and can attack immediately. This move's power is halved in any other weather condition.
Stealth Rock Stealth Rock - Rock-type Stealth Rock: Other Move -- 101 20 --
Gives the opponent's side the Stealth Rock status.
Stone Edge Stone Edge - Rock-type Stone Edge: Physical Move 100 80 8 --
This move has a 1-stage Critical-Hit Ratio Boost.
Substitute Substitute - Normal-type Substitute: Other Move -- 101 12 --
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 8 --
Summons harsh sunlight for 5 turns.
Switcheroo Switcheroo - Dark-type Switcheroo: Other Move -- 100 12 --
The user and the target swap their held items.
Swords Dance Swords Dance - Normal-type Swords Dance: Other Move -- 101 20 --
Boosts the user's Attack stat by 2 stages.
Taunt Taunt - Dark-type Taunt: Other Move -- 100 20 --
Gives the target the Taunted status.
Temper Flare Temper Flare - Fire-type Temper Flare: Physical Move 75 100 12 --
This move's power is doubled if the user couldn't act or its move missed or failed on the previous turn.
Thief Thief - Dark-type Thief: Physical Move 60 100 20 --
If the user is not already holding an item it steals the target's held item.
Throat Chop Throat Chop - Dark-type Throat Chop: Physical Move 80 100 16 100
Gives the target the Throat Chopped status.
Thunder Punch Thunder Punch - Electric-type Thunder Punch: Physical Move 75 100 16 10
Has a 10% chance of paralyzing the target.
Torment Torment - Dark-type Torment: Other Move -- 100 16 --
Gives the target the Unable to Repeat status.
U-turn U-turn - Bug-type U-turn: Physical Move 70 100 20 --
After attacking the user switches out of battle to be replaced by another party Pokémon.
Upper Hand Upper Hand - Fighting-type Upper Hand: Physical Move 65 100 16 --
Makes the target flinch. This move fails if the target isn't about to use a priority move.
Uproar Uproar - Normal-type Uproar: Special Move 90 100 12 --
The user gains the Uproar status.
Vacuum Wave Vacuum Wave - Fighting-type Vacuum Wave: Special Move 40 100 20 --
Will-O-Wisp Will-O-Wisp - Fire-type Will-O-Wisp: Other Move -- 85 16 --
Burns the target.
Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 90 16 20
Has a 20% chance of making the target flinch.



Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 534 76 104 71 104 71 108
Max Stats
Hindering Nature
Standard 151 - 183 111 - 140 81 - 110 111 - 140 81 - 110 115 - 144
Max Stats
Neutral Nature
Standard 151 - 183 124 - 156 91 - 123 124 - 156 91 - 123 128 - 160
Max Stats
Beneficial Nature
Standard 151 - 183 136 - 171 100 - 135 136 - 171 100 - 135 140 - 176
76
104
71
108
71
104

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