#094 Gengar

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex
Champions Pokédex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Gengar
Japan: Gangar
ゲンガー
French: Ectoplasma
German: Gengar
Korean: 팬텀
National: #094
Male :50%
Female :50%
Ghost-type Poison-type
Classification Height Weight
Shadow Pokémon 4'11"
1.5m
89.3lbs
40.5kg
Abilities: Cursed Body
Cursed Body: When a move hits the Pokémon, that move has a 30% chance of getting disabled

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*0 *1 *1 *1 *0.5 *1 *0 *0.25 *2 *1 *2 *0.25 *1 *2 *1 *2 *1 *0.5
Evolutionary Chain
GengarMega Gengar

Standard Moves

Attack NameTypeCat.Att.Acc.PPEffect %
Acid Spray Acid Spray - Poison-type Acid Spray: Special Move 40 100 --
Lowers the target's Sp. Def stat by 2 stages.
Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 30
Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 --
Removes the Light Screen Reflect and Aurora Veil statuses on the target's side.
Clear Smog Clear Smog - Poison-type Clear Smog: Special Move 50 101 --
Removes all stat changes from the target. This move never misses.
Confuse Ray Confuse Ray - Ghost-type Confuse Ray: Other Move -- 100 --
Confuses the target.
Corrosive Gas Corrosive Gas - Poison-type Corrosive Gas: Other Move -- 100 --
Causes all other Pokémon on the field to lose their held items.
Curse Curse - Ghost-type Curse: Other Move -- 101 --
Dark Pulse Dark Pulse - Dark-type Dark Pulse: Special Move 80 100 20
Has a 20% chance of making the target flinch.
Dazzling Gleam Dazzling Gleam - Fairy-type Dazzling Gleam: Special Move 80 100 --
Destiny Bond Destiny Bond - Ghost-type Destiny Bond: Other Move -- 101 --
The user gains the Destiny Bound status. This move fails if used in succession.
Disable Disable - Normal-type Disable: Other Move -- 100 --
Gives the target the Move Disabled status for 4 turns.
Drain Punch Drain Punch - Fighting-type Drain Punch: Physical Move 75 100 --
The user's HP is restored by 1/2 of the damage dealt by this move.
Endure Endure - Normal-type Endure: Other Move -- 101 --
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Energy Ball Energy Ball - Grass-type Energy Ball: Special Move 90 100 10
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Facade Facade - Normal-type Facade: Physical Move 70 100 --
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Fire Punch Fire Punch - Fire-type Fire Punch: Physical Move 75 100 10
Has a 10% chance of burning the target.
Fling Fling - Dark-type Fling: Physical Move ?? 100 --
This move's power and effects depend on the user's held item. The held item is lost after this move is used.
Focus Blast Focus Blast - Fighting-type Focus Blast: Special Move 120 70 10
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Focus Punch Focus Punch - Fighting-type Focus Punch: Physical Move 150 100 --
This move fails if the user has already taken damage from a move in the same turn.
Foul Play Foul Play - Dark-type Foul Play: Physical Move 95 100 --
The damage dealt by this move is calculated using the target's Attack stat instead of the user's Attack stat.
Giga Drain Giga Drain - Grass-type Giga Drain: Special Move 75 100 --
The user's HP is restored by 1/2 of the damage dealt by this move.
Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 --
The user gains the Recharging status on the turn after this move is used.
Gunk Shot Gunk Shot - Poison-type Gunk Shot: Physical Move 120 80 30
Has a 30% chance of poisoning the target.
Haze Haze - Ice-type Haze: Other Move -- 101 --
Eliminates every stat change on the entire field.
Hex Hex - Ghost-type Hex: Special Move 65 100 --
This move's power is doubled if the target has a status condition.
Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 --
The user gains the Recharging status on the turn after this move is used.
Hypnosis Hypnosis - Psychic-type Hypnosis: Other Move -- 60 --
Puts the target to sleep.
Ice Punch Ice Punch - Ice-type Ice Punch: Physical Move 75 100 10
Has a 10% chance of freezing the target.
Icy Wind Icy Wind - Ice-type Icy Wind: Special Move 55 95 --
Lowers targets' Speed stats by 1 stage.
Imprison Imprison - Psychic-type Imprison: Other Move -- 101 --
The user gains the Sealing Off status.
Knock Off Knock Off - Dark-type Knock Off: Physical Move 65 100 --
This move's power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.
Mean Look Mean Look - Normal-type Mean Look: Other Move -- 101 --
Gives the target the Can't Escape status.
Nasty Plot Nasty Plot - Dark-type Nasty Plot: Other Move -- 101 --
Boosts the user's Sp. Atk stat by 2 stages.
Night Shade Night Shade - Ghost-type Night Shade: Special Move ?? 100 --
Deals 50 HP of damage.
Pain Split Pain Split - Normal-type Pain Split: Other Move -- 101 --
The user adds its remaining HP to the target's remaining HP then splits the total in half for them to share.
Payback Payback - Dark-type Payback: Physical Move 50 100 --
This move's power is doubled if the user attacks after the target.
Perish Song Perish Song - Normal-type Perish Song: Other Move -- 101 --
Gives all Pokémon on the field the Perishing status.
Phantom Force Phantom Force - Ghost-type Phantom Force: Physical Move 90 100 --
The user gains the Concealed status on the turn this move is used then attacks on the following turn. This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.
Poison Jab Poison Jab - Poison-type Poison Jab: Physical Move 80 100 30
Has a 30% chance of poisoning the target.
Poltergeist Poltergeist - Ghost-type Poltergeist: Physical Move 110 90 --
This move fails if the target isn't holding an item.
Protect Protect - Normal-type Protect: Other Move -- 101 --
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Psych Up Psych Up - Normal-type Psych Up: Other Move -- 101 --
The user copies the target's stat changes.
Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Psychic Noise Psychic Noise - Psychic-type Psychic Noise: Special Move 75 100 100
Gives the target the Healing Prevented status for 2 turns.
Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 --
Summons rain for 5 turns.
Reflect Type Reflect Type - Normal-type Reflect Type: Other Move -- 101 --
The user becomes the same type or types as the target.
Rest Rest - Psychic-type Rest: Other Move -- 101 --
Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Round Round - Normal-type Round: Special Move 60 100 --
If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled.
Scary Face Scary Face - Normal-type Scary Face: Other Move -- 100 --
Lowers the target's Speed stat by 2 stages.
Self-Destruct Self-Destruct - Normal-type Self-Destruct: Physical Move 200 100 --
The user faints upon using this move.
Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 20
Has a 20% chance of lowering the target's Sp. Def stat by 1 stage.
Shadow Claw Shadow Claw - Ghost-type Shadow Claw: Physical Move 70 100 --
This move has a 1-stage Critical-Hit Ratio Boost.
Shadow Punch Shadow Punch - Ghost-type Shadow Punch: Physical Move 60 101 --
This move never misses.
Skill Swap Skill Swap - Psychic-type Skill Swap: Other Move -- 101 --
The user and the target swap their Abilities.
Skitter Smack Skitter Smack - Bug-type Skitter Smack: Physical Move 70 90 --
Lowers the target's Sp. Atk stat by 1 stage.
Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 --
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Sludge Bomb Sludge Bomb - Poison-type Sludge Bomb: Special Move 90 100 30
Has a 30% chance of poisoning the target.
Sludge Wave Sludge Wave - Poison-type Sludge Wave: Special Move 95 100 10
Has a 10% chance of poisoning targets.
Snore Snore - Normal-type Snore: Special Move 50 100 30
Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Spite Spite - Ghost-type Spite: Other Move -- 100 --
Removes 4 PP from the move last used by the target.
Substitute Substitute - Normal-type Substitute: Other Move -- 101 --
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Sucker Punch Sucker Punch - Dark-type Sucker Punch: Physical Move 70 100 --
This move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.
Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 --
Summons harsh sunlight for 5 turns.
Taunt Taunt - Dark-type Taunt: Other Move -- 100 --
Gives the target the Taunted status.
Thief Thief - Dark-type Thief: Physical Move 60 100 --
If the user is not already holding an item it steals the target's held item.
Thunder Thunder - Electric-type Thunder: Special Move 110 70 30
Has a 30% chance of paralyzing the target. This move never misses in rain and can hit a target that has the Sky-High status.
Thunder Punch Thunder Punch - Electric-type Thunder Punch: Physical Move 75 100 10
Has a 10% chance of paralyzing the target.
Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 --
Paralyzes the target.
Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 10
Has a 10% chance of paralyzing the target.
Toxic Toxic - Poison-type Toxic: Other Move -- 90 --
Badly poisons the target. If the user is a Poison type this move will never miss.
Toxic Spikes Toxic Spikes - Poison-type Toxic Spikes: Other Move -- 101 --
Gives the opponent's side the Toxic Spikes status.
Trick Trick - Psychic-type Trick: Other Move -- 100 --
The user and the target swap their held items.
Trick Room Trick Room - Psychic-type Trick Room: Other Move -- 101 --
Gives the entire field the Trick Room status for 5 turns.
Venoshock Venoshock - Poison-type Venoshock: Special Move 65 100 --
This move's power is doubled if the target is poisoned or badly poisoned.
Will-O-Wisp Will-O-Wisp - Fire-type Will-O-Wisp: Other Move -- 85 --
Burns the target.
Wonder Room Wonder Room - Psychic-type Wonder Room: Other Move -- 101 --
Gives the entire field the Wonder Room status for 5 turns.



Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 500 60 65 60 130 75 110
Max Stats
Hindering Nature
Standard 135 - 167 76 - 105 72 - 100 135 - 163 85 - 114 117 - 145
Max Stats
Neutral Nature
Standard 135 - 167 85 - 117 80 - 112 150 - 182 95 - 127 130 - 162
Max Stats
Beneficial Nature
Standard 135 - 167 93 - 128 88 - 123 165 - 200 104 - 139 143 - 178
60
65
60
110
75
130


Mega Gengar

Picture
Name Other Names No. Type
Mega Gengar
Japan: Mega Gangar
メガゲンガー
French: Mega Ectoplasma
German: Mega -Gengar
Korean: 메가팬텀
National: #094
Classification Height Weight Capture Rate
Shadow Pokémon 4'07"
1.4m
89.3lbs
40.5kg
Abilities: Shadow Tag
Shadow Tag: The opponent cannot run nor switch while this Pokémon is in play. The opponent may still switch by using Baton Pass, U-turn or Volt Switch, if it is holding a Shed Shell or is a Ghost-type.
Damage Taken
Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*0 *1 *1 *1 *0.5 *1 *0 *0.25 *2 *1 *2 *0.25 *1 *2 *1 *2 *1 *0.5


Stats -

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 600 60 65 80 170 95 130
Max Stats
Hindering Nature
Standard 135 - 167 76 - 105 90 - 118 171 - 199 103 - 132 135 - 163
Max Stats
Neutral Nature
Standard 135 - 167 85 - 117 100 - 132 190 - 222 115 - 147 150 - 182
Max Stats
Beneficial Nature
Standard 135 - 167 93 - 128 110 - 145 209 - 244 126 - 161 165 - 200
60
65
80
130
95
170

<--- Slowbro #080
Slowbro
#115
Kangaskhan
Kangaskhan --->