#428 Lopunny

General Location Attacks Stats Egg Moves
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Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Lopunny
Japan: Mimilop
ミミロップ
French: Lockpin
German: Schlapor
Korean: 이어롭
National: #428
Male :50%
Female :50%
Normal-type
Classification Height Weight
Rabbit Pokémon 3'11"
1.2m
73.4lbs
33.3kg
Abilities: Cute Charm - Klutz - Limber
Cute Charm: The opponent has a 30% chance of being induced with Attract when using an attack, that requires physical contact, against this Pokémon.
Klutz: The Pokémon cannot receive any effect of hold items except those that affect experience, EVs, friendship etc. such as Amulet Coin, Soothe Bell, Lucky Egg, Exp.Share, Macho Brace or the Power Items. :
Limber: The Pokémon cannot be Paralysed while having this ability.

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
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Evolutionary Chain
LopunnyMega Lopunny

Standard Moves

Attack NameTypeCat.Att.Acc.PPEffect %
Acrobatics Acrobatics - Flying-type Acrobatics: Physical Move 55 100 --
This move's power is doubled if the user isn't holding an item.
After You After You - Normal-type After You: Other Move -- 101 --
Makes the target move immediately after the user.
Agility Agility - Psychic-type Agility: Other Move -- 101 --
Boosts the user's Speed stat by 2 stages.
Assurance Assurance - Dark-type Assurance: Physical Move 60 100 --
This move's power is doubled if the target has already taken damage during the turn this move is used.
Attract Attract - Normal-type Attract: Other Move -- 100 --
Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.
Aura Sphere Aura Sphere - Fighting-type Aura Sphere: Special Move 80 101 --
This move never misses.
Baby-Doll Eyes Baby-Doll Eyes - Fairy-type Baby-Doll Eyes: Other Move -- 100 --
Lowers the target's Attack stat by 1 stage.
Baton Pass Baton Pass - Normal-type Baton Pass: Other Move -- 101 --
The user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes a substitute or other such effects they will be passed on to the Pokémon switching in.
Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 10
Has a 10% chance of freezing targets. This move never misses in snow.
Bounce Bounce - Flying-type Bounce: Physical Move 85 85 30
The user gains the Sky-High status on the turn this move is used then attacks on the following turn. This move has a 30% chance of paralyzing the target.
Brutal Swing Brutal Swing - Dark-type Brutal Swing: Physical Move 60 100 --
Charm Charm - Fairy-type Charm: Other Move -- 100 --
Lowers the target's Attack stat by 2 stages.
Circle Throw Circle Throw - Fighting-type Circle Throw: Physical Move 60 90 --
If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random.
Close Combat Close Combat - Fighting-type Close Combat: Physical Move 120 100 --
Lowers the user's Defense and Sp. Def stats by 1 stage.
Copycat Copycat - Normal-type Copycat: Other Move -- 101 --
The user mimics the move that was last used. This move fails if no other move has been used yet.
Cosmic Power Cosmic Power - Psychic-type Cosmic Power: Other Move -- 101 --
Boosts the user's Defense and Sp. Def stats by 1 stage.
Cotton Guard Cotton Guard - Grass-type Cotton Guard: Other Move -- 101 --
Boosts the user's Defense stat by 3 stages.
Dig Dig - Ground-type Dig: Physical Move 80 100 --
The user gains the Underground status on the turn this move is used then attacks on the following turn.
Double Hit Double Hit - Normal-type Double Hit: Physical Move 35 90 --
The user attacks twice in a row.
Drain Punch Drain Punch - Fighting-type Drain Punch: Physical Move 75 100 --
The user's HP is restored by 1/2 of the damage dealt by this move.
Draining Kiss Draining Kiss - Fairy-type Draining Kiss: Special Move 50 100 --
The user's HP is restored by 3/4 of the damage dealt by this move.
Dynamic Punch Dynamic Punch - Fighting-type Dynamic Punch: Physical Move 100 50 100
Confuses the target.
Encore Encore - Normal-type Encore: Other Move -- 100 --
Gives the target the Encore status.
Endure Endure - Normal-type Endure: Other Move -- 101 --
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Entrainment Entrainment - Normal-type Entrainment: Other Move -- 100 --
Changes the target's Ability to be the same as the user's.
Facade Facade - Normal-type Facade: Physical Move 70 100 --
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Fake Out Fake Out - Normal-type Fake Out: Physical Move 40 100 100
Makes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.
Fake Tears Fake Tears - Dark-type Fake Tears: Other Move -- 100 --
Lowers the target's Sp. Def stat by 2 stages.
Fire Punch Fire Punch - Fire-type Fire Punch: Physical Move 75 100 10
Has a 10% chance of burning the target.
Flail Flail - Normal-type Flail: Physical Move ?? 100 --
The less HP the user has left the greater this move's power (ranging between 20 and 200).
Flatter Flatter - Dark-type Flatter: Other Move -- 100 --
Boosts the target's Sp. Atk stat by 1 stage and confuses it.
Fling Fling - Dark-type Fling: Physical Move ?? 100 --
This move's power and effects depend on the user's held item. The held item is lost after this move is used.
Focus Blast Focus Blast - Fighting-type Focus Blast: Special Move 120 70 10
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Focus Punch Focus Punch - Fighting-type Focus Punch: Physical Move 150 100 --
This move fails if the user has already taken damage from a move in the same turn.
Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 --
The user gains the Recharging status on the turn after this move is used.
Grass Knot Grass Knot - Grass-type Grass Knot: Special Move ?? 100 --
The heavier the target the greater this move's power (ranging between 20 and 120).
Healing Wish Healing Wish - Psychic-type Healing Wish: Other Move -- 101 --
The user faints. The Pokémon taking its place will have its HP fully restored and its status conditions cured.
Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 --
Boosts the power of an ally's move by 50% during the turn this move is used.
High Jump Kick High Jump Kick - Fighting-type High Jump Kick: Physical Move 130 90 --
If this move misses or fails the user takes damage equal to 1/2 of its max HP.
Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 --
The user gains the Recharging status on the turn after this move is used.
Hyper Voice Hyper Voice - Normal-type Hyper Voice: Special Move 90 100 --
Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10
Has a 10% chance of freezing the target.
Ice Punch Ice Punch - Ice-type Ice Punch: Physical Move 75 100 10
Has a 10% chance of freezing the target.
Iron Tail Iron Tail - Steel-type Iron Tail: Physical Move 100 75 30
Has a 30% chance of lowering the target's Defense stat by 1 stage.
Low Kick Low Kick - Fighting-type Low Kick: Physical Move ?? 100 --
The heavier the target the greater this move's power (ranging between 20 and 120).
Low Sweep Low Sweep - Fighting-type Low Sweep: Physical Move 65 100 --
Lowers the target's Speed stat by 1 stage.
Mach Punch Mach Punch - Fighting-type Mach Punch: Physical Move 40 100 --
Mega Kick Mega Kick - Normal-type Mega Kick: Physical Move 120 75 --
Mirror Coat Mirror Coat - Psychic-type Mirror Coat: Special Move ?? 100 --
The user retaliates to deal double the damage it took from an opponent's special move during the turn this move is used.
Payback Payback - Dark-type Payback: Physical Move 50 100 --
This move's power is doubled if the user attacks after the target.
Play Rough Play Rough - Fairy-type Play Rough: Physical Move 90 90 10
Has a 10% chance of lowering the target's Attack stat by 1 stage.
Pounce Pounce - Bug-type Pounce: Physical Move 50 100 --
Lowers the target's Speed stat by 1 stage.
Protect Protect - Normal-type Protect: Other Move -- 101 --
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Quick Attack Quick Attack - Normal-type Quick Attack: Physical Move 40 100 --
Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 --
Summons rain for 5 turns.
Rest Rest - Psychic-type Rest: Other Move -- 101 --
Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Reversal Reversal - Fighting-type Reversal: Physical Move ?? 100 --
The less HP the user has left the greater this move's power (ranging between 20 and 200).
Round Round - Normal-type Round: Special Move 60 100 --
If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled.
Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 20
Has a 20% chance of lowering the target's Sp. Def stat by 1 stage.
Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 --
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Snore Snore - Normal-type Snore: Special Move 50 100 30
Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 120 100 --
The user gains the Charging status on the turn this move is used then attacks on the following turn. In harsh sunlight the user does not gain the Charging status and can attack immediately. This move's power is halved in any other weather condition.
Substitute Substitute - Normal-type Substitute: Other Move -- 101 --
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 --
Summons harsh sunlight for 5 turns.
Sweet Kiss Sweet Kiss - Fairy-type Sweet Kiss: Other Move -- 75 --
Confuses the target.
Switcheroo Switcheroo - Dark-type Switcheroo: Other Move -- 100 --
The user and the target swap their held items.
Swords Dance Swords Dance - Normal-type Swords Dance: Other Move -- 101 --
Boosts the user's Attack stat by 2 stages.
Teeter Dance Teeter Dance - Normal-type Teeter Dance: Other Move -- 100 --
Confuses all other Pokémon on the field.
Thunder Thunder - Electric-type Thunder: Special Move 110 70 30
Has a 30% chance of paralyzing the target. This move never misses in rain and can hit a target that has the Sky-High status.
Thunder Punch Thunder Punch - Electric-type Thunder Punch: Physical Move 75 100 10
Has a 10% chance of paralyzing the target.
Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 --
Paralyzes the target.
Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 10
Has a 10% chance of paralyzing the target.
Trailblaze Trailblaze - Grass-type Trailblaze: Physical Move 50 100 --
Boosts the user's Speed stat by 1 stage.
Triple Axel Triple Axel - Ice-type Triple Axel: Physical Move 20 90 --
The user attacks 3 times in a row—first with a power of 20 then with a power of 40 then with a power of 60. The attack ends if the user misses.
U-turn U-turn - Bug-type U-turn: Physical Move 70 100 --
After attacking the user switches out of battle to be replaced by another party Pokémon.
Uproar Uproar - Normal-type Uproar: Special Move 90 100 --
The user gains the Uproar status.



Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 480 65 76 84 54 96 105
Max Stats
Hindering Nature
Standard 140 - 172 86 - 115 93 - 122 66 - 95 104 - 133 112 - 141
Max Stats
Neutral Nature
Standard 140 - 172 96 - 128 104 - 136 74 - 106 116 - 148 125 - 157
Max Stats
Beneficial Nature
Standard 140 - 172 105 - 140 114 - 149 81 - 116 127 - 162 137 - 172
65
76
84
105
96
54


Mega Lopunny

Picture
Name Other Names No. Type
Mega Lopunny
Japan: Mega Mimiroppu
メガミミロップ
French: Mega Lockpin
German: Mega -Schlapor
Korean: 메가이어롭
National: #428
Classification Height Weight Capture Rate
Rabbit Pokémon 4'03"
1.3m
62.4lbs
28.3kg
Abilities: Scrappy
Scrappy: Allows the Pokémon to hit Ghost-type Pokémon with Normal-type and Fighting-type moves. Blocks Intimidate
Damage Taken
Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
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Stats -

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 580 65 136 94 54 96 135
Max Stats
Hindering Nature
Standard 140 - 172 140 - 169 102 - 131 66 - 95 104 - 133 139 - 168
Max Stats
Neutral Nature
Standard 140 - 172 156 - 188 114 - 146 74 - 106 116 - 148 155 - 187
Max Stats
Beneficial Nature
Standard 140 - 172 171 - 206 125 - 160 81 - 116 127 - 162 170 - 205
65
136
94
135
96
54

<--- Bastiodon #411
Bastiodon
#442
Spiritomb
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