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General | Location | Attacks | Stats | Egg Moves |
| Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
| Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex | |
| Champions Pokédex | ||||
| Picture | ||
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| Abilities: Static - Lightning Rod (Raichu) - Surge Surfer (Alola Form) | |||||
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Static: The opponent has a 30% chance of being induced with PARALYZE when using an attack, that requires physical contact, against this Pokémon. : Lightning Rod: Electric-type moves are drawn to this Pokémon. Electric-type moves will do no damage and the Pokémon's SP ATK is raised one stage. Alola Form Abilities: Surge Surfer: Doubles the Pokémon's Speed stat on Electric Terrain. |
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| Evolutionary Chain | ||||||
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| Gender Differences | ||||
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| Alternate Forms | |||||
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| Standard Moves Anchors | Alolan | Standard |
Standard Moves | |||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | |||
|---|---|---|---|---|---|---|---|---|---|
| Agility | ![]() |
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-- | 101 | -- | ||||
| Boosts the user's Speed stat by 2 stages. | |||||||||
| Alluring Voice | ![]() |
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80 | 100 | -- | ||||
| Confuses the target if its stats were boosted during the turn this move is used. | |||||||||
| Body Slam | ![]() |
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85 | 100 | 30 | ||||
| Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit. | |||||||||
| Brick Break | ![]() |
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75 | 100 | -- | ||||
| Removes the Light Screen Reflect and Aurora Veil statuses on the target's side. | |||||||||
| Brutal Swing | ![]() |
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60 | 100 | -- | ||||
| Charge | ![]() |
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-- | 101 | -- | ||||
| Boosts the user's Sp. Def stat by 1 stage. The user gains the Electric Boost status. | |||||||||
| Charge Beam | ![]() |
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50 | 90 | 70 | ||||
| Has a 70% chance of boosting the user's Sp. Atk stat by 1 stage. | |||||||||
| Charm | ![]() |
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-- | 100 | -- | ||||
| Lowers the target's Attack stat by 2 stages. | |||||||||
| Dazzling Gleam | ![]() |
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80 | 100 | -- | ||||
| Dig | ![]() |
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80 | 100 | -- | ||||
| The user gains the Underground status on the turn this move is used then attacks on the following turn. | |||||||||
| Discharge | ![]() |
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80 | 100 | 30 | ||||
| Has a 30% chance of paralyzing targets. | |||||||||
| Double Team | ![]() |
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-- | 101 | -- | ||||
| Boosts the user's evasiveness by 1 stage. | |||||||||
| Drain Punch | ![]() |
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75 | 100 | -- | ||||
| The user's HP is restored by 1/2 of the damage dealt by this move. | |||||||||
| Draining Kiss | ![]() |
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50 | 100 | -- | ||||
| The user's HP is restored by 3/4 of the damage dealt by this move. | |||||||||
| Eerie Impulse | ![]() |
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-- | 100 | -- | ||||
| Lowers the target's Sp. Atk stat by 2 stages. | |||||||||
| Electric Terrain | ![]() |
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-- | 101 | -- | ||||
| Turns the entire field into Electric Terrain for 5 turns. | |||||||||
| Electro Ball | ![]() |
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?? | 100 | -- | ||||
| The higher the user's Speed stat compared to the target's the greater this move's power (ranging between 40 and 150). | |||||||||
| Electroweb | ![]() |
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55 | 95 | -- | ||||
| Lowers targets' Speed stats by 1 stage. | |||||||||
| Encore | ![]() |
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-- | 100 | -- | ||||
| Gives the target the Encore status. | |||||||||
| Endeavor | ![]() |
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?? | 100 | -- | ||||
| Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's. | |||||||||
| Endure | ![]() |
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-- | 101 | -- | ||||
| During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Facade | ![]() |
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70 | 100 | -- | ||||
| This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned. | |||||||||
| Fake Out | ![]() |
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40 | 100 | 100 | ||||
| Makes the target flinch. This move fails unless it is the first move used by the user after it enters a battle. | |||||||||
| Fake Tears | ![]() |
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-- | 100 | -- | ||||
| Lowers the target's Sp. Def stat by 2 stages. | |||||||||
| Feint | ![]() |
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30 | 100 | -- | ||||
| This move can hit a target using a move such as Protect or Detect and removes the effects of those moves. | |||||||||
| Flail | ![]() |
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?? | 100 | -- | ||||
| The less HP the user has left the greater this move's power (ranging between 20 and 200). | |||||||||
| Fling | ![]() |
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?? | 100 | -- | ||||
| This move's power and effects depend on the user's held item. The held item is lost after this move is used. | |||||||||
| Focus Blast | ![]() |
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120 | 70 | 10 | ||||
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Focus Punch | ![]() |
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150 | 100 | -- | ||||
| This move fails if the user has already taken damage from a move in the same turn. | |||||||||
| Giga Impact | ![]() |
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150 | 90 | -- | ||||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Grass Knot | ![]() |
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?? | 100 | -- | ||||
| The heavier the target the greater this move's power (ranging between 20 and 120). | |||||||||
| Helping Hand | ![]() |
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-- | 101 | -- | ||||
| Boosts the power of an ally's move by 50% during the turn this move is used. | |||||||||
| Hyper Beam | ![]() |
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150 | 90 | -- | ||||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Iron Tail | ![]() |
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100 | 75 | 30 | ||||
| Has a 30% chance of lowering the target's Defense stat by 1 stage. | |||||||||
| Knock Off | ![]() |
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65 | 100 | -- | ||||
| This move's power is boosted by 50% if the target is holding an item. Causes the target to lose its held item. | |||||||||
| Light Screen | ![]() |
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-- | 101 | -- | ||||
| Gives the user's side the Light Screen status for 5 turns. | |||||||||
| Mega Kick | ![]() |
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120 | 75 | -- | ||||
| Nasty Plot | ![]() |
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-- | 101 | -- | ||||
| Boosts the user's Sp. Atk stat by 2 stages. | |||||||||
| Nuzzle | ![]() |
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20 | 100 | 100 | ||||
| Paralyzes the target. | |||||||||
| Play Rough | ![]() |
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90 | 90 | 10 | ||||
| Has a 10% chance of lowering the target's Attack stat by 1 stage. | |||||||||
| Protect | ![]() |
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-- | 101 | -- | ||||
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Quick Attack | ![]() |
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40 | 100 | -- | ||||
| Rain Dance | ![]() |
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-- | 101 | -- | ||||
| Summons rain for 5 turns. | |||||||||
| Reflect | ![]() |
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-- | 101 | -- | ||||
| Gives the user's side the Reflect status for 5 turns. | |||||||||
| Rest | ![]() |
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-- | 101 | -- | ||||
| Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. | |||||||||
| Reversal | ![]() |
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?? | 100 | -- | ||||
| The less HP the user has left the greater this move's power (ranging between 20 and 200). | |||||||||
| Rising Voltage | ![]() |
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70 | 100 | -- | ||||
| This move's power is doubled if the target is under the effect of Electric Terrain. | |||||||||
| Round | ![]() |
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60 | 100 | -- | ||||
| If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled. | |||||||||
| Sleep Talk | ![]() |
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-- | 101 | -- | ||||
| Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |||||||||
| Snore | ![]() |
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50 | 100 | 30 | ||||
| Can be used only if the user is asleep. Has a 30% chance of making the target flinch. | |||||||||
| Substitute | ![]() |
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-- | 101 | -- | ||||
| The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP. | |||||||||
| Surf | ![]() |
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90 | 100 | -- | ||||
| This move's power is doubled against targets that have the Submerged status. | |||||||||
| Sweet Kiss | ![]() |
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-- | 75 | -- | ||||
| Confuses the target. | |||||||||
| Thief | ![]() |
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60 | 100 | -- | ||||
| If the user is not already holding an item it steals the target's held item. | |||||||||
| Thunder | ![]() |
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110 | 70 | 30 | ||||
| Has a 30% chance of paralyzing the target. This move never misses in rain and can hit a target that has the Sky-High status. | |||||||||
| Thunder Punch | ![]() |
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75 | 100 | 10 | ||||
| Has a 10% chance of paralyzing the target. | |||||||||
| Thunder Wave | ![]() |
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-- | 90 | -- | ||||
| Paralyzes the target. | |||||||||
| Thunderbolt | ![]() |
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90 | 100 | 10 | ||||
| Has a 10% chance of paralyzing the target. | |||||||||
| Tickle | ![]() |
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-- | 100 | -- | ||||
| Lowers the target's Attack and Defense stats by 1 stage. | |||||||||
| Trailblaze | ![]() |
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50 | 100 | -- | ||||
| Boosts the user's Speed stat by 1 stage. | |||||||||
| Upper Hand | ![]() |
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65 | 100 | -- | ||||
| Makes the target flinch. This move fails if the target isn't about to use a priority move. | |||||||||
| Volt Switch | ![]() |
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70 | 100 | -- | ||||
| After attacking the user switches out of battle to be replaced by another party Pokémon. | |||||||||
| Volt Tackle | ![]() |
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120 | 100 | 10 | ||||
| Has a 10% chance of paralyzing the target. The user also takes 1/3 of the damage dealt by this move. | |||||||||
| Wild Charge | ![]() |
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90 | 100 | -- | ||||
| The user takes 1/4 of the damage dealt by this move. | |||||||||
| Wish | ![]() |
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-- | 101 | -- | ||||
| Gives the user's spot the Wish status. | |||||||||
| Zap Cannon | ![]() |
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120 | 50 | 100 | ||||
| Paralyzes the target. | |||||||||
Alola Form Standard Moves | |||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | |||
|---|---|---|---|---|---|---|---|---|---|
| Agility | ![]() |
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-- | 101 | -- | ||||
| Boosts the user's Speed stat by 2 stages. | |||||||||
| Alluring Voice | ![]() |
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80 | 100 | -- | ||||
| Confuses the target if its stats were boosted during the turn this move is used. | |||||||||
| Body Slam | ![]() |
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85 | 100 | 30 | ||||
| Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit. | |||||||||
| Brick Break | ![]() |
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75 | 100 | -- | ||||
| Removes the Light Screen Reflect and Aurora Veil statuses on the target's side. | |||||||||
| Calm Mind | ![]() |
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-- | 101 | -- | ||||
| Boosts the user's Sp. Atk and Sp. Def stats by 1 stage. | |||||||||
| Charge | ![]() |
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-- | 101 | -- | ||||
| Boosts the user's Sp. Def stat by 1 stage. The user gains the Electric Boost status. | |||||||||
| Charge Beam | ![]() |
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50 | 90 | 70 | ||||
| Has a 70% chance of boosting the user's Sp. Atk stat by 1 stage. | |||||||||
| Charm | ![]() |
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-- | 100 | -- | ||||
| Lowers the target's Attack stat by 2 stages. | |||||||||
| Dazzling Gleam | ![]() |
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80 | 100 | -- | ||||
| Dig | ![]() |
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80 | 100 | -- | ||||
| The user gains the Underground status on the turn this move is used then attacks on the following turn. | |||||||||
| Discharge | ![]() |
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80 | 100 | 30 | ||||
| Has a 30% chance of paralyzing targets. | |||||||||
| Double Team | ![]() |
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-- | 101 | -- | ||||
| Boosts the user's evasiveness by 1 stage. | |||||||||
| Draining Kiss | ![]() |
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50 | 100 | -- | ||||
| The user's HP is restored by 3/4 of the damage dealt by this move. | |||||||||
| Eerie Impulse | ![]() |
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-- | 100 | -- | ||||
| Lowers the target's Sp. Atk stat by 2 stages. | |||||||||
| Electric Terrain | ![]() |
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-- | 101 | -- | ||||
| Turns the entire field into Electric Terrain for 5 turns. | |||||||||
| Electro Ball | ![]() |
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?? | 100 | -- | ||||
| The higher the user's Speed stat compared to the target's the greater this move's power (ranging between 40 and 150). | |||||||||
| Electroweb | ![]() |
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55 | 95 | -- | ||||
| Lowers targets' Speed stats by 1 stage. | |||||||||
| Encore | ![]() |
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-- | 100 | -- | ||||
| Gives the target the Encore status. | |||||||||
| Endeavor | ![]() |
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?? | 100 | -- | ||||
| Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's. | |||||||||
| Endure | ![]() |
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-- | 101 | -- | ||||
| During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Expanding Force | ![]() |
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80 | 100 | -- | ||||
| If the user is under the effect of Psychic Terrain this move's power is boosted by 50% and its range extends to all opponents. | |||||||||
| Facade | ![]() |
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70 | 100 | -- | ||||
| This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned. | |||||||||
| Fake Out | ![]() |
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40 | 100 | 100 | ||||
| Makes the target flinch. This move fails unless it is the first move used by the user after it enters a battle. | |||||||||
| Fake Tears | ![]() |
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-- | 100 | -- | ||||
| Lowers the target's Sp. Def stat by 2 stages. | |||||||||
| Feint | ![]() |
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30 | 100 | -- | ||||
| This move can hit a target using a move such as Protect or Detect and removes the effects of those moves. | |||||||||
| Flail | ![]() |
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?? | 100 | -- | ||||
| The less HP the user has left the greater this move's power (ranging between 20 and 200). | |||||||||
| Fling | ![]() |
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?? | 100 | -- | ||||
| This move's power and effects depend on the user's held item. The held item is lost after this move is used. | |||||||||
| Focus Blast | ![]() |
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120 | 70 | 10 | ||||
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Focus Punch | ![]() |
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150 | 100 | -- | ||||
| This move fails if the user has already taken damage from a move in the same turn. | |||||||||
| Giga Impact | ![]() |
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150 | 90 | -- | ||||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Grass Knot | ![]() |
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?? | 100 | -- | ||||
| The heavier the target the greater this move's power (ranging between 20 and 120). | |||||||||
| Helping Hand | ![]() |
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-- | 101 | -- | ||||
| Boosts the power of an ally's move by 50% during the turn this move is used. | |||||||||
| Hyper Beam | ![]() |
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150 | 90 | -- | ||||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Iron Tail | ![]() |
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100 | 75 | 30 | ||||
| Has a 30% chance of lowering the target's Defense stat by 1 stage. | |||||||||
| Knock Off | ![]() |
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65 | 100 | -- | ||||
| This move's power is boosted by 50% if the target is holding an item. Causes the target to lose its held item. | |||||||||
| Light Screen | ![]() |
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-- | 101 | -- | ||||
| Gives the user's side the Light Screen status for 5 turns. | |||||||||
| Magic Room | ![]() |
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-- | 101 | -- | ||||
| Gives the entire field the Magic Room status for 5 turns. | |||||||||
| Mega Kick | ![]() |
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120 | 75 | -- | ||||
| Nasty Plot | ![]() |
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-- | 101 | -- | ||||
| Boosts the user's Sp. Atk stat by 2 stages. | |||||||||
| Nuzzle | ![]() |
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20 | 100 | 100 | ||||
| Paralyzes the target. | |||||||||
| Play Rough | ![]() |
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90 | 90 | 10 | ||||
| Has a 10% chance of lowering the target's Attack stat by 1 stage. | |||||||||
| Protect | ![]() |
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-- | 101 | -- | ||||
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Psychic | ![]() |
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90 | 100 | 10 | ||||
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Psychic Noise | ![]() |
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75 | 100 | 100 | ||||
| Gives the target the Healing Prevented status for 2 turns. | |||||||||
| Psyshock | ![]() |
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80 | 100 | -- | ||||
| This is a special move but the damage it deals is calculated using the target's Defense stat. | |||||||||
| Quick Attack | ![]() |
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40 | 100 | -- | ||||
| Rain Dance | ![]() |
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-- | 101 | -- | ||||
| Summons rain for 5 turns. | |||||||||
| Reflect | ![]() |
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-- | 101 | -- | ||||
| Gives the user's side the Reflect status for 5 turns. | |||||||||
| Rest | ![]() |
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-- | 101 | -- | ||||
| Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. | |||||||||
| Reversal | ![]() |
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?? | 100 | -- | ||||
| The less HP the user has left the greater this move's power (ranging between 20 and 200). | |||||||||
| Rising Voltage | ![]() |
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70 | 100 | -- | ||||
| This move's power is doubled if the target is under the effect of Electric Terrain. | |||||||||
| Round | ![]() |
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60 | 100 | -- | ||||
| If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled. | |||||||||
| Skill Swap | ![]() |
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-- | 101 | -- | ||||
| The user and the target swap their Abilities. | |||||||||
| Sleep Talk | ![]() |
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-- | 101 | -- | ||||
| Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |||||||||
| Snore | ![]() |
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50 | 100 | 30 | ||||
| Can be used only if the user is asleep. Has a 30% chance of making the target flinch. | |||||||||
| Speed Swap | ![]() |
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-- | 101 | -- | ||||
| The user and the target swap their Speed stats. | |||||||||
| Stored Power | ![]() |
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20 | 100 | -- | ||||
| This move's power is increased by 20 for each stage that the user's stats have been boosted. | |||||||||
| Substitute | ![]() |
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-- | 101 | -- | ||||
| The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP. | |||||||||
| Surf | ![]() |
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90 | 100 | -- | ||||
| This move's power is doubled against targets that have the Submerged status. | |||||||||
| Sweet Kiss | ![]() |
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-- | 75 | -- | ||||
| Confuses the target. | |||||||||
| Thief | ![]() |
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60 | 100 | -- | ||||
| If the user is not already holding an item it steals the target's held item. | |||||||||
| Thunder | ![]() |
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110 | 70 | 30 | ||||
| Has a 30% chance of paralyzing the target. This move never misses in rain and can hit a target that has the Sky-High status. | |||||||||
| Thunder Punch | ![]() |
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75 | 100 | 10 | ||||
| Has a 10% chance of paralyzing the target. | |||||||||
| Thunder Wave | ![]() |
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-- | 90 | -- | ||||
| Paralyzes the target. | |||||||||
| Thunderbolt | ![]() |
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90 | 100 | 10 | ||||
| Has a 10% chance of paralyzing the target. | |||||||||
| Tickle | ![]() |
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-- | 100 | -- | ||||
| Lowers the target's Attack and Defense stats by 1 stage. | |||||||||
| Trailblaze | ![]() |
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50 | 100 | -- | ||||
| Boosts the user's Speed stat by 1 stage. | |||||||||
| Upper Hand | ![]() |
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65 | 100 | -- | ||||
| Makes the target flinch. This move fails if the target isn't about to use a priority move. | |||||||||
| Volt Switch | ![]() |
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70 | 100 | -- | ||||
| After attacking the user switches out of battle to be replaced by another party Pokémon. | |||||||||
| Volt Tackle | ![]() |
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120 | 100 | 10 | ||||
| Has a 10% chance of paralyzing the target. The user also takes 1/3 of the damage dealt by this move. | |||||||||
| Wild Charge | ![]() |
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90 | 100 | -- | ||||
| The user takes 1/4 of the damage dealt by this move. | |||||||||
| Wish | ![]() |
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-- | 101 | -- | ||||
| Gives the user's spot the Wish status. | |||||||||
| Zap Cannon | ![]() |
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120 | 50 | 100 | ||||
| Paralyzes the target. | |||||||||
Stats | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 485 | 60 | 90 | 55 | 90 | 80 | 110 | |
| Max Stats Hindering Nature |
Standard | 135 - 167 | 99 - 127 | 67 - 96 | 99 - 127 | 90 - 118 | 117 - 145 |
| Max Stats Neutral Nature |
Standard | 135 - 167 | 110 - 142 | 75 - 107 | 110 - 142 | 100 - 132 | 130 - 162 |
| Max Stats Beneficial Nature |
Standard | 135 - 167 | 121 - 156 | 82 - 117 | 121 - 156 | 110 - 145 | 143 - 178 |
60
90
55
110
80
90
Stats - Alolan Raichu | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 485 | 60 | 85 | 50 | 95 | 85 | 110 | |
| Max Stats Hindering Nature |
Standard | 120 - 167 | 94 - 123 | 63 - 91 | 103 - 132 | 94 - 123 | 117 - 145 |
| Max Stats Neutral Nature |
Standard | 120 - 167 | 105 - 137 | 70 - 102 | 115 - 147 | 105 - 137 | 130 - 162 |
| Max Stats Beneficial Nature |
Standard | 120 - 167 | 115 - 150 | 77 - 112 | 126 - 161 | 115 - 150 | 143 - 178 |
60
85
50
110
85
95
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