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General | Location | Attacks | Stats | Egg Moves |
| Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
| Gen IV Dex | ||||
| Champions Pokédex | ||||
| Picture | ||
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| Abilities: Steadfast - Sharpness - Justified | |||||
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Steadfast: Speed raises by one level every time the Pokémon flinches. Sharpness: Increases the power of Slicing moves used by this Pokémon by 50% Justified: Attack is raised by one stage when the Pokémon is hit by a Dark-type move |
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| Evolutionary Chain | |||
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Standard Moves | |||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | |||
|---|---|---|---|---|---|---|---|---|---|
| Aerial Ace | ![]() |
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60 | 101 | 20 | -- | |||
| This move never misses. | |||||||||
| Agility | ![]() |
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-- | 101 | 20 | -- | |||
| Boosts the user's Speed stat by 2 stages. | |||||||||
| Air Slash | ![]() |
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75 | 95 | 16 | 30 | |||
| Has a 30% chance of making the target flinch. | |||||||||
| Alluring Voice | ![]() |
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80 | 100 | 12 | -- | |||
| Confuses the target if its stats were boosted during the turn this move is used. | |||||||||
| Aqua Cutter | ![]() |
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70 | 100 | 20 | -- | |||
| This move has a 1-stage Critical-Hit Ratio Boost. | |||||||||
| Aura Sphere | ![]() |
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80 | 101 | 20 | -- | |||
| This move never misses. | |||||||||
| Body Slam | ![]() |
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85 | 100 | 16 | 30 | |||
| Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit. | |||||||||
| Brick Break | ![]() |
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75 | 100 | 16 | -- | |||
| Removes the Light Screen Reflect and Aurora Veil statuses on the target's side. | |||||||||
| Bulk Up | ![]() |
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-- | 101 | 20 | -- | |||
| Boosts the user's Attack and Defense stats by 1 stage. | |||||||||
| Bulldoze | ![]() |
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60 | 100 | 20 | -- | |||
| Lowers targets' Speed stats by 1 stage. When Grassy Terrain is active this move's power is halved. | |||||||||
| Calm Mind | ![]() |
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-- | 101 | 20 | -- | |||
| Boosts the user's Sp. Atk and Sp. Def stats by 1 stage. | |||||||||
| Charge Beam | ![]() |
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50 | 90 | 12 | 70 | |||
| Has a 70% chance of boosting the user's Sp. Atk stat by 1 stage. | |||||||||
| Charm | ![]() |
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-- | 100 | 20 | -- | |||
| Lowers the target's Attack stat by 2 stages. | |||||||||
| Close Combat | ![]() |
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120 | 100 | 8 | -- | |||
| Lowers the user's Defense and Sp. Def stats by 1 stage. | |||||||||
| Coaching | ![]() |
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-- | 101 | 12 | -- | |||
| Boosts allies' Attack and Defense stats by 1 stage. | |||||||||
| Confuse Ray | ![]() |
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-- | 100 | 12 | -- | |||
| Confuses the target. | |||||||||
| Dazzling Gleam | ![]() |
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80 | 100 | 12 | -- | |||
| Destiny Bond | ![]() |
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-- | 101 | 8 | -- | |||
| The user gains the Destiny Bound status. This move fails if used in succession. | |||||||||
| Disable | ![]() |
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-- | 100 | 20 | -- | |||
| Gives the target the Move Disabled status for 4 turns. | |||||||||
| Double Team | ![]() |
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-- | 101 | 16 | -- | |||
| Boosts the user's evasiveness by 1 stage. | |||||||||
| Drain Punch | ![]() |
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75 | 100 | 12 | -- | |||
| The user's HP is restored by 1/2 of the damage dealt by this move. | |||||||||
| Draining Kiss | ![]() |
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50 | 100 | 12 | -- | |||
| The user's HP is restored by 3/4 of the damage dealt by this move. | |||||||||
| Earthquake | ![]() |
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100 | 100 | 12 | -- | |||
| This move's power is doubled against targets that have the Underground status. When Grassy Terrain is active this move's power is halved. | |||||||||
| Encore | ![]() |
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-- | 100 | 8 | -- | |||
| Gives the target the Encore status. | |||||||||
| Endure | ![]() |
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-- | 101 | 12 | -- | |||
| During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Energy Ball | ![]() |
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90 | 100 | 12 | 10 | |||
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Expanding Force | ![]() |
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80 | 100 | 12 | -- | |||
| If the user is under the effect of Psychic Terrain this move's power is boosted by 50% and its range extends to all opponents. | |||||||||
| Facade | ![]() |
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70 | 100 | 20 | -- | |||
| This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned. | |||||||||
| Feint | ![]() |
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30 | 100 | 12 | -- | |||
| This move can hit a target using a move such as Protect or Detect and removes the effects of those moves. | |||||||||
| Fire Punch | ![]() |
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75 | 100 | 16 | 10 | |||
| Has a 10% chance of burning the target. | |||||||||
| Fling | ![]() |
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?? | 100 | 12 | -- | |||
| This move's power and effects depend on the user's held item. The held item is lost after this move is used. | |||||||||
| Focus Blast | ![]() |
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120 | 70 | 8 | 10 | |||
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Focus Punch | ![]() |
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150 | 100 | 20 | -- | |||
| This move fails if the user has already taken damage from a move in the same turn. | |||||||||
| Future Sight | ![]() |
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120 | 100 | 12 | -- | |||
| Gives the target's spot the Future Attack status. | |||||||||
| Giga Impact | ![]() |
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150 | 90 | 8 | -- | |||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Grass Knot | ![]() |
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?? | 100 | 20 | -- | |||
| The heavier the target the greater this move's power (ranging between 20 and 120). | |||||||||
| Heal Pulse | ![]() |
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-- | 101 | 12 | -- | |||
| Restores 1/2 of the target's max HP. | |||||||||
| Helping Hand | ![]() |
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-- | 101 | 20 | -- | |||
| Boosts the power of an ally's move by 50% during the turn this move is used. | |||||||||
| Hex | ![]() |
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65 | 100 | 12 | -- | |||
| This move's power is doubled if the target has a status condition. | |||||||||
| Hyper Beam | ![]() |
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150 | 90 | 8 | -- | |||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Hyper Voice | ![]() |
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90 | 100 | 12 | -- | |||
| Hypnosis | ![]() |
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-- | 60 | 20 | -- | |||
| Puts the target to sleep. | |||||||||
| Ice Punch | ![]() |
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75 | 100 | 16 | 10 | |||
| Has a 10% chance of freezing the target. | |||||||||
| Icy Wind | ![]() |
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55 | 95 | 16 | -- | |||
| Lowers targets' Speed stats by 1 stage. | |||||||||
| Imprison | ![]() |
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-- | 101 | 12 | -- | |||
| The user gains the Sealing Off status. | |||||||||
| Knock Off | ![]() |
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65 | 100 | 20 | -- | |||
| This move's power is boosted by 50% if the target is holding an item. Causes the target to lose its held item. | |||||||||
| Leaf Blade | ![]() |
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90 | 100 | 16 | -- | |||
| This move has a 1-stage Critical-Hit Ratio Boost. | |||||||||
| Life Dew | ![]() |
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-- | 101 | 12 | -- | |||
| Restores 1/4 of the max HP of the user and its allies. | |||||||||
| Light Screen | ![]() |
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-- | 101 | 20 | -- | |||
| Gives the user's side the Light Screen status for 5 turns. | |||||||||
| Low Kick | ![]() |
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?? | 100 | 20 | -- | |||
| The heavier the target the greater this move's power (ranging between 20 and 120). | |||||||||
| Low Sweep | ![]() |
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65 | 100 | 20 | -- | |||
| Lowers the target's Speed stat by 1 stage. | |||||||||
| Magic Room | ![]() |
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-- | 101 | 12 | -- | |||
| Gives the entire field the Magic Room status for 5 turns. | |||||||||
| Mean Look | ![]() |
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-- | 101 | 8 | -- | |||
| Gives the target the Can't Escape status. | |||||||||
| Mega Kick | ![]() |
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120 | 75 | 8 | -- | |||
| Memento | ![]() |
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-- | 100 | 12 | -- | |||
| Lowers the target's Attack and Sp. Atk stats by 2 stages. The user faints upon using this move. | |||||||||
| Misty Terrain | ![]() |
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-- | 101 | 12 | -- | |||
| Turns the entire field into Misty Terrain for 5 turns. | |||||||||
| Mystical Fire | ![]() |
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75 | 100 | 12 | -- | |||
| Lowers the target's Sp. Atk stat by 1 stage. | |||||||||
| Night Shade | ![]() |
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?? | 100 | 16 | -- | |||
| Deals 50 HP of damage. | |||||||||
| Night Slash | ![]() |
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70 | 100 | 20 | -- | |||
| This move has a 1-stage Critical-Hit Ratio Boost. | |||||||||
| Pain Split | ![]() |
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-- | 101 | 20 | -- | |||
| The user adds its remaining HP to the target's remaining HP then splits the total in half for them to share. | |||||||||
| Poison Jab | ![]() |
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80 | 100 | 20 | 30 | |||
| Has a 30% chance of poisoning the target. | |||||||||
| Protect | ![]() |
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-- | 101 | 8 | -- | |||
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Psych Up | ![]() |
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-- | 101 | 12 | -- | |||
| The user copies the target's stat changes. | |||||||||
| Psychic | ![]() |
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90 | 100 | 12 | 10 | |||
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Psychic Terrain | ![]() |
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-- | 101 | 12 | -- | |||
| Turns the entire field into Psychic Terrain for 5 turns. | |||||||||
| Psycho Cut | ![]() |
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70 | 100 | 20 | -- | |||
| This move has a 1-stage Critical-Hit Ratio Boost. | |||||||||
| Psyshock | ![]() |
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80 | 100 | 12 | -- | |||
| This is a special move but the damage it deals is calculated using the target's Defense stat. | |||||||||
| Quick Guard | ![]() |
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-- | 101 | 16 | -- | |||
| The user protects itself and its allies from priority moves for the turn. | |||||||||
| Rain Dance | ![]() |
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-- | 101 | 8 | -- | |||
| Summons rain for 5 turns. | |||||||||
| Reflect | ![]() |
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-- | 101 | 20 | -- | |||
| Gives the user's side the Reflect status for 5 turns. | |||||||||
| Rest | ![]() |
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-- | 101 | 8 | -- | |||
| Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. | |||||||||
| Reversal | ![]() |
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?? | 100 | 16 | -- | |||
| The less HP the user has left the greater this move's power (ranging between 20 and 200). | |||||||||
| Rock Slide | ![]() |
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75 | 90 | 12 | 30 | |||
| Has a 30% chance of making targets flinch. | |||||||||
| Rock Tomb | ![]() |
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60 | 95 | 16 | -- | |||
| Lowers the target's Speed stat by 1 stage. | |||||||||
| Round | ![]() |
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60 | 100 | 16 | -- | |||
| If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled. | |||||||||
| Sacred Sword | ![]() |
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90 | 100 | 16 | -- | |||
| This move ignores the target's stat changes when dealing damage. | |||||||||
| Safeguard | ![]() |
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-- | 101 | 20 | -- | |||
| Gives the user's side the Safeguard status for 5 turns. | |||||||||
| Shadow Ball | ![]() |
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80 | 100 | 16 | 20 | |||
| Has a 20% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Shadow Claw | ![]() |
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70 | 100 | 16 | -- | |||
| This move has a 1-stage Critical-Hit Ratio Boost. | |||||||||
| Shadow Sneak | ![]() |
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40 | 100 | 20 | -- | |||
| Skill Swap | ![]() |
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-- | 101 | 12 | -- | |||
| The user and the target swap their Abilities. | |||||||||
| Sleep Talk | ![]() |
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-- | 101 | 12 | -- | |||
| Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |||||||||
| Snore | ![]() |
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50 | 100 | 16 | 30 | |||
| Can be used only if the user is asleep. Has a 30% chance of making the target flinch. | |||||||||
| Solar Blade | ![]() |
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125 | 100 | 12 | -- | |||
| The user gains the Charging status on the turn this move is used then attacks on the following turn. In harsh sunlight the user does not gain the Charging status and can attack immediately. This move's power is halved in any other weather condition. | |||||||||
| Stone Edge | ![]() |
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100 | 80 | 8 | -- | |||
| This move has a 1-stage Critical-Hit Ratio Boost. | |||||||||
| Stored Power | ![]() |
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20 | 100 | 12 | -- | |||
| This move's power is increased by 20 for each stage that the user's stats have been boosted. | |||||||||
| Substitute | ![]() |
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-- | 101 | 12 | -- | |||
| The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP. | |||||||||
| Sunny Day | ![]() |
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-- | 101 | 8 | -- | |||
| Summons harsh sunlight for 5 turns. | |||||||||
| Swords Dance | ![]() |
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-- | 101 | 20 | -- | |||
| Boosts the user's Attack stat by 2 stages. | |||||||||
| Taunt | ![]() |
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-- | 100 | 20 | -- | |||
| Gives the target the Taunted status. | |||||||||
| Thief | ![]() |
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60 | 100 | 20 | -- | |||
| If the user is not already holding an item it steals the target's held item. | |||||||||
| Throat Chop | ![]() |
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80 | 100 | 16 | 100 | |||
| Gives the target the Throat Chopped status. | |||||||||
| Thunder Punch | ![]() |
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75 | 100 | 16 | 10 | |||
| Has a 10% chance of paralyzing the target. | |||||||||
| Thunder Wave | ![]() |
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-- | 90 | 20 | -- | |||
| Paralyzes the target. | |||||||||
| Thunderbolt | ![]() |
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90 | 100 | 16 | 10 | |||
| Has a 10% chance of paralyzing the target. | |||||||||
| Trick | ![]() |
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-- | 100 | 12 | -- | |||
| The user and the target swap their held items. | |||||||||
| Trick Room | ![]() |
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-- | 101 | 8 | -- | |||
| Gives the entire field the Trick Room status for 5 turns. | |||||||||
| Triple Axel | ![]() |
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20 | 90 | 12 | -- | |||
| The user attacks 3 times in a row-first with a power of 20 then with a power of 40 then with a power of 60. The attack ends if the user misses. | |||||||||
| Upper Hand | ![]() |
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65 | 100 | 16 | -- | |||
| Makes the target flinch. This move fails if the target isn't about to use a priority move. | |||||||||
| Vacuum Wave | ![]() |
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40 | 100 | 20 | -- | |||
| Wide Guard | ![]() |
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-- | 101 | 12 | -- | |||
| During the turn this move is used the user protects its side from moves that target all allies. | |||||||||
| Will-O-Wisp | ![]() |
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-- | 85 | 16 | -- | |||
| Burns the target. | |||||||||
| Wonder Room | ![]() |
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-- | 101 | 12 | -- | |||
| Gives the entire field the Wonder Room status for 5 turns. | |||||||||
| X-Scissor | ![]() |
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80 | 100 | 16 | -- | |||
| Zen Headbutt | ![]() |
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80 | 90 | 16 | 20 | |||
| Has a 20% chance of making the target flinch. | |||||||||
Stats | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 518 | 68 | 125 | 65 | 65 | 115 | 80 | |
| Max Stats Hindering Nature |
Standard | 143 - 175 | 130 - 159 | 76 - 105 | 76 - 105 | 121 - 150 | 90 - 118 |
| Max Stats Neutral Nature |
Standard | 143 - 175 | 145 - 177 | 85 - 117 | 85 - 117 | 135 - 167 | 100 - 132 |
| Max Stats Beneficial Nature |
Standard | 143 - 175 | 159 - 194 | 93 - 128 | 93 - 128 | 148 - 183 | 110 - 145 |
68
125
65
80
115
65
Mega Gallade | |||||
| Picture | |||||
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| Name | Other Names | No. | Type | ||||||||||
| Mega Gallade |
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| Classification | Height | Weight | Capture Rate | ||||||||||
| Blade Pokémon | 5'03" 1.6m |
124.3lbs 56.4kg |
| Abilities: Inner Focus | |||||
| Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch. Also prevents stats from being lowered by the ability Intimidate | |||||
| Damage Taken | |||||||||||||||||
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| *1 | *1 | *1 | *1 | *1 | *1 | *0.5 | *1 | *1 | *2 | *1 | *1 | *0.5 | *2 | *1 | *1 | *1 | *2 |
Stats - | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 618 | 68 | 165 | 95 | 65 | 115 | 110 | |
| Max Stats Hindering Nature |
Standard | 143 - 175 | 166 - 195 | 103 - 132 | 76 - 105 | 121 - 150 | 117 - 145 |
| Max Stats Neutral Nature |
Standard | 143 - 175 | 185 - 217 | 115 - 147 | 85 - 117 | 135 - 167 | 130 - 162 |
| Max Stats Beneficial Nature |
Standard | 143 - 175 | 203 - 238 | 126 - 161 | 93 - 128 | 148 - 183 | 143 - 178 |
68
165
95
110
115
65
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